Double: Difference between revisions

From He is Coming Official Wiki
mNo edit summary
mNo edit summary
Line 1: Line 1:
<!-- Trigger tag page: Double -->
<!-- Trigger tag page: Double -->


''Effects that explicitly double a value, or cause something to trigger twice.''
''Effects that explicitly double a value, cause something to trigger twice, or otherwise multiply triggers (e.g., thrice). Also includes items that increase strike count.''
Double is part of the [[Tags#Trigger tags|Trigger tags]].
Double is part of the [[Tags#Trigger tags|Trigger tags]].


Line 23: Line 23:
|-
|-
{{:Lakebed Sword | regionalRow}}
{{:Lakebed Sword | regionalRow}}
|-
{{:Twin Blade | regionalRow}}
|-
{{:Lightning Whip | regionalRow}}
|}
|}


Line 50: Line 54:
|-
|-
{{:Iron Shrapnel | regionalRow}}
{{:Iron Shrapnel | regionalRow}}
|-
{{:Hero's Crossguard | regionalRow}}
|-
{{:Blacksmith Bond | regionalRow}}
|-
{{:Powder Keg | regionalRow}}
|-
{{:Arcane Lens | regionalRow}}
|-
{{:Iron Rune | regionalRow}}
|-
{{:Sheet Music | regionalRow}}
|-
{{:Citrine Ring | regionalRow}}
|}
|}


Line 68: Line 86:
|-
|-
{{:Candied Nuts | regionalRow}}
{{:Candied Nuts | regionalRow}}
|-
{{:Lemontree Branch | regionalRow}}
|-
{{:Deathcap Bow | regionalRow}}
|-
{{:Rocksalt Sword | regionalRow}}
|}
|}

Revision as of 22:42, 19 August 2025


Effects that explicitly double a value, cause something to trigger twice, or otherwise multiply triggers (e.g., thrice). Also includes items that increase strike count. Double is part of the Trigger tags.

Items that trigger Double

Weapons

Weapon Rarity Stats Effect Region
Battle Axe Rare 2 While the enemy has armor double your attack Woodland
Swiftstrike Bow Rare 2 Whenever you gain an additional strike, gain twice as many Woodland
Granite Lance Heroic 2
1
Your base armor is doubled Woodland
Sanguine Scepter Rare 1 Healing is doubled Swampland
Lakebed Sword Mythic 5 Gain double health and attack from purity Swampland
Twin Blade Heroic 1 Strike twice Woodland
Lightning Whip Rare 3 Turn Start: If the enemy is stunned, gain 1 additional strike Swampland

Standard items

Item Rarity Stats Effect Region
Cactus Cap Rare - If the enemy has no armor, thorns deal double damage Woodland
Vampire's Tooth Rare - If you have exactly 1 sanguine item, it triggers 1 additional time Woodland
Leather Belt Common 3 / 6 / 12 If you have 0 base armor, double this item's max health — at Gold: x 4 =  12, at Diamond: x 8 =  24 Swampland
Cold Resistance Mythic - Freeze doubles your attack instead of halving it Woodland
Prime Form Mythic - Double attack while your health is full Swampland
Stillwater Pearl Rare - Riptide can trigger twice per turn Swampland
Chainlink Medallion Mythic - Your On Hit effects trigger twice Woodland
Twinfuse Knot Mythic - Your bomb items trigger twice Woodland
Iron Shrapnel Rare - Battle start: Deal 3 damage to the enemy, if they don't have armor, tripple the damage dealt Woodland
Hero's Crossguard Rare - First Turn: Your On Hit effects trigger twice Swampland
Blacksmith Bond Rare - Exposed can trigger 1 additional time Woodland
Powder Keg Rare - Battle Start: If you only have 1 bomb item equipped, it triggers 3 times Woodland
Arcane Lens Heroic - If you have exactly 1 tome equipped, it triggers 1 additional time Swampland
Iron Rune Heroic - If you have exactly 1 item with exposed, it triggers thrice Swampland
Sheet Music Heroic - Countdown 6: Trigger Symphony 3 times Swampland
Citrine Ring Rare - Battle Start: Spend 5 speed to permanently gain 1 additional strike Woodland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Honey Ham Honeycomb Redwood Roast - Double your max health
Candied Nuts Honeycomb Spiny Chestnut - Your thorns deal double damage
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Deathcap Bow Grilling Skewer Poisonous Mushroom 5 Battle Start: Gain 3 poison. Turn Start: If you have poison. Gain 1 additional strike
Rocksalt Sword Grilling Skewer Stone Steak  3 On Hit: If your health is full, gain 3 armor