Woodland items: Difference between revisions

From He is Coming Official Wiki
The long-slaved-after introduction of transcluded item stats via "regionalRow"!
regionalRow processing was applied to non-Weapon, non-Jewelry, non-Food items
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! Effect
! Effect
|-
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| [[File:Horned Helmet.png]] [[Horned Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2 || Battle Start: Gain 1 thorns
| {{:Horned Helmet | regionalRow}}
|-
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| [[File:Ironstone Bracelet.png]] [[Ironstone Bracelet]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] -1 || Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise
{{:Ironstone Bracelet | regionalRow}}
|-
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| [[File:Iceblock Shield.png]] [[Iceblock Shield]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 8 || Battle Start: Gain 2 freeze
{{:Iceblock Shield | regionalRow}}
|-
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| [[File:Redwood Cloak.png]] [[Redwood Cloak]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 2 || Battle Start: If your health is not full, restore 2 health
{{:Redwood Cloak | regionalRow}}
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| [[File:Redwood Helmet.png]] [[Redwood Helmet]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 1<br>[[File:Icon armor.png]] 1 || Exposed: Restore 3 health
{{:Redwood Helmet | regionalRow}}
|-
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| [[File:Lifeblood Helmet.png]] [[Lifeblood Helmet]] || [[File:Rarity common.png]] Common || || First Turn: Restore health equal to damage dealt by strikes
{{:Lifeblood Helmet | regionalRow}}
|-
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| [[File:Double-plated Armor.png]] [[Double-plated Armor]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] -2 || Exposed: Gain 3 armor
{{:Double-plated Armor | regionalRow}}
|-
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| [[File:Swiftstrike Belt.png]] [[Swiftstrike Belt]] || [[File:Rarity common.png]] Common || || Battle Start: Take 3 damage and gain 1 additional strike
{{:Swiftstrike Belt | regionalRow}}
|-
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| [[File:Frostbite Gauntlet.png]] [[Frostbite Gauntlet]] || [[File:Rarity common.png]] Common || || Battle Start: Give the enemy 1 freeze
{{:Frostbite Gauntlet | regionalRow}}
|-
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| [[File:Frostbite Trap.png]] [[Frostbite Trap]] || [[File:Rarity common.png]] Common || || Wounded: Give the enemy 3 freeze
{{:Frostbite Trap | regionalRow}}
|-
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| [[File:Saffron Feather.png]] [[Saffron Feather]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 1 || Turn Start: Convert 1 speed to restore 2 health
{{:Saffron Feather | regionalRow}}
|-
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| [[File:Leather Glove.png]] [[Leather Glove]] || [[File:Rarity common.png]] Common || [[File:Icon health.png]] 3<br>[[File:Icon speed.png]] 1 || -
{{:Leather Glove | regionalRow}}
|-
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| [[File:Leather Vest.png]] [[Leather Vest]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 2<br>[[File:Icon speed.png]] 1 || -
{{:Leather Vest | regionalRow}}
|-
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| [[File:Loose Change.png]] [[Loose Change]] || [[File:Rarity common.png]] Common || || Gain 3 gold at the start of every day
{{:Loose Change | regionalRow}}
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| [[File:Boots of the Hero.png]] [[Boots of the Hero]] || [[File:Rarity common.png]] Common || [[File:Icon speed.png]] 2 || -
{{:Boots of the Hero | regionalRow}}
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| [[File:Shield of the Hero.png]] [[Shield of the Hero]] || [[File:Rarity common.png]] Common || [[File:Icon armor.png]] 3 || -
{{:Shield of the Hero | regionalRow}}
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| [[File:Cracked Whetstone.png]] [[Cracked Whetstone]] || [[File:Rarity common.png]] Common || || First Turn: Temporarily gain 2 attack
{{:Cracked Whetstone | regionalRow}}
|-
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| [[File:Lifeblood Burst.png]] [[Lifeblood Burst]] || [[File:Rarity rare.png]] Rare || || Whenever you restore 3 or more health, deal 3 damage
{{:Lifeblood Burst | regionalRow}}
|-
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| [[File:Blackbriar Gauntlet.png]] [[Blackbriar Gauntlet]] || [[File:Rarity rare.png]] Rare || || Gain 2 thorns for each armor removed by the enemy's first strike
{{:Blackbriar Gauntlet | regionalRow}}
|-
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| [[File:Blackbriar Rose.png]] [[Blackbriar Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 2 thorns. You can only equip 1 rose
{{:Blackbriar Rose | regionalRow}}
|-
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| [[File:Bramble Belt.png]] [[Bramble Belt]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 1 thorns and give the enemy 1 additional strike
{{:Bramble Belt | regionalRow}}
|-
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| [[File:Bramble Buckler.png]] [[Bramble Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || Turn Start: Convert 1 armor to 2 thorns
{{:Bramble Buckler | regionalRow}}
|-
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| [[File:Bramble Talisman.png]] [[Bramble Talisman]] || [[File:Rarity rare.png]] Rare || || Whenever you gain thorns, gain 1 armor
{{:Bramble Talisman | regionalRow}}
|-
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| [[File:Bramble Vest.png]] [[Bramble Vest]] || [[File:Rarity rare.png]] Rare || [[File:Icon health.png]] 3 || The first time you lose thorns, restore health equal to thorns lost
{{:Bramble Vest | regionalRow}}
|-
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| [[File:Ice Spikes.png]] [[Ice Spikes]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have freeze, gain 5 thorns
{{:Ice Spikes | regionalRow}}
|-
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| [[File:Ice Tomb.png]] [[Ice Tomb]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have no armor, gain 3 armor and 1 freeze
{{:Ice Tomb | regionalRow}}
|-
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| [[File:Leather Boots.png]] [[Leather Boots]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have more speed than the enemy, gain 2 attack
{{:Leather Boots | regionalRow}}
|-
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| [[File:Cracked Bouldershield.png]] [[Cracked Bouldershield]] || [[File:Rarity rare.png]] Rare || || Exposed: Gain 7 armor
{{:Cracked Bouldershield | regionalRow}}
|-
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| [[File:Fortified Gauntlet.png]] [[Fortified Gauntlet]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have armor, gain 1 additional armor
{{:Fortified Gauntlet | regionalRow}}
|-
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| [[File:Frostbite Curse.png]] [[Frostbite Curse]] || [[File:Rarity rare.png]] Rare || || Battle Start: Give yourself and the enemy 5 freeze each
{{:Frostbite Curse | regionalRow}}
|-
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| [[File:Ore Heart.png]] [[Ore Heart]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain 3 armor for each equipped stone item
{{:Ore Heart | regionalRow}}
|-
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| [[File:Pinecone Breastplate.png]] [[Pinecone Breastplate]] || [[File:Rarity rare.png]] Rare || || Battle Start: If your health is full, gain 1 thorn at turn start for the rest of battle
{{:Pinecone Breastplate | regionalRow}}
|-
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| [[File:Thorn Ring.png]] [[Thorn Ring]] || [[File:Rarity rare.png]] Rare || || Battle Start: Take 5 damage and gain 10 thorns
{{:Thorn Ring | regionalRow}}
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| [[File:Bomb Bag.png]] [[Bomb Bag]] || [[File:Rarity rare.png]] Rare || || Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb
{{:Bomb Bag | regionalRow}}
|-
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| [[File:Blacksmith Bond.png]] [[Blacksmith Bond]] || [[File:Rarity rare.png]] Rare || || Exposed can trigger 1 additional time
{{:Blacksmith Bond | regionalRow}}
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| [[File:Blastcap Armor.png]] [[Blastcap Armor]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 8 || Exposed: Take 5 damage
{{:Blastcap Armor | regionalRow}}
|-
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| [[File:Energy Drain.png]] [[Energy Drain]] || [[File:Rarity rare.png]] Rare || || Before any other item triggers, if you have less speed than the enemy, steal all speed from the enemy <br> Removed in version 0.8.15
{{:Energy Drain | regionalRow}}
|-
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| [[File:Firecracker Belt.png]] [[Firecracker Belt]] || [[File:Rarity rare.png]] Rare || || Exposed: Deal 1 damage 4 times
{{:Firecracker Belt | regionalRow}}
|-
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| [[File:Granite Crown.png]] [[Granite Crown]] || [[File:Rarity rare.png]] Rare || || Battle Start: Gain max health equal to your base armor
{{:Granite Crown | regionalRow}}
|-
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| [[File:Iron Rose.png]] [[Iron Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, gain 1 armor. You can only equip 1 rose
{{:Iron Rose | regionalRow}}
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| [[File:Kindling Bomb.png]] [[Kindling Bomb]] || [[File:Rarity rare.png]] Rare || || Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3
{{:Kindling Bomb | regionalRow}}
|-
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| [[File:Powder Keg.png]] [[Powder Keg]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you only have 1 bomb item equipped, it triggers 3 times
{{:Powder Keg | regionalRow}}
|-
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| [[File:Double-plated Vest.png]] [[Double-plated Vest]] || [[File:Rarity rare.png]] Rare || || The second time you take damage each turn, gain 2 armor
{{:Double-plated Vest | regionalRow}}
|-
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| [[File:Explosive Powder.png]] [[Explosive Powder]] || [[File:Rarity rare.png]] Rare || || The damage of all bomb items increases by 1
{{:Explosive Powder | regionalRow}}
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| [[File:Explosive Surprise.png]] [[Explosive Surprise]] || [[File:Rarity rare.png]] Rare || || Exposed: Deal 6 damage
{{:Explosive Surprise | regionalRow}}
|-
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| [[File:Heart-shaped Acorn.png]] [[Heart-shaped Acorn]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have 0 base armor, restore health to full
{{:Heart-shaped Acorn | regionalRow}}
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| [[File:Heart-shaped Potion.png]] [[Heart-shaped Potion]] || [[File:Rarity rare.png]] Rare || || When you are reduced to exactly 1 health for the first time, restore health to full
{{:Heart-shaped Potion | regionalRow}}
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| [[File:Iron Shrapnel.png]] [[Iron Shrapnel]] || [[File:Rarity rare.png]] Rare || || Battle start: Deal 3 damage to the enemy, if they don't have armor, double the damage dealt
{{:Iron Shrapnel | regionalRow}}
|-
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| [[File:Oak Heart.png]] [[Oak Heart]] || [[File:Rarity rare.png]] Rare || || Gain 3 max health for each equipped wood item
{{:Oak Heart | regionalRow}}
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| [[File:Blood Chain.png]] [[Blood Chain]] || [[File:Rarity rare.png]] Rare || || The first time the enemy becomes wounded, trigger all of your wounded items
{{:Blood Chain | regionalRow}}
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| [[File:Ironstone Sandals.png]] [[Ironstone Sandals]] || [[File:Rarity rare.png]] Rare || [[File:Icon speed.png]] -1 || While you have armor, temporarily gain 3 attack
{{:Ironstone Sandals | regionalRow}}
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| [[File:Royal Helmet.png]] [[Royal Helmet]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 1 || Exposed: If you have more than 20 gold, gain 10 armor
{{:Royal Helmet | regionalRow}}
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| [[File:Sanguine Rose.png]] [[Sanguine Rose]] || [[File:Rarity rare.png]] Rare || || Whenever you restore health, restore 1 additional health. You can only equip 1 rose
{{:Sanguine Rose | regionalRow}}
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| [[File:Featherweight Wings.png]] [[Featherweight Wings]] || [[File:Rarity rare.png]] Rare || || Battle Start: If you have less speed than the enemy, gain attack equal to your speed
{{:Featherweight Wings | regionalRow}}
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| [[File:Vampire's Tooth.png]] [[Vampire's Tooth]] || [[File:Rarity rare.png]] Rare || || If you have exactly 1 sanguine item, double its healing
{{:Vampire's Tooth | regionalRow}}
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| [[File:Brittlebark Buckler.png]] [[Brittlebark Buckler]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 10 || Lose all your armor after your enemy's first strike
{{:Brittlebark Buckler | regionalRow}}
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| [[File:Featherweight Armor.png]] [[Featherweight Armor]] || [[File:Rarity rare.png]] Rare || || Whenever you gain speed, also gain an equal amount of armor
{{:Featherweight Armor | regionalRow}}
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| [[File:Featherweight Greaves.png]] [[Featherweight Greaves]] || [[File:Rarity rare.png]] Rare || || Turn Start: If you have 0 speed, gain 1 speed
{{:Featherweight Greaves | regionalRow}}
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| [[File:Featherweight Helmet.png]] [[Featherweight Helmet]] || [[File:Rarity rare.png]] Rare || || Battle start: Spend 2 armor to gain 3 speed and 1 attack
{{:Featherweight Helmet | regionalRow}}
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| [[File:Frostbite Armor.png]] [[Frostbite Armor]] || [[File:Rarity rare.png]] Rare || [[File:Icon armor.png]] 2 || The enemy's first strike deals double damage, afterwards they gain 4 freeze
{{:Frostbite Armor | regionalRow}}
|-
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| [[File:Plated Greaves.png]] [[Plated Greaves]] || [[File:Rarity rare.png]] Rare || || Exposed: Convert 3 speed to 9 armor
{{:Plated Greaves | regionalRow}}
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| [[File:Double Explosion.png]] [[Double Explosion]] || [[File:Rarity rare.png]] Rare || || The second time you deal non-weapon damage each turn, deal 3 damage
{{:Double Explosion | regionalRow}}
|-
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| [[File:Frostbite Greaves.png]] [[Frostbite Greaves]] || [[File:Rarity rare.png]] Rare || || Whenever you lose speed, give the enemy 1 freeze
{{:Frostbite Greaves | regionalRow}}
|-
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| [[File:Blackbriar Armor.png]] [[Blackbriar Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] -1 || Whenever you take damage, gain 2 thorns
{{:Blackbriar Armor | regionalRow}}
|-
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| [[File:Cactus Cap.png]] [[Cactus Cap]] || [[File:Rarity heroic.png]] Heroic || || If the enemy has no armor, thorns deal double damage
{{:Cactus Cap | regionalRow}}
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| [[File:Ironstone Armor.png]] [[Ironstone Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] -2 || Enemy strikes deal 2 damage less while you have armor
{{:Ironstone Armor | regionalRow}}
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| [[File:Shield Talisman.png]] [[Shield Talisman]] || [[File:Rarity heroic.png]] Heroic || || Whenever you gain armor, gain 1 additional armor
{{:Shield Talisman | regionalRow}}
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| [[File:Moonlight Shield.png]] [[Moonlight Shield]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: If you're below 50% health, gain 2 armor
{{:Moonlight Shield | regionalRow}}
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| [[File:Razor Breastplate.png]] [[Razor Breastplate]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon armor.png]] 3 || Wounded: Gain thorns equal to enemy attack
{{:Razor Breastplate | regionalRow}}
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| [[File:Brittlebark Armor.png]] [[Brittlebark Armor]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon health.png]] 12 || Whenever you take damage, take 1 additional damage
{{:Brittlebark Armor | regionalRow}}
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| [[File:Druid's Cloak.png]] [[Druid's Cloak]] || [[File:Rarity heroic.png]] Heroic || || Whenever you lose health, gain that much armor. You cannot restore health
{{:Druid's Cloak | regionalRow}}
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| [[File:Studded Gauntlet.png]] [[Studded Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || On Hit: Deal 1 damage
{{:Studded Gauntlet | regionalRow}}
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| [[File:Sword Talisman.png]] [[Sword Talisman]] || [[File:Rarity heroic.png]] Heroic || || Whenever you deal non-weapon damage to the enemy, deal 1 additional damage
{{:Sword Talisman | regionalRow}}
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| [[File:Time Bomb.png]] [[Time Bomb]] || [[File:Rarity heroic.png]] Heroic || || Exposed: Deal 1 damage. Turn start: This item gains 2 damage
{{:Time Bomb | regionalRow}}
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| [[File:Assault Greaves.png]] [[Assault Greaves]] || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, deal 1 damage
{{:Assault Greaves | regionalRow}}
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| [[File:Ironskin Potion.png]] [[Ironskin Potion]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Gain armor equal to lost health
{{:Ironskin Potion | regionalRow}}
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| [[File:Crimson Cloak.png]] [[Crimson Cloak]] || [[File:Rarity heroic.png]] Heroic || || Whenever you take damage, restore 1 health
{{:Crimson Cloak | regionalRow}}
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| [[File:Iron Transfusion.png]] [[Iron Transfusion]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Gain 2 armor and lose 1 health
{{:Iron Transfusion | regionalRow}}
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| [[File:Lifeblood Armor.png]] [[Lifeblood Armor]] || [[File:Rarity heroic.png]] Heroic || || Battle Start: Convert 50% of your current health to that amount of armor
{{:Lifeblood Armor | regionalRow}}
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| [[File:Royal Shield.png]] [[Royal Shield]] || [[File:Rarity heroic.png]] Heroic || || Turn Start: Convert 1 gold to 3 armor
{{:Royal Shield | regionalRow}}
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| [[File:Swiftstrike Cloak.png]] [[Swiftstrike Cloak]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon speed.png]] 1 || Battle Start: If you have more speed than the enemy, gain 1 additional strike
{{:Swiftstrike Cloak | regionalRow}}
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| [[File:Swiftstrike Gauntlet.png]] [[Swiftstrike Gauntlet]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Gain 2 additional strikes
{{:Swiftstrike Gauntlet | regionalRow}}
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| [[File:Chainmail Armor.png]] [[Chainmail Armor]] || [[File:Rarity heroic.png]] Heroic || || Wounded: Regain your base armor
{{:Chainmail Armor | regionalRow}}
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| [[File:Elderwood Necklace.png]] [[Elderwood Necklace]] || [[File:Rarity heroic.png]] Heroic || [[File:Icon attack.png]] 1<br>[[File:Icon armor.png]] 1<br>[[File:Icon speed.png]] 1 || -
{{:Elderwood Necklace | regionalRow}}
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| [[File:Bloodmoon Armor.png]] [[Bloodmoon Armor]] || [[File:Rarity mythic.png]] Mythic || [[File:Icon armor.png]] 6 || Whenever you would take damage from your own items, the enemy takes that damage instead
{{:Bloodmoon Armor | regionalRow}}
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| [[File:Cold Resistance.png]] [[Cold Resistance]] || [[File:Rarity mythic.png]] Mythic || || Freeze doubles your attack instead of halving it
{{:Cold Resistance | regionalRow}}
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| [[File:Granite Thorns.png]] [[Granite Thorns]] || [[File:Rarity mythic.png]] Mythic || || You don't lose any thorns on the enemy's first 3 strikes
{{:Granite Thorns | regionalRow}}
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| [[File:Razor Scales.png]] [[Razor Scales]] || [[File:Rarity mythic.png]] Mythic || || Whenever you lose armor, deal that much damage
{{:Razor Scales | regionalRow}}
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| [[File:Chainlink Medallion.png]] [[Chainlink Medallion]] || [[File:Rarity mythic.png]] Mythic || || Your On Hit effects trigger twice
{{:Chainlink Medallion | regionalRow}}
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| [[File:Twinfuse Knot.png]] [[Twinfuse Knot]] || [[File:Rarity mythic.png]] Mythic || || Your bomb items trigger twice
{{:Twinfuse Knot | regionalRow}}
|}
|}



