Jewelry: Difference between revisions
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HolyMormor (talk | contribs) Created page with "<!-- Item tag page: Jewelry --> * The following items explicitly reference '''Jewelry''' in their effect: ** Bejeweled Blade — ''Gain 2 attack for each equipped jewelry item.'' ** Gemstone Scepter — ''Gains On Hit effects from emerald, ruby, sapphire, and citrine items.'' Jewelry is part of the Item tags. = Items = === Weapons === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Bejeweled Blade | regionalRow..." |
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Latest revision as of 15:02, 16 November 2025
- The following items explicitly reference Jewelry in their effect:
- Bejeweled Blade — Gain 2 attack for each equipped jewelry item.
- Gemstone Scepter — Gains On Hit effects from emerald, ruby, sapphire, and citrine items.
Jewelry is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Rare |
Gain 2 attack for each equipped jewelry item | Woodland | ||
| Heroic |
Gains On Hit effects from emerald, ruby, sapphire, and citrine items | Woodland | ||
| Heroic |
Attack is always equal to gold. You cannot have more than 10 gold | Woodland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Gain 1 speed every other turn — at Gold: |
Woodland | |
| Common |
- | Restore 1 health every other turn — at Gold: |
Woodland | |
| Common |
- | Deal 1 damage every other turn — at Gold: deal 2 , at Diamond: deal 4 | Woodland | |
| Common |
- | Gain 1 armor every other turn — at Gold: |
Woodland | |
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Woodland | ||
| Common |
- | Battle Start: Restore 3 health — at Gold: |
Woodland | |
| Common |
- | Battle Start: Gain 2 attack and take 3 damage — at Gold: take 6 for |
Woodland | |
| Common |
- | Battle Start: Steal 2 from the enemy — at Gold: |
Woodland | |
| Rare |
- | Battle Start: Spend 5 speed to permanently gain 1 additional strike | Woodland | |
| Rare |
- | Battle Start: Gain 1 gold | Woodland | |
| Heroic |
Your base speed stat is inverted | Woodland | ||
| Heroic |
- | Battle Start: If you have less max health than the enemy, set your max health equal to their max health | Woodland | |
| Heroic |
- | If your attack is exactly 1, deal 4 damage on hit | Woodland | |
| Heroic |
- | Whenever you lose armor, restore that much health | Woodland |


