Benjiminio: Difference between revisions
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{{ColorText|regeneration}} {{ColorText| | {{ColorText|regeneration}} {{ColorText|purity}} | ||
== Combined Foods == | == Combined Foods == | ||
Revision as of 09:56, 15 July 2026
regeneration purity
Combined Foods
Food items can be combined at a Cauldron, turning them into a single new item with improved, and sometimes completely new, effects.
| Outcome Item | Source Item 1 | Source Item 2 | Buff | Effect |
|---|---|---|---|---|
| First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit | ||||
| Turn Start: Spend 1 stack of another random status effect to gain 1 poison | ||||
| Can't strike. Turn Start: Gain thorns equal to your attack | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| Wounded: Restore 1 health 5 times | ||||
| - | Wounded: Restore 10 health and gain 10 armor | |||
| Battle Start, Exposed & Wounded: Decrease a random status effect by 2 | ||||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| - | Your thorns deal double damage | |||
| Can't strike. Turn Start: Deal 1 damage 1 time. Increase the number of times this tirggers by 1 each turn | ||||
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| Cherry Steak | - | Battle Start: If your health is full, deal 1 damage 5 times. Otherwise, gain 10 armor instead. | ||
| Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike | ||||
| - | Wounded: Give the enemy 2 riptide. Whenever riptide triggers, restore 3 health | |||
| Eggnog | Your base armor is doubled | |||
| Explosive Egg | Battle Start: Deal 4 damage to yourself and the enemy 2 times | |||
| - | Battle Start: Give the enemy 1 riptide. Whenever riptide triggers, deal 1 damage 2 times | |||
| Explosive Pumpkin | - | Battle Start: Steal 1 attack from the enemy and deal damage equal to your attack | ||
| Battle Start: Deal 1 damage 3 times | ||||
| Battle Start: Gain 2 additional strikes | ||||
| - | Exposed: Give the enemy 10 riptide | |||
| - | Double your max health | |||
| - | Wounded: Restore health to full and restore 1 health at Turn Start for the rest of battle | |||
| - | Battle Start: Give all your status effects to the enemy | |||
| Turn Start: Give the enemy 2 poison | ||||
| Battle Start: Gain 2 acid | ||||
| Battle Start: Gain 1 acid. Exposed: Give the enemy riptide equal to your acid | ||||
| Battle Start: Double your speed | ||||
| On Hit: Spend 2 speed and gain 1 additional strike on your next turn | ||||
| Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead | ||||
| Turn Start: Gain 1 poison and 3 armor | ||||
| - | Exposed: Give the enemy 2 riptide and gain 3 armor for each riptide the enemy has | |||
| - | Battle Start: Deal 1 damage to the enemy 2 times. Whenever you deal 1 damage, decrease a random status effect by 1 | |||
| Battle Start, Exposed & Wounded: Remove all your acid | ||||
| - | Battle Start: Decrease a random status effect by 1. Whenever a status effect is decreased, restore 1 health |
This is acid and this is regeneration in one sentence.


