Stun
From He is Coming Official Wiki
While stunned, you skip your strike, then remove 1 stun.
Mechanics
- Stun prevents your strike on that turn.
- After the skipped strike, remove 1 Stun stack. Multiple stacks will cause multiple skipped strikes across turns.
- Non-strike item effects (e.g., Battle Start, Turn Start, Countdown) can still trigger while stunned.
Stun is part of the Status effect tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
Every 5 strikes, stun the enemy for 2 turns | Swampland | ||
| Rare |
Whenever you skip your strike when stunned, gain 2 attack | Swampland | ||
| Rare |
Turn Start: If the enemy is stunned, gain 1 additional strike | Swampland | ||
| Heroic |
Battle start: Stun yourself for 2 turns | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Wounded: Gain 10 armor and stun yourself for 2 turns — at Gold: |
Swampland | |
| Rare |
Battle Start: Stun yourself for 1 turn | Swampland | ||
| Rare |
Exposed: Stun the enemy for 1 turn | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 1 turn | Swampland | |
| Rare |
- | Turn Start: If you're stunned, give the enemy 1 riptide | Swampland | |
| Rare |
Battle Start: If you have more speed than armor, stun the enemy for 2 turns | Swampland | ||
| Rare |
- | Battle Start: Stun the enemy and yourself for 2 turns | Swampland | |
| Heroic |
- | Battle Start: Lose all your health except 1 and stun the enemy for 2 turns | Swampland | |
| Heroic |
- | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Heroic |
- | Wounded: Stun the enemy for 1 turn. Symphony | Swampland | |
| Heroic |
Wounded: Stun the enemy for 3 turns | Swampland | ||
| Heroic |
Battle Start: Give the enemy 1 stun for each equipped stone item | Swampland | ||
| Mythic |
- | Whenever riptide triggers, stun the enemy for 1 turn | Swampland | |
| Common |
- | Countdown 4: Stun the enemy for 1 turn — at Gold: 2 turns, at Diamond: 4 turns | Swampland | |
| Rare |
Battle Start: Stun yourself for 2 turns | Swampland | ||
| Rare |
- | The first time the enemy gains poison, stun them for 3 turns | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit |


