Benjiminio: Difference between revisions

From He is Coming Official Wiki
Benjiminio (talk | contribs)
Start of Itemsets revamp (coalesce Woodland + Swampland + Kingmaker Itemset pages into single source of truth)
Benjiminio (talk | contribs)
No edit summary
Line 1: Line 1:
===Woodland Itemsets===
=Itemsets=
Items that have a similar name will provide a set bonus if the player has at least one of each item from a set. The following itemsets require items that can only be found in Woodland or Kingmaker runs that use Woodland bundles.
Itemsets are unique passive effects that are applied to the player once they aquire a specific set of items and/or weapons. Storing any of them in a pouch removes the effect.
 
====Weapon modifications:====
[[Weapon modifications]] are obtained by wielding either weapon from a combinable pair, then attempting to pick up the other respective weapon. The player will be prompted with a menu confirming they would like to combine them.<br>
The new weapon typically has a stronger version of the effects from both of the combined weapons.
 
=====Modified Weapons and Itemsets=====
Modified weapons also typically have the same itemset interactions and triggers as their component weapons.<br>
Examples:
* {{:Sword of the Hero|iconLink}} is used to create the {{:Spear of the Hero|iconLink}}, and both trigger the [[File:Hero's Return.png]] Hero's Return itemset
* {{:Bloodlord's Axe|iconLink}} is used to create the {{:Bloodlord's Whip|iconLink}}, and both trigger the [[File:Bloodstone Pendant.png]] Bloodstone Pendant itemset (with the {{:Bloodstone Ring|iconLink}})
* Similarly, the {{:Brittlebark Blade|iconLink}} and it's component weapons '''do''' benefit from the Brittlebark Blessing itemset effect (which removes their detrimental effect), even though they '''do not''' trigger the  itemset themselves
----
==Woodland Itemsets==
 
<onlyinclude>
<onlyinclude>
{| class="wikitable"
{| class="wikitable"
Line 50: Line 64:
|-
|-
| {{:Brittlebark Blade|iconLink}} || {{:Brittlebark Bow|iconLink}}<br>{{:Brittlebark Club|iconLink}} || [[File:Icon attack.png]] 12 || [[On Hit]]: Lose 2 {{ColorText|attack}}
| {{:Brittlebark Blade|iconLink}} || {{:Brittlebark Bow|iconLink}}<br>{{:Brittlebark Club|iconLink}} || [[File:Icon attack.png]] 12 || [[On Hit]]: Lose 2 {{ColorText|attack}}
<hr style="border:0;border-top:1px solid #ccc;margin:4px 0;">Note: [[File:Brittlebark Blessing.png]] Brittlebark Blessing itemset removes this effect


|-
|-
Line 58: Line 73:
|}
|}
</onlyinclude>
</onlyinclude>
==Swampland Itemsets==
<onlyinclude>
{| class="wikitable"
! Itemset !! Items !! Effect
|-
| [[File:Crystal Mirror.png]] Crystal Mirror || [[File:Marble Mirror.png|20px]] [[Marble Mirror]]<br>[[File:Sinful Mirror.png|20px]] [[Sinful Mirror]] || '''Currently disabled''' ''Whenever you gain a status effect, give it to the enemy as well''
|-
| [[File:Highborn.png]] Highborn || Any 3 [[Ring|rings]] || [[Ring]] items trigger twice
|-
| [[File:Basilisk's Gaze.png]] Basilisk's Gaze || [[File:Basilisk Fang.png|20px]] [[Basilisk Fang]]<br>[[File:Basilisk Scale.png|20px]] [[Basilisk Scale]] || Battle Start: Your opponent is stunned [[File:Icon_stun.png|20px]] for 2 turns
|-
| [[File:Bloodstone Pendant.png]] Bloodstone Pendant || [[File:Bloodstone Ring.png|20px]] [[Bloodstone Ring]]<br>[[File:Bloodlord's Axe.png|20px]] [[Bloodlord's Axe]] || Whenever you restore 5 or more health in a single instance, gain 2 attack
|-
| [[File:Champion's Greaves.png]] Champion's Greaves || [[File:Champion's Armor.png|20px]] [[Champion's Armor]]<br>[[File:Champion's Blade.png|20px]] [[Champion's Blade]] || Gain 6 speed [[File:Icon_speed.png|20px]]
|-
| [[File:Deadly Toxin.png]] Deadly Toxin || [[File:Nerve Poison.png|20px]] [[Nerve Poison]]<br>[[File:Viper Extract.png|20px]] [[Viper Extract]] || The first time the enemy gains poison [[File:Icon_poison.png|20px]]give the enemy 5 acid [[File:Icon_acid.png|20px]]
|-
| [[File:Holy Crucifix.png]] Holy Crucifix || [[File:Holy Shield.png|20px]] [[Holy Shield]]<br>[[File:Holy Tome.png|20px]] [[Holy Tome]] || Negates negative base stats
|-
| [[File:Ironstone Crest.png]] Ironstone Crest || [[File:Forge Hammer.png|20px]] [[Forge Hammer]]<br>[[File:Forge Gauntlet.png|20px]] [[Forge Gauntlet]] || Turn Start: Steal 2 armor [[File:Icon_armor.png|20px]] from the enemy
|-
| [[File:Ironstone Fang.png]] Ironstone Fang || [[File:Crimson Fang.png|20px]] [[Crimson Fang]]<br>[[File:Venomous Fang.png|20px]] [[Venomous Fang]] || First Turn: Gain 3 armor [[File:Icon_armor.png|20px]] on hit
|-
| [[File:Liquid Metal.png]] Liquid Metal || [[File:Rusty Sword.png|20px]] [[Rusty Sword]]<br>[[File:Rusted Plate.png|20px]] [[Rusted Plate]] || Battle Start: Give the enemy 20 armor [[File:Icon_armor.png|20px]]
|-
| [[File:Marble Anvil.png]] <span id="marble-anvil">Marble Anvil</span> || [[File:Marble Sword.png|20px]] [[Marble Sword]]<br>[[File:Serpent Lyre.png|20px]] [[Serpent Lyre]] || Battle Start: Trigger Exposed
|-
| [[File:Marshlight Aria.png]] Marshlight Aria || [[File:Marshlight Lantern.png|20px]] [[Marshlight Lantern]]<br>[[File:Riverflow Violin.png|20px]] [[Riverflow Violin]] || Exposed: Trigger Symphony 3 times
|-
| [[File:Seafood Hotpot.png]] Seafood Hotpot || [[File:Clearspring Watermelon.png|20px]] [[Clearspring Watermelon]]<br>[[File:Silverscale Fish.png|20px]] [[Silverscale Fish]]<br>[[File:Sour Lemon.png|20px]] [[Sour Lemon]] || Battle Start: Gain 2 armor [[File:Icon_armor.png|20px]] for each speed [[File:Icon_speed.png|20px]] you have
|-
| [[File:Twilight Crest.png]] Twilight Crest || [[File:Moonlight Crest.png|20px]] [[Moonlight Crest]]<br>[[File:Sunlight Crest.png|20px]] [[Sunlight Crest]] || As long as you've below 50% health [[File:Icon_health.png|20px]] all healing is doubled
|-
| [[File:Vampire Cloak.png]] Vampire Cloak || [[File:Sanguine Morphosis.png|20px]] [[Sanguine Morphosis]]<br>[[File:Vampiric Stasis.png|20px]] [[Vampiric Stasis]] || '''Currently removed''' Turn Start: If you are stunned [[File:Icon_stun.png|20px]], double healing this turn
|-
| [[File:Weaver Medallion.png]] Weaver Medallion || [[File:Weaver Armor.png|20px]] [[Weaver Armor]]<br>[[File:Weaver Shield.png|20px]] [[Weaver Shield]] || Gain 5 health [[File:Icon_health.png|20px]]
|-
| [[File:Agaric Armor.png|16px]] Agaric Armor || [[File:Fungal Rapier.png|20px]] [[Fungal Rapier]]<br>[[File:Mushroom Buckler.png|20px]] [[Mushroom Buckler]] || Turn Start: Gain 1 poison. You cannot have more than 1 poison
|}
</onlyinclude>
==Kingmaker Itemsets==
This game mode allows players to chose item bundles from different lands.
Choosing a mix of bundles grants access to itemsets that are unique to Kingmaker. Additionally, zone - specific itemsets can still be used (if the player selects bundles that grant access to them).
{| class="wikitable"
! Itemset !! Items !! Effect
|-
| [[File:Crystal Mirror.png]] Crystal Mirror || [[File:Marble Mirror.png|20px]] [[Marble Mirror]]<br>[[File:Sinful Mirror.png|20px]] [[Sinful Mirror]] || '''Currently disabled''' ''Whenever you gain a status effect, give it to the enemy as well''
|-
| [[File:Iron Chain.png]] Iron Chain || [[File:Chainmail Sword.png|20px]] [[Chainmail Sword]]<br>[[File:Chainmail Armor.png|20px]] [[Chainmail Armor]] || Exposed & Wounded: Gain 1 attack
|-
| [[File:Ironstone Arrowhead.png]] Ironstone Arrowhead || [[File:Ironstone Spear.png|20px]] [[Ironstone Spear]]<br>[[File:Ironstone Sandals.png|20px]] [[Ironstone Sandals]] || On Hit: Gain 1 armor
|-
| [[File:Ironstone Ore.png]] Ironstone Ore || [[File:Ironstone Bracelet.png|20px]] [[Ironstone Bracelet]]<br>[[File:Petrified Statue.png|20px]] [[Petrified Statue]] || Gain armor equal to minus speed
|-
| [[File:Sanguine Gemstone.png]] Sanguine Gemstone || [[File:Sanguine Scepter.png|20px]] [[Sanguine Scepter]]<br>[[File:Ruby Gemstone.png|20px]] [[Ruby Gemstone]] || If your attack is exactly 1 restore 1 health on hit
|}

Revision as of 13:23, 13 August 2026

Itemsets

Itemsets are unique passive effects that are applied to the player once they aquire a specific set of items and/or weapons. Storing any of them in a pouch removes the effect.

