Swampland items

From He is Coming Official Wiki
Revision as of 18:02, 14 August 2025 by The Manx Turtle (talk | contribs) (Introduction of strict column sizing, by means of new transclusion parameter "regionalRowOne".)

Swampland items can only be found in Swampland or Kingmaker games that use Swampland bundles. Swampland items come in 5 levels of rarity: Common, Rare, Heroic, Mythic, and Cursed. Items with Cursed rarity can only be obtained from a Crone.

Swampland items may inflict the following status effects on either enemies or the player:

  • Acid removes armor equal to acid at the start of the turn
  • Poison deals damage equal to the amount of poison at turn start if you have no armor and removes 1 poison stack at the start of the turn
  • Regeneration restores health equal to the amount of regeneration at turn end and removes 1 regeneration at the end of the turn
  • Riptide deals 5 damage at the end of the turn and removes 1 riptide at the end of the turn
  • Stun skips the attack and removes 1 stun at the end of the turn
  • Purity gives 1 attack per stack and restores 3 health when removed

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect
Liferoot Staff Common 2 Wounded: Gain 3 regeneration Swampland
Fungal Rapier Common 3 Battle Start: Gain 1 poison Swampland
Knight's Blade Common 4 Upgrades after you defeat the next boss Swampland
Silverscale Dagger Common 2 Battle Start: Give the enemy 1 riptide Swampland
Squire's Blade Common 2 Upgrades after you defeat the next boss Swampland
Forge Hammer Common 4 On Hit: Give the enemy 2 armor Swampland
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland
Ironstone Spear Common 2 While you have armor, temporarily gain 2 attack Swampland
Marble Sword Common 1
2
Exposed: Gain 3 attack Swampland
Stormcloud Spear Common 2 Every 5 strikes, stun the enemy for 2 turns Swampland
Gale Staff Common 2
6
On Hit: Lose 1 speed Swampland
Pacifist Staff Common 0 On Hit: Gain 1 armor and restore 1 health Swampland
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Basilisk Fang Rare 3 On Hit: Decrease your poison by 2 and give it to the enemy Swampland
Liferoot Hammer Rare 3 Turn Start: If you have regeneration, gain 1 additional strike Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland
Rusty Sword Rare 2 First Turn: Give acid equal to your attack on hit Swampland
Wave Breaker Rare -2 Can't strike. Battle Start: Give the enemy 2 riptide for each negative base attack you have Swampland
Arcane Wand Rare 0 Can't attack. Turn Start: Deal 1 damage. Increase the damage by 2 for each tome equipped Swampland
Granite Axe Rare 4 On Hit: Lose 2 health and gain 4 armor Swampland
Lightning Rod Rare 2 Whenever you skip your strike when stunned, gain 2 attack Swampland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Ring Blades Rare 1 Battle Start: Steal 1 attack from the enemy Swampland
Chainmail Sword Heroic 2
2
Exposed: Gain armor equal to base armor Swampland
Serpent Dagger Heroic 2 On hit: Give the enemy 2 poison Swampland
Silverscale Trident Heroic 0 On Hit: Give the enemy 1 riptide Swampland
Melting Iceblade Heroic 8 On Hit: Lose 1 attack Swampland
King's Blade Heroic 3 Exposed and Wounded items triggers at battle start instead Swampland
Moonlight Cleaver Heroic 3 While you are below 50% health, you cannot gain status effects Swampland
Leather Whip Heroic 5
4
Battle Start: Gain 5 max health Swampland
Bloodlord's Axe Heroic 4 Battle Start: Steal 5 health from the enemy Swampland
Purelake Staff Heroic 1 Battle Start: Gain 2 purity. On Hit: Remove 1 purity Swampland
Riverflow Rapier Heroic 3 The first time you gain a new status effect, gain 1 additional strike as well Swampland
Thunderbound Sabre Heroic 6 Battle start: Stun yourself for 2 turns Swampland
Ancient Warhammer Mythic 5 On Hit: Remove all of the enemy's armor Swampland
Dashmaster's Dagger Mythic 2 Battle Start: Gain additional strikes equal to speed Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Cleaver of Wrath Cursed 10 Your max health is always 1 Swampland
Scepter of Greed Cursed 6 You cannot gain gold Swampland
Sword of Pride Cursed  5
 5
 5
You cannot gain attack, armor or speed in battle Swampland

