Swordsman: Difference between revisions
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'''Swordsmen''' are tier | '''Swordsmen''' are tier I [[units]] of the {{F|human|en}} faction. They can be recruited from the [[Garrison]]. | ||
They can be upgraded into the {{Unit|esquire_upg|en}} or the {{Unit|esquire_upg_alt|en}}. | |||
==Description== | ==Description== | ||
{{Description|lang=en|id=esquire}} | |||
==Abilities== | ==Abilities== | ||
{| | {{UnitAbility|lang=en|id=living}} | ||
| | {{UnitAbility|lang=en|id=melee_attack}} | ||
{{UnitAbility|lang=en|id=base_passive_evasive_0}} | |||
| | |||
|} | ==Specialist Hero== | ||
{{UnitsNavbox}} | {{UnitSpecialist|lang=en|unit_id=esquire}} | ||
[[Category:Temple Units]][[Category: | |||
==Laws== | |||
This unit is affected by the following Faction [[Laws]]: | |||
{{LawSummary|lang=en|id=fraction_law_human_4}} | |||
{{LawSummary|lang=en|id=fraction_law_unfrozen_6}} | |||
{{LawSummary|lang=en|id=fraction_law_dungeon_6}} | |||
==Strategy== | |||
''Nothing yet. Maybe you can add it...?'' | |||
{{Clear}} | |||
==Related pages== | |||
{{UnitsNavbox|lang=en|faction=human}} | |||
[[Category:Temple Units]] | |||
[[Category:Units]] | |||
__NOTOC__ | |||
Latest revision as of 07:50, 6 August 2026
Swordsman |
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Faction |
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Tier I |
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Cost 85 |
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Base growth +18 |
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Squad value 67 |
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| Stats | |||
Health 12
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Attack 4
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Defense 4
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Damage 2-3
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Morale 0
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Luck 0
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Initiative 5
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Speed 4
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Swordsman |
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| Internal ID | |||
| esquire | |||
Swordsmen are tier I units of the
Temple faction. They can be recruited from the Garrison.
They can be upgraded into the
Guard Captain or the
Sun's Aegis.
Description
The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well-armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.
Abilities
Creature Type
Living
A fully sentient inhabitant of Jadame.
–5 to 5Morale range
–3 to 3Luck range
YesFallen Living creatures can be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Ranged Defense I
Takes –30% Ranged Damage.
Specialist Hero
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
Laws
This unit is affected by the following Faction Laws:
Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense.
Tier ICost: 3/2/2
Law Seals
Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier ICost: 2
Law Seals
Tier-1 creature growth in your cities increases by 4.
Tier ICost: 2
Law Seals
Strategy
Nothing yet. Maybe you can add it...?