Weapon modifications:

Weapon modifications are obtained by wielding either weapon from a combinable pair, then attempting to pick up the other respective weapon. The player will be prompted with a menu confirming they would like to combine them.
The new weapon typically has a stronger version of the effects from both of the combined weapons.

Modified Weapons and Itemsets

Modified weapons also typically have the same itemset interactions and triggers as their component weapons.
Examples:


Woodland Itemsets

Itemset Items Buff Effect
Bloodmoon Strike Bloodmoon Dagger
Swiftstrike Gauntlet
- Wounded: Restore health equal to damage dealt by strikes on your next turn
Briar Greaves Assault Greaves
Jagged Edge
- Whenever you lose armor, gain 1 thorn
Brittlebark Blessing Brittlebark Armor
Brittlebark Buckler
- Brittlebark items have no effect
Elderwood Mask Elderwood Staff
Elderwood Necklace
- Battle Start: Double your base attack, armor and speed
Hero's Return Sword of the Hero
OR
Spear of the Hero

Boots of the Hero
Shield of the Hero

2 2 2 -
Highborn Any 3 rings - Your Ring items trigger 1 additional time
Ironbark Shield Pinecone Breastplate
Stone Steak
- Battle start: If your health is full, gain 1 armor at turn start for the rest of battle
Lifeblood Transfusion Iron Transfusion
Lifeblood Armor
- Restore 10 health after every battle
Raw Hide Leather Boots
Leather Glove
Leather Vest
- Gain 1 attack every other turn
Redwood Crown Redwood Rod
Redwood Cloak
Redwood Helmet
- Wounded: Restore health to full
Saffron Talon Featherweight Blade
Saffron Feather
- On Hit: Gain 1 speed
Steelplated Thorns Spearshield Lance
Bramble Buckler
- Turn Start: If you have less than 10 thorns, double your thorns
Boom Spear Razorthorn Spear
Boom Stick
2 On Hit: Gain 2 thorns and deal 2 damage
Brittlebark Blade Brittlebark Bow
Brittlebark Club
12 On Hit: Lose 2 attack
Note: Brittlebark Blessing itemset removes this effect
Spear of the Hero Brittlebark Bow
Brittlebark Club
3 Every other turn, gain 1 attack and restore 1 health
Ironstone Gem Weapon?
Item?
??? ???


Swampland Itemsets

Itemset Items Effect
Crystal Mirror Marble Mirror
Sinful Mirror
Currently disabled Whenever you gain a status effect, give it to the enemy as well
Highborn Any 3 rings Ring items trigger twice
Basilisk's Gaze Basilisk Fang
Basilisk Scale
Battle Start: Your opponent is stunned for 2 turns
Bloodstone Pendant Bloodstone Ring
Bloodlord's Axe
Whenever you restore 5 or more health in a single instance, gain 2 attack
Champion's Greaves Champion's Armor
Champion's Blade
Gain 6 speed
Deadly Toxin Nerve Poison
Viper Extract
The first time the enemy gains poison give the enemy 5 acid
Holy Crucifix Holy Shield
Holy Tome
Negates negative base stats
Ironstone Crest Forge Hammer
Forge Gauntlet
Turn Start: Steal 2 armor from the enemy
Ironstone Fang Crimson Fang
Venomous Fang
First Turn: Gain 3 armor on hit
Liquid Metal Rusty Sword
Rusted Plate
Battle Start: Give the enemy 20 armor
Marble Anvil Marble Sword
Serpent Lyre
Battle Start: Trigger Exposed
Marshlight Aria Marshlight Lantern
Riverflow Violin
Exposed: Trigger Symphony 3 times
Seafood Hotpot Clearspring Watermelon
Silverscale Fish
Sour Lemon
Battle Start: Gain 2 armor for each speed you have
Twilight Crest Moonlight Crest
Sunlight Crest
As long as you've below 50% health all healing is doubled
Vampire Cloak Sanguine Morphosis
Vampiric Stasis
Currently removed Turn Start: If you are stunned , double healing this turn
Weaver Medallion Weaver Armor
Weaver Shield
Gain 5 health
Agaric Armor Fungal Rapier
Mushroom Buckler
Turn Start: Gain 1 poison. You cannot have more than 1 poison


Kingmaker Itemsets

This game mode allows players to chose item bundles from different lands. Choosing a mix of bundles grants access to itemsets that are unique to Kingmaker. Additionally, zone - specific itemsets can still be used (if the player selects bundles that grant access to them).

Itemset Items Effect
Crystal Mirror Marble Mirror
Sinful Mirror
Currently disabled Whenever you gain a status effect, give it to the enemy as well
Iron Chain Chainmail Sword
Chainmail Armor
Exposed & Wounded: Gain 1 attack
Ironstone Arrowhead Ironstone Spear
Ironstone Sandals
On Hit: Gain 1 armor
Ironstone Ore Ironstone Bracelet
Petrified Statue
Gain armor equal to minus speed
Sanguine Gemstone Sanguine Scepter
Ruby Gemstone
If your attack is exactly 1 restore 1 health on hit