Death Knight

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(Redirected from Walking Rot)


Death Knight
Might Hero
Faction
Faction skill
Starting attributes
(with growth odds at levels 1-24)
Attack 3
45%
25%
At levels 25+, all odds are 25%.
Elite classes
Harbinger of Doom
Walking Rot
Internal ID
might_undead

The Death Knight is the Might Hero of the Necropolis faction. Their Magic counterpart is the Necromancer.

Skills

As a Might Hero, the Death Knight has good chances of learning Might-related skills, and can learn the Might-exclusive skill Combat.

A Death Knight has the following chances of getting new, Basic-level skills offered on level-up:

Switch percentage ⇄ weight
Skill Chance on
level-up
Every
4th level
Every
5th level
At level
20
Offense 6.52%150
Defense 6.52%150
Leadership 0.00%0
Luck 6.52%150
Resistance 6.52%150
Tactics 3.26%75
Battlecraft 6.52%150
Siegecraft 4.35%100
Recruitment 4.35%100
Combat 6.52%150 4.65%100 4.26%100
Battle Magic 2.17%50
Sorcery 2.17%50
Summon Avatar 2.17%50
Wisdom 2.17%50
Daylight Magic 0.87%20 1.70%40
Nightshade Magic 3.48%80 6.81%160
Arcane Magic 2.61%60 5.11%120
Primal Magic 1.74%40 3.40%80
Thaumaturgy —
Diplomacy 3.26%75
Logistics 4.35%100
Scouting 4.35%100
Insight 6.52%150
Economy 4.35%100
Righteousness —
Necromancy 8.70%200 4.65%100 4.26%100
Murmuring —
Summon Swarm —
Abyssal Communion —
Triumvirate's Strength —


Elite Classes

The Death Knight can get promoted into one of the following Elite Classes if they learn all the required skills at Expert level:

Harbinger of Doom
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Requirements
Internal ID
sub_class_undead_might_1
Walking Rot
All enemies always have their minimum possible Morale.
Requirements
Internal ID
sub_class_undead_might_2

Heroes

HeroTypeClassSpecialty
BulwarkMightDeath KnightBuilt Different
Damage reduction …
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
King-of-KingsMightDeath KnightCharismatic
Diplomacy bonus, keep army when fleeing …
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
OnkosMightDeath KnightPerfect Puppets
Skeleton bonuses …
Skeleton growth in your cities increases by 1.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Kel'GhulMightDeath KnightDreadful War
Dread Knight bonuses …
Dread Knight growth in your cities increases by 1.
Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
NatalidaMightDeath KnightPart of a Pack
Undead Pet bonuses …
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Artorius VeritasMightDeath KnightDrive 'em Crazy
Masterful Berserk …
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
MarlMightDeath KnightLanguid Soil
Masterful Web …
He starts with the “Masterful Web” spell. This version of the spell affects all enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
TariusMightDeath KnightUndead Legion
Necromancy bonus …
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
ZamMightDeath KnightAlchemist
Bonus Mercury income …
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.

Strategy

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Related pages

Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock