Woodland items
From He is Coming Official Wiki
Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.
Woodland items may inflict the following status effects on either enemies or the player:
Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn
Weapons
The player can only have one weapon. Choosing another weapon will destroy the existing one.
| Weapon | Rarity | Stats | Effect | |
|---|---|---|---|---|
| Common |
- | Woodland | ||
| Common |
On Hit: Gain 2 thorns | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gain 2 attack for each empty equipment slot | Woodland | ||
| Common |
On Hit: Deal 2 damage | Woodland | ||
| Common |
On Hit: Restore 1 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
Gets stronger for every new hidden dagger you find | Woodland | ||
| Common |
After 3 strikes: Lose 2 attack | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Rare |
Whenever you would gain thorns, gain 1 attack instead | Woodland | ||
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Rare |
While you have 0 or less speed, your attack is halved. On HitOn Hit: Triggers when your strike hits.: Lose 1 speed | Woodland | ||
| Rare |
The first time you restore 10 or more health, gain 6 attack | Woodland | ||
| Rare |
Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike | Woodland | ||
| Rare |
Exposed: Give the enemy 2 freeze for each equipped water item | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
ExposedExposed: Triggers when you lose all of your armor for the first time.: Give the enemy 2 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. for each equipped water item | Woodland | ||
| Rare |
Whenever you gain additional strikes, gain double the amount | Woodland | ||
| Rare |
Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: If you have more speed than the enemy, gain 3 additional strikes | Woodland | ||
| Rare |
While the enemy has armor double your attack | Woodland | ||
| Heroic |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items | Woodland | ||
| Heroic |
On HitOn Hit: Triggers when your strike hits.: Spend 1 armor to gain 1 attack | Woodland | ||
| Heroic |
Your base armor is doubled | Woodland | ||
| Heroic |
On Hit: Gain 2 armor | Woodland | ||
| Heroic |
Battle start: Gain 3 freeze | Woodland | ||
| Heroic |
Your attack is always equal to your gold. You cannot have more than 10 gold | Woodland | ||
| Heroic |
The next weapon you equip gains 2 attack | Woodland | ||
| Heroic |
Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: Gain 1 additional strike | Woodland | ||
| Heroic |
Every other turn, gain 1 attack and restore 1 health | Woodland | ||
| Heroic |
On HitOn Hit: Triggers when your strike hits.: If you deal damage to the enemy's health, restore that much health | Woodland | ||
| Heroic |
On Hit: Gain 1 gold | Woodland | ||
| Heroic |
Exposed & Wounded: Lose 2 attack | Woodland | ||
| Mythic |
Your attack is always equal to your missing health | Woodland | ||
| Mythic |
Your attack is always equal to your base armor | Woodland | ||
| Mythic |
Your attack is always equal to your speed | Woodland |
Items
The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.
| Item | Rarity | Stats | Effect | |
|---|---|---|---|---|
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Common |
Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 1 thornThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end. — at Gold: |
Woodland | |
| Common |
Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise | Woodland | ||
| Rare |
Battle startBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 2 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. | Woodland | ||
| Common |
Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: If your health is not full, restore 2 health — at Gold: |
Woodland | ||
| Common |
ExposedExposed: Triggers when you lose all of your armor for the first time.: Restore 3 health — at Gold: |
Woodland | ||
| Common |
- | First TurnFirst Turn: Triggers at the start of your first turn to give a temporary effect.: Restore 1 health for each damage dealt by your strikes | Woodland | |
| Common |
ExposedExposed: Triggers when you lose all of your armor for the first time.: Gain 3 armor — at Gold: |
Woodland | ||
| Common |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Take 3 damage and gain 1 additional strike — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Give the enemy 1 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. — at Gold: |
Woodland | |
| Common |
- | WoundedWounded: Triggers the first time your health drops to 50% or lower.: Give the enemy 3 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. — at Gold: |
Woodland | |
| Rare |
Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: If your health is not full, Spend 1 speed to restore 2 health | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Gain 3 gold at the start of every day — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | First Turn: Temporarily gain 2 attack — at Gold: |
Woodland | |
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | Gain 2 thorns for each armor removed by the enemy's first strike | Woodland | |
| Rare |
- | Whenever you restore health, gain 2 thorns. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 1 thornThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end. and give the enemy 1 additional strike | Woodland | |
| Rare |
Turn Start: Spend 1 armor to gain 2 thorns | Woodland | ||
| Rare |
- | Whenever you gain thorns, gain 1 armor | Woodland | |
| Rare |
The first time you gain thornsThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end., restore that much health | Woodland | ||
| Rare |
- | Turn Start: If you have freeze, gain 5 thorns | Woodland | |
| Rare |
- | Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: Gain 3 armor and 1 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. | Woodland | |
| Rare |
- | Battle Start: If you have more speed than the enemy, gain 2 attack | Woodland | |
| Rare |
- | ExposedExposed: Triggers when you lose all of your armor for the first time.: Gain 10 armor | Woodland | |
| Rare |
- | Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: If you have armor, gain 2 additional armor | Woodland | |
| Rare |
- | Battle Start: Give yourself and the enemy 5 freeze each | Woodland | |
| Rare |
- | Battle Start: Gain 3 armor for each equipped stone item | Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: If your health is full, gain 1 thornThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end. whenever the enemy strikes you the rest of the battle | Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Take 5 damage and gain 10 thorns | Woodland | |
| Rare |
- | Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb | Woodland | |
| Rare |
- | You can activate ExposedExposed: Triggers when you lose all of your armor for the first time. 1 additional time per battle | Woodland | |
| Rare |
Exposed: Take 5 damage | Woodland | ||
| Rare |
- | ExposedExposed: Triggers when you lose all of your armor for the first time.: Deal 1 damage 5 times | Woodland | |
| Rare |
- | Battle Start: Gain max health equal to your base armor | Woodland | |
| Rare |
- | Whenever you restore health, gain 1 armor. You can only equip 1 rose | Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Deal 1 damage and increase the damage of your next bomb that triggers by 3 | Woodland | |
| Rare |
- | If you have exactly 1 bomb item, it triggers 1 additional time | Woodland | |
| Rare |
- | Every third time you take damage each turn, gain 2 armor | Woodland | |
| Rare |
- | The damage of all your bomb items increases by 1 | Woodland | |
| Rare |
- | ExposedExposed: Triggers when you lose all of your armor for the first time.: Deal 8 damage | Woodland | |
| Rare |
- | Battle Start: If you have 0 base armor, restore health to full | Woodland | |
| Rare |
- | The first time you are reduced to exactly 1 health, restore health to full | Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Deal 4 damage to the enemy, if they don't have armor, triple the damage dealt | Woodland | |
| Rare |
- | Gain 3 max health for each equipped wood item | Woodland | |
| Rare |
- | The first time the enemy becomes woundedWounded: Triggers the first time your health drops to 50% or lower., trigger all of your woundedWounded: Triggers the first time your health drops to 50% or lower. items | Woodland | |
| Rare |
While you have armor, temporarily gain 2 attack | Woodland | ||
| Rare |
- | ExposedExposed: Triggers when you lose all of your armor for the first time.: If you have 20 or more gold, gain 20 armor | Woodland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
Battle Start: If you have less speed than the enemy, gain attack equal to your speed | Woodland | ||
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
Lose all your armor after your enemy's first strike | Woodland | ||
| Rare |
- | Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor | Woodland | |
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
Battle Start: Lose 3 armor | Woodland | ||
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Give the enemy 1 additional strike and 3 freezeFreeze: Freeze halves attack. Remove 1 freeze at turn end. | Woodland | |