Revision as of 18:44, 11 August 2025

Woodland items can only be found in Woodland or Kingmaker games that use Woodland bundles. Woodland items come in 4 levels of rarity: Common, Rare, Heroic, and Mythic.

Woodland items may inflict the following status effects on either enemies or the player:

  • Freeze halves the attack as long as there are freeze stacks and removes 1 freeze stack at the end of the turn
  • Thorns deals damage equal to the amount of thorns when struck and removes all thorns stacks at the end of the turn

Weapons

The player can only have one weapon. Choosing another weapon will destroy the existing one.

Weapon Rarity Stats Effect
Ironstone Greatsword Common 4
-2
- Woodland
Razorthorn Spear Common 1 On Hit: Gain 2 thorns Woodland
Redwood Rod Common 2
4
- Woodland
Spearshield Lance Common 1
6
- Woodland
Woodcutter's Axe Common 1 Gain 2 attack for each empty equipment slot Woodland
Boom Stick Common 1 On Hit: Deal 2 damage Woodland
Heart Drinker Common 1 On Hit: Restore 1 health Woodland
Sword of the Hero Common 3 - Woodland
Hidden Dagger Common 2 Gets stronger for every new hidden dagger you find Woodland
Brittlebark Bow Common 4 After 3 strikes: Lose 2 attack Woodland
Elderwood Staff Common 1
1
1
- Woodland
Featherweight Blade Common 2
2
- Woodland
Blackbriar Blade Rare 1 Whenever you would gain thorns, gain 1 attack instead Woodland
Bejeweled Blade Rare 1 Gain 2 attack for each equipped jewelry item Woodland
Ironstone Bow Rare 6
1
On Hit: Lose 1 speed. If your speed is 0 or less, only strike every other turn Woodland
Lifeblood Spear Rare 1 Whenever you restore 3 or more health, gain 1 attack Woodland
Explosive Sword Rare 3 Whenever a bomb deals 5 or more non-weapon damage, gain 1 additional strike Woodland
Icicle Spear Rare 3 Exposed: Give the enemy 2 freeze for each equipped water item Woodland
Bloodmoon Dagger Rare 2 Wounded: Gain 5 attack and take 2 damage Woodland
Bloodmoon Sickle Rare 5 On Hit: Take 1 damage Woodland
Frostbite Dagger Rare 2 First turn: Give the enemy freeze equal to your attack on hit Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Swiftstrike Rapier Rare 2 Battle Start: If you have more speed than the enemy, gain 3 additional strikes Woodland
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Gemstone Scepter Heroic 2 Gains On Hit effects from emerald, ruby, sapphire, and citrine items Woodland
Granite Hammer Heroic 2 On Hit: Convert 1 armor to 1 attack Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Stoneslab Sword Heroic 2 On Hit: Gain 2 armor Woodland
Frozen Iceblade Heroic 6 Battle start: Gain 3 freeze Woodland
Royal Scepter Heroic 0 Attack is always equal to gold. You cannot have more than 10 gold Woodland
Grindstone Club Heroic 1 The next weapon you equip gains 2 attack Woodland
Twin Blade Heroic 1 Strike twice Woodland
Evergrowth Spear Heroic 3 Every other turn, gain 1 attack and restore 1 health Woodland
Lifesteal Scythe Heroic 1 On Hit: If the enemy doesn't have any armor, restore health equal to your attack Woodland
Royal Crownblade Heroic 4 On Hit: Gain 1 gold Woodland
Brittlebark Club Heroic 7 Exposed & Wounded: Lose 2 attack Woodland
Bearclaw Blade Mythic 5 Attack is always equal to missing health Woodland
Mountain Cleaver Mythic 2 Attack always is equal to base armor Woodland
Tempest Blade Mythic 2 Attack always is equal to speed Woodland

Items

The player starts the game with 4 item slots. Defeating each boss increases the number of item slots by 2.