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect
Liferoot Gauntlet Common 3 / 6 / 12 Battle start: Gain 1 regeneration — at Gold: 2 , at Diamond: 4 Swampland
Champion's Armor Common 6 / 12 / 24 - Swampland
Deviled Egg Common - Hatches after you defeat the next boss (Into Sanguine Imp) Swampland
Knight's Armor Common 4 / 8 / 16 Upgrades after you defeat the next boss Swampland
Serpent Lyre Rare - Exposed: Give the enemy 4 poison. Symphony Swampland
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland
Squire's Armor Common 2 / 4 / 8 Upgrades after you defeat the next boss Swampland
Treebark Egg Common - Hatches after you defeat the next boss (Into Liferoot Beast) Swampland
Venomous Fang Common - First Turn: Give the enemy 2 poison on hit — at Gold: 4 , at Diamond: 8 Swampland
Holy Shield Common -1 / -2 / -4
6 / 12 / 24
-1 / -2 / -4
- Swampland
Weaver Shield Common - Battle Start: If you have 0 base armor, gain 4 armor — at Gold: 8 , at Diamond: 16 Swampland
Arcane Bell Rare - Battle Start: Decrease all countdowns by 2. Symphony Swampland
Granite Egg Common - Hatches after you defeat the next boss (Into Stoneborn Turtle) Swampland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Lightspeed Potion Common 1 Battle Start: Restore health equal to speed Swampland
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Clearspring Feather Common - Battle Start: Decrease a random status effect by 1 and give it to the enemy — at Gold: transfer 2 , at Diamond: transfer 4 Swampland
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland
Petrifying Flask Common - Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Muscle Potion Common - Every 3 strikes: Gain 1 attack — at Gold: 2 , at Diamond: 4 Swampland
Purelake Helmet Common 2 / 4 / 8 Battle Start: Gain 1 Purity — at Gold: 2 , at Diamond: 4 Swampland
Royal Horn Common - Wounded: Gain 2 gold. Symphony Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Wet Egg Common - Hatches after you defeat the next boss (Into Clearspring Duck) Swampland
Spiritual Balance Rare - Battle Start: If your speed is equal to your attack, gain 3 attack Swampland
Basilisk Scale Rare - Battle Start: Gain 5 armor and 5 poison Swampland
Crimson Fang Rare - Battle Start: If your health is full, lose 5 health and gain 2 additional strikes Swampland
Hero's Crossguard Rare - First Turn: Your On Hit effects trigger twice Swampland
Muscle Growth Rare - While you have regeneration, temporarily gain 3 attack Swampland
Silver Anchor Rare -1 Whenever you lose speed, give the enemy 1 riptide Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Toxic Algae Rare - The first time riptide triggers, give the enemy 5 poison Swampland
Toxic Rose Rare - Whenever you restore health, give the enemy 1 poison. You can only equip 1 rose Swampland
Soap Stone Rare - First turn: Spend 2 speed to temporarily gain 4 attack Swampland
Moonlight Crest Rare - Turn Start: If you're below 50% health, gain 1 regeneration Swampland
Mushroom Buckler Rare 3 If you have poison, enemy strikes deal 1 less damage Swampland
Nerve Poison Rare - The first time the enemy gains poison, stun them for 1 turn Swampland
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland
Silverscale Armor Rare - Whenever riptide triggers, gain 2 armor Swampland
Silverscale Greaves Rare 1 Battle Start: If you have more speed than the enemy, give them 2 riptide Swampland
Twisted Root Rare - Exposed: Gain 1 regeneration for each equipped wood item Swampland
Arcane Gauntlet Heroic - Battle Start: Halve all countdowns for the rest of the battle Swampland
Arcane Lens Heroic - If you have exactly 1 tome equipped, it triggers 1 additional time Swampland
Arcane Shield Rare - Whenever a countdown effect triggers, gain 3 armor Swampland
Corroded Bone Rare - Battle Start: Convert 50% of the enemy's health into armor Swampland
Chainmail Cloak Rare 2 Turn Start: If you have armor, restore 2 health Swampland
Clearspring Opal Rare 2 Turn Start: If you have any status effects, spend 1 speed to decrease a random status effect by 1 Swampland
Clearspring Rose Rare - Whenever you restore health, decrease a random status effect by 1. You can only equip 1 rose Swampland
Forge Gauntlet Rare 1 Battle Start: Give the enemy 5 armor Swampland
Granite Fungi Rare - Turn End: Gain 2 armor and give the enemy 2 armor Swampland