| Rare |
- | Exposed: Convert 3 speed to 9 armor | Woodland | |
| Rare |
- | The first time the enemy takes damage from a bomb, double it | Woodland | |
| Heroic |
Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Give the enemy freeze equal to half your speed | Woodland | ||
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 2 thornsThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end., then gain armor equal to your thornsThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end. | Woodland | |
| Rare |
- | If the enemy has no armor, thorns deal double damage | Woodland | |
| Heroic |
Enemy strikes deal 2 damage less while you have armor | Woodland | ||
| Heroic |
- | Whenever you gain armor, gain 1 additional armor | Woodland | |
| Heroic |
- | Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: If you're at or below 50% health, gain 2 armor | Woodland | |
| Heroic |
WoundedWounded: Triggers the first time your health drops to 50% or lower.: Gain thornsThorns: Deal damage equal to thorns when struck. Then remove those thorns at turn end. equal to the enemy's attack | Woodland | ||
| Heroic |
Whenever you lose health, take 1 additional damage | Woodland | ||
| Heroic |
- | Whenever you lose health, gain that much armor. You cannot restore health | Woodland | |
| Heroic |
- | On Hit: Deal 1 damage | Woodland | |
| Heroic |
- | Whenever you deal non-strike damage to the enemy, deal 1 additional damage | Woodland | |
| Heroic |
- | ExposedExposed: Triggers when you lose all of your armor for the first time.: Deal 3 damage for each turn taken this battle | Woodland | |
| Heroic |
- | Whenever you lose armor, deal 1 damage | Woodland | |
| Heroic |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain armor equal to missing health | Woodland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Turn Start: Gain 2 armor and lose 1 health | Woodland | |
| Heroic |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Spend 50% of your current health to gain that much armor | Woodland | |
| Heroic |
- | Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve.: Spend 1 gold to gain 3 armor | Woodland | |
| Heroic |
Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 1 additional strike | Woodland | ||
| Heroic |
- | Wounded: Gain 2 additional strikes | Woodland | |
| Heroic |
- | Wounded: Regain your base armor | Woodland | |
| Heroic |
- | Woodland | ||
| Mythic |
Whenever you would take damage from your own items, the enemy takes that damage instead | Woodland | ||
| Mythic |
- | Freeze doubles your attack instead of halving it | Woodland | |
| Mythic |
- | You don't lose any thorns on the enemy's first 3 strikes | Woodland | |
| Mythic |
- | Whenever you lose armor, deal that much damage | Woodland | |
| Mythic |
- | Your On HitOn Hit: Triggers when your strike hits. effects trigger 1 additional time | Woodland | |
| Mythic |
- | Your bomb items trigger 1 additional time | Woodland |
Jewelry
Jewelry items can be obtained from Jewelry Boxes.
| Item | Rarity | Stats | Effect | |
|---|---|---|---|---|
| Common |
- | Every other turn, gain 1 speed — at Gold: |
Woodland | |
| Common |
- | Every other turn, restore 1 health — at Gold: |
Woodland | |
| Common |
- | Every other turn, deal 1 damage — at Gold: deal 2 , at Diamond: deal 4 | Woodland | |
| Common |
- | Every other turn, gain 1 armor — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Steal 2 armor from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle StartBattle Start: Triggers at the very beginning of combat, before any actions are taken.: Spend 5 speed to gain 1 additional strike at Turn StartTurn Start: Triggers at the beginning of your turn, before strikes and other on-turn effects resolve. for the rest of the battle | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Heroic |
Your base speed stat is inverted | Woodland | ||
| Heroic |
- | If your attack is exactly 1, deal 4 damage on hit | Woodland | |
| Heroic |
- | Whenever you lose armor, restore that much health | Woodland |
Food
Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.
| Item | Rarity | Effect | Cooked with honeycomb effect |
|---|---|---|---|
| Battle Start: Deal 1 damage 2 times | Turn Start: Deal 1 damage 3 times | ||
| Gain 5 health | Double your max health | ||
| Battle Start: Gain 3 thorns | Battle Start: Gain 3 thorns and thorns do double damage | ||
| Wounded: Restore 4 health | Wounded: Restore 30 health | ||
| Battle Start: If your health is full, gain 5 armor | Battle Start: Gain 15 armor, if health is full gain another 15 armor |


