Equal

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Revision as of 23:38, 19 August 2025 by HolyMormor (talk | contribs) (Created page with "<!-- Tag page: Equal --> ''Effects that set one value equal to another (“gain X equal to Y”, “equal to your …”).'' Equal is part of Multipliers. = Items = == Weapons == {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Royal Scepter | regionalRow}} |- {{:Bearclaw Blade | regionalRow}} |- {{:Mountain Cleaver | regionalRow}} |- {{:Tempest Blade | regionalRow}} |- {{:Chainmail Sword | regionalRow}} |} == Standard items == {| c...")
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Effects that set one value equal to another (“gain X equal to Y”, “equal to your …”). Equal is part of Multipliers.

Items

Weapons

Weapon Rarity Stats Effect Region
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland

Standard items

Item Rarity Stats Effect Region
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Sapphire Gemstone Heroic - Whenever you lose armor, restore that much health Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack Woodland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Blackbriar Bow Grilling Skewer Spiny Chestnut 3 Can't strike. Turn Start: Gain thorns equal to your attack
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison