Thaumaturgy: Difference between revisions

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{{Skill table
{{SkillInfobox|lang=en|id=skill_wisdom}}
|name=Thaumaturgy
|skillimage1=Skill Thaumaturgy.png
|desc1=The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn't been used this round. Spells cost +100% mana for each use after the first.
|skillimage2=Skill Advanced Thaumaturgy.png
|desc2=The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn't been used this round. Spells cost +75% mana for each use after the first.
|skillimage3=Skill Expert Thaumaturgy.png
|desc3=The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn't been used this round. Spells cost +50% mana for each use after the first.


|subname1=Antimage
'''Thaumaturgy''' is a [[Skills|skill]] that lets the hero [[Spellcasting|cast spells]] twice in the same round. It is exclusive to [[Magic Heroes]].
|subimage1=thaumaturgy_sub_antimage.png
|subdesc1=Enemy’s spells cost +4 mana.


|subname2=Ancient Scrolls
==Levels==
|subimage2=thaumaturgy_sub_ancient_scrolls.png
{{#invoke:SkillsOverview|display|lang=en|skill=skill_wisdom}}
|subdesc2=Adds all tier-1 spells to the hero's Spellbook.


|subname3=Practical Incantations
|subimage3=thaumaturgy_sub_practical_incantations.png
|subdesc3=Heroic Strike deals +10 Damage.
|subname4=Thaumaturge Brilliance
|subimage4=thaumaturgy_sub_thaumaturge_brilliance.png
|subdesc4=+2 Spell Power and Knowledge.
|subname5=Vast Soul
|subimage5=thaumaturgy_sub_vast_soul.png
|subdesc5=+10% mana restored each morning.
|subname6=Archmage
|subimage6=thaumaturgy_sub_arch_mage.png
|subdesc6=All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
}}
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<span style="color:peru;">Note: </span>when calculating mana costs for extra spells cast using Basic & Advanced Thaumaturgy, the new mana cost will often wind up having a fraction involved. Due to the way the game is coded, when the fraction is exactly .5, it will round the number to the nearest whole <i>even</i> number.<br><br>
<span style="color:peru;">Note: </span>when calculating mana costs for extra spells cast using Basic & Advanced Thaumaturgy, the new mana cost will often wind up having a fraction involved. Due to the way the game is coded, when the fraction is exactly .5, it will round the number to the nearest whole <i>even</i> number.<br><br>


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This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.<br></table> -->
This will almost never be something you actively have to consider during combat, but it is still interesting to know why you sometimes get mana cost numbers that seem like they don't quite line up with each other.
===Artifact Effects===
-->
* [[File:Holy sigil of quix artifact.png|60px]] Holy Sigil of Quix grants all unlearned Thaumaturgy subskills, as well as those of [[Arcane Magic]], [[Scouting]] and [[Battlecraft]].
 
==Chances==
{{SkillChances|lang=en|id=skill_wisdom}}
 
==Skill synergies==
Knowing '''Thaumaturgy''' will give the following benefits to other subskills:
{{#invoke:SkillSynergies|display|lang=en|skill=skill_wisdom}}
 
==Artifact effects==
{{#invoke:SkillArtifacts|display|lang=en|skill=skill_wisdom}}


{{SkillsNavbox}}
{{Clear}}
==Related pages==
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
[[Category:Hero Skills]]
__NOTOC__

Latest revision as of 12:14, 28 August 2026


Elite Classes that require Expert Thaumaturgy
Internal ID
skill_wisdom

Thaumaturgy is a skill that lets the hero cast spells twice in the same round. It is exclusive to Magic Heroes.

Levels

Basic Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.
Advanced Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +75% mana for each use after the first.
Antimage
Enemy spells cost +4 mana.
Thaumaturge Brilliance
+2 Spell Power and Knowledge.
Practical Incantations
Heroic Strike deals +10 Damage.
Expert Thaumaturgy
The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.
Ancient Scrolls
Adds all tier-1 spells to the hero’s Spellbook.
Vast Soul
+10% mana restored each morning.
Archmage
All the spells the hero has learned that belong to one of the Magic Schools gain 1 level(s).


Chances

Hero Class Basic Thaumaturgy
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight
Cleric 6.38% 4.55% 4.17%
Death Knight
Necromancer 6.52% 4.65% 4.26%
Warden
Druid 6.38% 4.55% 4.17%
Enforcer
Herald 6.38% 4.55% 4.17%
Oathkeeper
Riftspeaker 6.38% 4.55% 4.17%
Overlord
Warlock 6.25% 4.44% 4.08%


Skill synergies

Knowing Thaumaturgy will give the following benefits to other subskills: No results

Artifact effects

Holy Sigil of Quix  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.

Related pages