Item Rarity Stats Effect
Horned Helmet Common 2 / 4 / 8 Battle Start: Gain 1 stack of thorns — at Gold: 2 , at Diamond: 4 Woodland
Ironstone Bracelet Common -1 Enemy strikes deal 1 damage less while you have armor but 1 damage more otherwise Woodland
Iceblock Shield Rare 8 Battle start: Gain 2 freeze Woodland
Redwood Cloak Common 2 / 4 / 8 Battle Start: If your health is not full, restore 2 health — at Gold: 4 , at Diamond: 8 Woodland
Redwood Helmet Common 1 / 2 / 4
1 / 2 / 4
Exposed: Restore 3 health — at Gold: 6 , at Diamond: 12 Woodland
Lifeblood Helmet Common - First Turn: Restore health equal to damage dealt by strikes Woodland
Double-plated Armor Common 2 / 4 / 8
-2 / -4 / -8
Exposed: Gain 3 armor — at Gold: 6 , at Diamond: 12 Woodland
Swiftstrike Belt Common - Battle Start: Take 3 damage and gain 1 additional strike — at Gold: take 6 for 2, at Diamond: take 12 for 4 Woodland
Frostbite Gauntlet Common - Battle Start: Give the enemy 1 freeze — at Gold: 2 , at Diamond: 4 Woodland
Frostbite Trap Common - Wounded: Give the enemy 3 Freeze — at Gold: 6 , at Diamond: 12 Woodland
Saffron Feather Rare 1 Turn Start: If your health is not full, Spend 1 speed to restore 2 health Woodland
Leather Glove Common 3 / 6 / 12
1 / 2 / 4
- Woodland
Leather Vest Common 2 / 4 / 8
1 / 2 / 4
- Woodland
Loose Change Common - Gain 3 gold at the start of every day — at Gold: 6 , at Diamond: 12 Woodland
Boots of the Hero Common 2 / 4 / 8 - Woodland
Shield of the Hero Common 3 / 6 / 12 - Woodland
Cracked Whetstone Common - First Turn: Temporarily gain 2 attack — at Gold: 4 , at Diamond: 8 Woodland
Lifeblood Bomb Rare - Whenever you restore 5 or more health, deal 5 damage Woodland
Blackbriar Gauntlet Rare - Gain 2 thorns for each armor removed by the enemy's first strike Woodland
Blackbriar Rose Rare - Whenever you restore health, gain 2 thorns. You can only equip 1 rose Woodland
Bramble Belt Rare - Battle Start: Gain 1 thorns and give the enemy 1 additional strike Woodland
Bramble Buckler Rare 2 Turn Start: Spend 1 armor to gain 2 thorns Woodland
Bramble Talisman Rare - Whenever you gain thorns, gain 1 armor Woodland
Bramble Vest Rare 3 The first time you lose thorns, restore health equal to thorns lost Woodland
Ice Spikes Rare - Turn Start: If you have freeze, gain 5 thorns Woodland
Ice Tomb Rare - Turn Start: If you have no armor, gain 3 armor and 1 freeze Woodland
Leather Boots Rare - Battle Start: If you have more speed than the enemy, gain 2 attack Woodland
Cracked Bouldershield Rare - Exposed: Gain 7 armor Woodland
Fortified Gauntlet Rare - Turn Start: If you have armor, gain 1 additional armor Woodland
Frostbite Curse Rare - Battle Start: Give yourself and the enemy 5 freeze each Woodland
Ore Heart Rare - Battle Start: Gain 3 armor for each equipped stone item Woodland
Pinecone Breastplate Rare - Battle Start: If your health is full, gain 1 thorn whenever the enemy strikes you the rest of battle Woodland
Thorn Ring Rare - Battle Start: Take 5 damage and gain 10 thorns Woodland
Bomb Bag Rare - Battle Start, Exposed & Wounded: Spend 3 speed to retrigger a random bomb Woodland
Blacksmith Bond Rare - Exposed can trigger 1 additional time Woodland
Blastcap Armor Rare 10 Exposed: Take 5 damage Woodland
Energy Drain Rare - Before any other item triggers, if you have less speed than the enemy, steal 5 speed from the enemy Woodland
Firecracker Belt Rare - Exposed: Deal 1 damage 4 times Woodland
Granite Crown Rare - Battle Start: Gain max health equal to your base armor Woodland
Iron Rose Rare - Whenever you restore health, gain 1 armor. You can only equip 1 rose Woodland
Kindling Bomb Rare - Battle Start: Deal 1 damage to the enemy. The damage of the next bomb that triggers is increased by 3 Woodland
Powder Keg Rare - Battle Start: If you only have 1 bomb item equipped, it triggers 3 times Woodland
Double-plated Vest Rare - Every third time you take damage each turn, gain 2 armor Woodland
Explosive Powder Rare - The damage of all bomb items increases by 1 Woodland