Impressive Physique Rare 2 Exposed: Stun the enemy for 1 turn Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Stormcloud Armor Rare 3 Battle Start: If you have more speed than armor, stun the enemy for 2 turns Swampland
Stormcloud Curse Rare - Battle Start: Stun the enemy and yourself for 2 turns Swampland
Leather Waterskin Rare - Exposed: Gain 1 purity for each equipped water item Swampland
Plated Shield Rare -1 The first time you gain armor, double it Swampland
Riverflow Talisman Rare - Whenever you gain a status effect, gain 1 additional stack Swampland
Riverflow Violin Rare - Exposed: Gain 6 armor. Symphony Swampland
Spiral Shell Rare - Turn Start: If you're stunned, give the enemy 1 riptide Swampland
Marshlight Lantern Rare - Exposed: Lose 5 health and gain 15 armor Swampland
Purelake Armor Rare - Exposed: Remove 1 purity to gain 5 armor and 2 purity Swampland
Purelake Potion Rare - Battle start: Remove all your armor and gain 3 purity Swampland
Saltcrusted Crown Rare 8 Battle Start: Gain 1 riptide Swampland
Sinful Mirror Rare - Wounded: Remove all your purity Swampland
Slime Bomb Rare - When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Heart Rare - Wounded: Remove all your acid and restore 2 health for each acid removed Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Lightning Bottle Rare 1
2
Battle Start: Stun yourself for 1 turn Swampland
Vampiric Stasis Rare - Whenever you skip your strike, restore 3 health Swampland
Viper Extract Rare - The first time the enemy gains poison, give them 3 additional poison Swampland
Friendship Bracelet Rare -1 Battle Start: The enemy loses 1 attack Swampland
Fungal Cloak Rare - Exposed: Remove all your poison and gain 2 armor equal to stacks removed Swampland
Marble Mirror Heroic - Battle Start: Gain armor equal to your opponent’s armor Swampland
Thunder Cloud Heroic -1 Wounded: Stun the enemy for 3 turns Swampland
Life Zap Heroic - Battle Start: Lose all your health except 1 and stun the enemy for 2 turns Swampland
Explosive Arrow Heroic - Turn Start: If the enemy doesn't have any armor, deal 3 damage Swampland
Liferoot Beast Heroic - Turn Start: If you don't have any regeneration, gain 3 regeneration Swampland
Liferoot Lute Heroic - Wounded: Gain 3 regeneration. Symphony Swampland
Noxious Gas Heroic 6 Turn Start: Both you and the enemy gain 1 poison Swampland
Serpent Mask Heroic 1 Battle Start: Give the enemy poison equal to your attack Swampland
Sanguine Imp Heroic - Turn Start: Deal 1 damage and restore 1 health Swampland
Sanguine Morphosis Heroic - Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration Swampland
Silverscale Gauntlet Heroic - Give the enemy 1 riptide every other turn Swampland
Mist Armor Rare 10
2
Enemy strikes ignore armor Swampland
Petrified Statue Heroic -2 Battle Start: Give the enemy 1 stun for each equipped stone item Swampland
Weaver Armor Heroic -2 Battle Start: If you have 0 base armor, gain armor equal to current health Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Stoneborn Turtle Heroic - Turn start: Restore 1 health. If your health is full, gain 2 armor instead Swampland
Stormcloud Drum Heroic - Wounded: Stun the enemy for 1 turn. Symphony Swampland
Blood Rune Heroic - Wounded: Re-trigger the last triggered wounded item Swampland
Echo Rune Heroic - Wounded: Re-trigger a random battle start item Swampland
Iron Rune Heroic - If you have exactly 1 item with exposed, it triggers thrice Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Bloodstone Ring Heroic - Battle Start: Gain 5 max health and restore 5 health Swampland
Clearspring Duck Heroic - Turn Start: Gain 1 armor and decrease a random status effect by 1 Swampland
Purelake Chalice Heroic - Gain 1 purity every other turn Swampland
Sunlight Crest Heroic - Turn Start: If you're above 50% health, lose 3 health and gain 1 attack Swampland
Prime Form Mythic - Double attack while your health is full Swampland
Arcane Cloak Heroic - Reset countdowns after they trigger Swampland
Grand Crescendo Mythic - Symphony triggers all your other instruments Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Serpent Scalemail Mythic 4 Whenever you lose armor, give the enemy 2 poison Swampland
Stormtide Anchor Mythic - Whenever riptide triggers, stun the enemy for 1 turn Swampland
Belt of Gluttony Cursed 15 Your health is hidden Swampland
Boots of Sloth Cursed 10 You lose more time per step Swampland
Chest of Lust Cursed 8 Monsters always hunt you Swampland
Helmet of Envy Cursed 5 Battle Start: Double the enemy's attack Swampland

