Skills: Difference between revisions

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'''Skills''' play an important role in distinguishing your heroes and defining your overall strategy and playstyle. When your hero accumulates enough experience to level up, you are awarded a random stat point and given 3 options to choose from new skills or improving an already learned one.<br><br>
Skills are broken up here into a few different categories:
<ul style="list-style-type:none;">
<li><b>Might Skills</b>: These are mostly made up of skills that directly impact the effectiveness of your units on the battlefield, from improving their toughness and damage capabilities, to giving you an advantage in setting up your units in advantageous positions prior to the start of combat, to giving your units higher chances of getting extra turns and lucky strikes. Heroes with a focus in attack and defense points will benefit greatly from these skills, and their armies will become that much tougher and deadlier on the battlefield.<br><br>
<li><b>Magic Skills</b>: These skills impact the effectiveness of your heroes' spells, their capacity to cast higher tiers of magic and empowering them to cast more than one spell each round. Magically inclined heroes will benefit more from this group of skills, and make their spells even more effective on the battlefield.<br><br>
<li><b>General Skills</b>: These skills affect neither combat nor spellcasting, but improve your heroes' ability to traverse & scout the adventure map more efficiently, their capacity to sway neutral armies to their side, and make them gain more experience and contribute more to your economy. While you may not want your primary hero to specialize in all of these skills, they can be very helpful on supporting heroes to give a boost to your income or to help in scouting around your initial town and exploring into enemy territory.<br><br>
<li><b>Faction Skills</b>: All heroes belong to a specific Faction, and thus all of your heroes will have access to the skill from their Faction. Faction skills align with the town that hero is from, and will give you some kind of benefit that has to do with that Faction's overall playstyle or theme. Necropolis heroes all have some degree of talent with Necromancy, Schism heroes can summon additional units at the start of the battle, and so on.
</ul>
===Skill Levels===
Skills have levels of effectiveness: Basic, Advanced, and Expert. All skills are basic upon first acquiring the skill. After choosing to level it up, a skill will ascend to Advanced, and you will have then option of choosing between 3 <i>Subskills</i> to augment the skill with.
For example, upon leveling up [[Offense]] to Advanced, you have the option of making your units' abilities deal 50% more damage, having your units' ranged attacks deal more damage, or having your units generate more [[Focus Points]] when they attack an enemy creature.
You may only choose one subskill from the three choices offered, and when ascending to Expert level in a skill, you will have one final choice between two other, different, subskills to finalize that skill. These Expert level subskills are more effective than the choices for Advanced skills. Certain artifacts may grant you the ability to acquire all associated subskills of certain skills, but for the most part you are forced to choose what to specialize in.
=== Hero Skills ===
=== Hero Skills ===
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To see the detailed list of all Skills and Sub-skills, visit [[Skills Overview]].


<div style="column-count:4">
{{SkillsNavbox|lang=en|links=0}}
* [[Luck]]
* [[Offence]]
* [[Defence]]
* [[Battlecraft]]
* [[Recruitment]]
* [[Tactics]]
* [[Leadership]]
* [[Siegecraft]]
* [[Resistance]]
* [[Arcane Magic]]
* [[Daylight Magic]]
* [[Nightshade Magic]]
* [[Primal Magic]]
* [[Summon Avatar]]
* [[Intelligence]]
* [[Battle Magic]]
* [[Sorcery]]
* [[Thaumaturgy]]
* [[Diplomacy]]
* [[Logistics]]
* [[Scouting]]
* [[Insight]]
* [[Economy]]
</div>


Faction specific
Hero skills can have [[Hero Skill Synergies | synergies]] with other hero skills.
<div style="column-count:2">
* [[Ascension]]
* [[Abyssal Communion]]
* [[Necromancy]]
* [[Triumvirate's Strength]]
</div>


=== Hero Abilities ===
=== Hero Abilities ===
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=== Creature Abilities ===
=== Creature Abilities ===
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[[Category:Hero Skills|*]]
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Latest revision as of 11:12, 28 August 2026


Skills play an important role in distinguishing your heroes and defining your overall strategy and playstyle. When your hero accumulates enough experience to level up, you are awarded a random stat point and given 3 options to choose from new skills or improving an already learned one.

Skills are broken up here into a few different categories:

  • Might Skills: These are mostly made up of skills that directly impact the effectiveness of your units on the battlefield, from improving their toughness and damage capabilities, to giving you an advantage in setting up your units in advantageous positions prior to the start of combat, to giving your units higher chances of getting extra turns and lucky strikes. Heroes with a focus in attack and defense points will benefit greatly from these skills, and their armies will become that much tougher and deadlier on the battlefield.

  • Magic Skills: These skills impact the effectiveness of your heroes' spells, their capacity to cast higher tiers of magic and empowering them to cast more than one spell each round. Magically inclined heroes will benefit more from this group of skills, and make their spells even more effective on the battlefield.

  • General Skills: These skills affect neither combat nor spellcasting, but improve your heroes' ability to traverse & scout the adventure map more efficiently, their capacity to sway neutral armies to their side, and make them gain more experience and contribute more to your economy. While you may not want your primary hero to specialize in all of these skills, they can be very helpful on supporting heroes to give a boost to your income or to help in scouting around your initial town and exploring into enemy territory.

  • Faction Skills: All heroes belong to a specific Faction, and thus all of your heroes will have access to the skill from their Faction. Faction skills align with the town that hero is from, and will give you some kind of benefit that has to do with that Faction's overall playstyle or theme. Necropolis heroes all have some degree of talent with Necromancy, Schism heroes can summon additional units at the start of the battle, and so on.

Skill Levels

Skills have levels of effectiveness: Basic, Advanced, and Expert. All skills are basic upon first acquiring the skill. After choosing to level it up, a skill will ascend to Advanced, and you will have then option of choosing between 3 Subskills to augment the skill with.

For example, upon leveling up Offense to Advanced, you have the option of making your units' abilities deal 50% more damage, having your units' ranged attacks deal more damage, or having your units generate more Focus Points when they attack an enemy creature.

You may only choose one subskill from the three choices offered, and when ascending to Expert level in a skill, you will have one final choice between two other, different, subskills to finalize that skill. These Expert level subskills are more effective than the choices for Advanced skills. Certain artifacts may grant you the ability to acquire all associated subskills of certain skills, but for the most part you are forced to choose what to specialize in.

Hero Skills


To see the detailed list of all Skills and Sub-skills, visit Skills Overview.

Hero skills can have synergies with other hero skills.

Hero Abilities


Creature Abilities