Explosive Surprise Rare - Exposed: Deal 6 damage Woodland
Heart-shaped Acorn Rare - Battle Start: If you have 0 base armor, restore health to full Woodland
Heart-shaped Potion Rare - When you are reduced to exactly 1 health for the first time, restore health to full Woodland
Iron Shrapnel Rare - Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt Woodland
Oak Heart Rare - Gain 3 max health for each equipped wood item Woodland
Blood Chain Rare - The first time the enemy becomes wounded, trigger all of your wounded items Woodland
Ironstone Sandals Rare -1 While you have armor, temporarily gain 2 attack Woodland
Royal Helmet Rare 1 Exposed: If you have more than 20 gold, gain 10 armor Woodland
Sanguine Rose Rare - Whenever you restore health, increase health restored by 1. You can only equip 1 rose Woodland
Featherweight Wings Rare 2 Battle Start: If you have less speed than the enemy, gain attack equal to your speed Woodland
Vampire's Tooth Rare - If you have exactly 1 sanguine item, it triggers 1 additional time Woodland
Brittlebark Buckler Rare 12 Lose all your armor after your enemy's first strike Woodland
Featherweight Armor Rare - Battle Start & Exposed & Wounded: Spend 1 speed to gain 5 armor Woodland
Featherweight Greaves Rare  1
 3
Battle Start: Lose 3 armor Woodland
Featherweight Helmet Rare - Battle start: Spend 2 armor to gain 3 speed and 1 attack Woodland
Frostbite Armor Rare 2 The enemy's first strike deals double damage, afterwards they gain 4 freeze Woodland
Plated Greaves Rare - Exposed: Convert 3 speed to 9 armor Woodland
Double Explosion Rare - The second time you deal non-weapon damage each turn, deal 3 damage Woodland
Frostbite Greaves Heroic 2 Battle Start: Give the enemy freeze equal to half your speed Woodland
Blackbriar Armor Heroic -1 Whenever you lose armor, gain 2 thorns Woodland
Cactus Cap Rare - If the enemy has no armor, thorns deal double damage Woodland
Ironstone Armor Heroic -2 Enemy strikes deal 2 damage less while you have armor Woodland
Shield Talisman Heroic - Whenever you gain armor, gain 1 additional armor Woodland
Moonlight Shield Heroic - Turn Start: If you're below 50% health, gain 2 armor Woodland
Razor Breastplate Heroic 3 Wounded: Gain thorns equal to enemy attack Woodland
Brittlebark Armor Heroic 12 Whenever you lose health, take 1 additional damage Woodland
Druid's Cloak Heroic - Whenever you lose health, gain that much armor. You cannot restore health Woodland
Studded Gauntlet Heroic - On Hit: Deal 1 damage Woodland
Sword Talisman Heroic - Whenever you deal non-weapon damage to the enemy, deal 1 additional damage Woodland
Time Bomb Heroic - Exposed: Deal 1 damage. Turn start: This item gains 2 damage Woodland
Assault Greaves Heroic - Whenever you lose armor, deal 1 damage Woodland
Ironskin Potion Heroic - Battle Start: Gain armor equal to lost health Woodland
Crimson Cloak Heroic - Whenever you lose health, restore 1 health Woodland
Iron Transfusion Heroic - Turn Start: Gain 2 armor and lose 1 health Woodland
Lifeblood Armor Heroic - Battle Start: Convert 50% of your current health to that amount of armor Woodland
Royal Shield Heroic - Turn Start: Convert 1 gold to 3 armor Woodland
Swiftstrike Cloak Heroic 2 Battle Start: If you have more speed than the enemy, gain 1 additional strike Woodland
Swiftstrike Gauntlet Heroic - Wounded: Gain 2 additional strikes Woodland
Chainmail Armor Heroic -1 Wounded: Regain your base armor Woodland
Elderwood Necklace Heroic 1
1
1
- Woodland
Bloodmoon Armor Mythic 6 Whenever you would take damage from your own items, the enemy takes that damage instead Woodland
Cold Resistance Mythic - Freeze doubles your attack instead of halving it Woodland
Granite Thorns Mythic - You don't lose any thorns on the enemy's first 3 strikes Woodland
Razor Scales Mythic - Whenever you lose armor, deal that much damage Woodland
Chainlink Medallion Mythic - Your On Hit effects trigger twice Woodland
Twinfuse Knot Mythic - Your bomb items trigger twice Woodland