Tomes

Tome items can be obtained from Ancient Tomes.

Item Rarity Stats Effect
Granite Tome Common - Countdown 4: Gain 6 armor — at Gold: 12 , at Diamond: 24 Swampland
Holy Tome Rare -1 Countdown 4: Gain 4 attack Swampland
Liferoot Tome Common - Countdown 4: Gain 3 regeneration — at Gold: 6 , at Diamond: 12 Swampland
Silverscale Tome Common - Countdown 3: Give the enemy 2 riptide — at Gold: 4 , at Diamond: 8 Swampland
Stormcloud Tome Common - Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns Swampland
Sanguine Tome Rare - Countdown 6: Restore health to full Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Flameburst Tome Rare - Countdown 4: Deal 4 damage and reset countdown Swampland
Purelake Tome Rare - Countdown 3: If you have purity, remove 1 purity. Otherwise, gain 1 purity. Reset countdown Swampland
Cookbook Rare - Replace this item with a random cauldron item after you defeat the next boss Swampland
Grand Tome Heroic - Countdown 10: Retrigger all your other tomes Swampland
Tome of the Hero Heroic - Countdown 8: Gain 4 attack, 4 armor and 4 speed Swampland
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland

Elixirs

Elixir items can be obtained from Potion Maker.

Item Rarity Stats Effect
Lightspeed Elixir Common 1 Battle Start: Gain max health equal to your speed and then restore health equal to your speed Swampland
Muscle Elixir Common - Every 3 strikes: Gain 1 attack, 1 armor and 1 speed — at Gold: 2 , at Diamond: 4 Swampland
Petrifying Elixir Common - Wounded: Gain 10 armor and stun yourself and the enemy for 2 turns — at Gold: 20 4, at Diamond: 40 8 Swampland
Lightning Elixir Rare  3
 4
Battle Start: Stun yourself for 2 turns Swampland
Nerve Elixir Rare - The first time the enemy gains poison, stun them for 3 turns Swampland
Purelake Elixir Rare - Battle start: Lose 5 armor and gain 5 purity Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland
Viper Elixir Rare - The first time the enemy gains poison, give them 9 additional poison Swampland

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Stats Effect Cooked with Honeycomb effect
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland Battle Start: Double your speed
Silverscale Fish Common - Exposed: Give the enemy 1 riptide — at Gold: 2 , at Diamond: 4 Swampland Exposed: Give the foe 10 riptide
Clearspring Watermelon Common - Battle Start, Exposed & Wounded: Decrease a random status effect by 1 — at Gold: decrease 2 , at Diamond: decrease 4 Swampland Battle Start: Give all your status effects to the enemy
Poisonous Mushroom Rare 2 Turn Start: Gain 1 poison Swampland Turn Start: Give the enemy 2 poison
Grilling Skewer Common 1 Battle Start: Gain 1 additional strike Swampland First Turn: Give the enemy 4 poison, 3 Acid, and 2 stun on hit

Food Combined

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Ingredient 1 Ingredient 2 Stats Effect
Melonvine Whip Grilling Skewer Clearspring Watermelon 2 Battle Start: Gain 1 additional strike. On Hit: Decrease 1 random status effect
Silverscale Swordfish Grilling Skewer Silverscale Fish 3 Battle Start: Gain 1 additional strike. First Turn: Give the enemy 1 riptide on hit
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Underwater Watermelon Silverscale Fish Clearspring Watermelon - Battle Start, Exposed & Wounded: Decrease 1 random status effect and give the enemy 1 riptide
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Bitter Melon Clearspring Watermelon Poisonous Mushroom 2 Turn Start: Spend 1 stack of another random status effect to gain 1 poison
Honeydew Melon Clearspring Watermelon Honeycomb - Battle Start: Give all your status effects to the enemy
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Poisonous Pufferfish Silverscale Fish Poisonous Mushroom 2 Battle Start: Gain 3 poison and give the enemy riptide equal to your poison
Honey Caviar Silverscale Fish Honeycomb - Exposed: Give the enemy 10 riptide
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey-glazed Shroom Honeycomb Poisonous Mushroom 4 Turn Start: Give the enemy 2 poison