Wraith: Difference between revisions

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{{loc}}{{Unit Infobox
{{Loc}}
|unit name=Wraith
{{UnitInfobox|lang=en|id=flicker_upg}}
|image=Necropolis_Wraith_Battlefield.png
|faction=Necropolis
|tier=2
|type=[[Undead]]
|range=Melee
|movement=Flying
|hirecost=110 [[File:Icon Resource Gold.png|32px|link=Resources#Gold|Gold]]
|upgradecost=
|growth=16
|health=9
|attack=6 [[File:Battleframe_buff.png|17px]]
|defence=0
|damage_range=2-4
|speed=4 [[File:Battleframe_buff.png|17px]]
|initiative=7 [[File:Battleframe_buff.png|17px]]
|morale=0
|luck=-5-5
|base_unit=[[Wight]]
|upgrade_a=
|upgrade_b=[[Phantasm]]
}}{| class="wikitable"


|Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.
'''Wraiths''' are upgraded tier-II [[units]] of the {{F|undead|en}} faction. They can be recruited from [[Quiet Pavilion II]].
|-
 
|<b>Passive Traits</b>
They are one of the upgrades of the {{Unit|flicker|en}}, the other being the {{Unit|flicker_upg_alt|en}}.
<ul style="list-style-type:none;line-height:200%;">
 
<li><span style="color:peru;">Memory Devourer II: </span>Converts 40% of the damage dealt into additional HP. This can create temporary units in this unit’s stack.
==Description==
</ul>
{{Description|lang=en|id=flicker_upg}}
|-
 
|<b>Abilities</b>
==Abilities==
<ul style="list-style-type:none;line-height:200%;">
{{UnitAbility|lang=en|id=undead}}
<li><span style="color:peru;">Howl of the Banshee: </span>Forces the target enemy creature to move to a random adjacent hex, if possible. Does not end turn. Ability tier 2.<br>
{{UnitAbility|lang=en|id=melee_attack}}
Ability Cost: [[File:Focus Charge.png|23px]]
{{UnitAbility|lang=en|id=fly}}
</ul>
{{UnitAbility|lang=en|id=flicker_upg_passive_1|rank=2}}
|-
{{UnitAbility|lang=en|id=flicker_upg_1}}
|}
 
{{UnitsNavbox}}
==Specialist Hero==
{{UnitSpecialist|lang=en|unit_id=flicker_upg}}
 
==Laws==
This unit is affected by the following Faction [[Laws]]:
{{LawSummary|lang=en|id=fraction_law_undead_5}}
{{LawSummary|lang=en|id=fraction_law_unfrozen_10}}
{{LawSummary|lang=en|id=fraction_law_dungeon_12}}
 
==Strategy==
''Nothing yet. Maybe you can add it...?''
 
{{Clear}}
==Related pages==
{{UnitsNavbox|lang=en|faction=undead}}
[[Category:Necropolis Units]]
[[Category:Necropolis Units]]
[[Category:Units]]
__NOTOC__

Latest revision as of 07:50, 6 August 2026


Wraith
Faction
Tier
II
Cost
130Gold
(Upgrade cost)
( 30Gold)
Base growth
+19
Squad value
114
Stats
Health
8
Attack
6This stat is higher compared to the base unit.

Base: 3
Increase: +3
Defense
0
Damage
2-4
Morale
0
Luck
0
Initiative
7This stat is higher compared to the base unit.

Base: 5
Increase: +2
Speed
7This stat is higher compared to the base unit.

Base: 6
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Wraith
Upgrade B
Internal ID
flicker_upg

Wraiths are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.

They are one of the upgrades of the Wight, the other being the Phantasm.

Description

Sometimes a soul is brought back with enough clarity to grasp its eternal entrapment in the living world. This harrowing realization of rage and despair gives rise to a wraith.

Abilities

Creature Type
Undead
A creature or person whose life has been prolonged by unnatural means.
Always neutralMorale
–5 to 5Luck range
NoFallen Undead cannot be raised as Undead after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Phantom Vampirism - Rank IIThis ability has multiple versions.
Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs.
Active Ability
Howl of the Banshee
Movement
Cost: 1 Focus ChargeCooldown: 1 roundTier I
Forces the target enemy creature to move to a random free hex, if possible.
Does not end the turn.

Specialist Hero

Amnesiac
Wight growth in your cities increases by 1.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.

Laws

This unit is affected by the following Faction Laws:

Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals

Strategy

Nothing yet. Maybe you can add it...?

Related pages