Jewelry

Jewelry items can be obtained from Jewelry Boxes.

Item Rarity Effect
Citrine Earring Common Gain 1 speed every other turn
Emerald Earring Common Restore 1 health every other turn
Ruby Earring Common Deal 1 damage every other turn
Sapphire Earring Common Gain 1 armor every other turn
Emerald Crown Common Gain 8 health and lose 1 attack
Ruby Crown Common Gain 1 attack and lose 1 speed
Sapphire Crown Common Gain 5 armor and lose 2 health
Emerald Ring Common Battle Start: Restore 3 health
Ruby Ring Common Battle Start: Gain 2 attack and take 3 damage
Sapphire Ring Common Battle Start: Steal 2 armor from the enemy
Citrine Ring Rare Battle Start: Spend 5 speed to permanently gain 1 additional strike
Gold Ring Rare Battle Start: Gain 1 gold
Citrine Gemstone Heroic Your base speed stat is inverted
Emerald Gemstone Heroic Overhealing is dealt as damage
Removed in version 0.8.15
Ruby Gemstone Heroic If your attack is exactly 1, deal 4 damage on hit
Sapphire Gemstone Heroic Whenever you lose armor, restore that much health

Food

Food items can be combined at a Cauldron to create a single item with both effects. They can also be combined at a Cauldron with a Honeycomb item, which massively increases their effects.

Item Rarity Effect Cooked with honeycomb effect
Cherry Bomb Common Battle Start: Deal 1 damage 2 times Turn Start: Deal 1 damage 3 times
Redwood Roast Common Gain 5 health Double your max health
Spiny Chestnut Common Battle Start: Gain 3 thorns Battle Start: Gain 3 thorns and thorns do double damage
Vampiric Wine Common Wounded: Restore 4 health Wounded: Restore 30 health
Stone Steak Rare Battle Start: If your health is full, gain 5 armor Battle Start: Gain 15 armor, if health is full gain another 15 armor