Sanguine: Difference between revisions
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* The following item explicitly references '''Sanguine''' items in its effect: | * The following item explicitly references '''Sanguine''' items in its effect: | ||
** [[Vampire's Tooth]] — ''If you have exactly 1 sanguine item, double its healing.'' | ** [[Vampire's Tooth]] — ''If you have exactly 1 sanguine item, double its healing.'' | ||
Sanguine is part of the [[Tags#Item tags|Item tags]]. | Sanguine is part of the [[Tags#Item tags|Item tags]]. | ||
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|- | |- | ||
{{:Vampiric Stasis | regionalRow}} | {{:Vampiric Stasis | regionalRow}} | ||
|} | |||
<span style="font-size:140%; font-weight:bold;"> | |||
[[Cauldron]] [[File:Cauldron.png|24px]] | |||
</span> | |||
{| class="wikitable sortable" | |||
! Item | |||
! Ingredient 1 | |||
! Ingredient 2 | |||
! Stats | |||
! Effect | |||
|- | |||
{{:Cherry Cocktail | regionalRow}} | |||
|- | |||
{{:Broken Winebottle | regionalRow}} | |||
|- | |||
{{:Blood Sausage | regionalRow}} | |||
|- | |||
{{:Blood Orange | regionalRow}} | |||
|- | |||
{{:Bloody Steak | regionalRow}} | |||
|} | |} | ||
Revision as of 17:12, 18 August 2025
- The following item explicitly references Sanguine items in its effect:
- Vampire's Tooth — If you have exactly 1 sanguine item, double its healing.
Sanguine is part of the Item tags.
Items
Weapons
| Weapon | Rarity | Stats | Effect | Region |
|---|---|---|---|---|
| Common |
On Hit: Restore 1 health | Woodland | ||
| Rare |
Wounded: Gain 5 attack and take 2 damage | Woodland | ||
| Rare |
On Hit: Take 1 damage | Woodland | ||
| Rare |
Whenever you restore 3 or more health, gain 1 attack | Woodland | ||
| Rare |
Healing is doubled | Swampland | ||
| Heroic |
Battle Start: Steal 5 health from the enemy | Swampland |
Standard items
| Item | Rarity | Stats | Effect | Regions |
|---|---|---|---|---|
| Common |
- | Hatches after you defeat the next boss (Into |
Swampland | |
| Common |
- | Wounded: Restore 4 health — at Gold: |
Woodland | |
| Rare |
- | Whenever you restore 5 or more health, deal 5 damage | Woodland | |
| Rare |
- | When you are reduced to exactly 1 health for the first time, restore health to full | Woodland | |
| Rare |
- | Whenever you restore health, increase health restored by 1. You can only equip 1 rose | Woodland | |
| Rare |
- | If you have exactly 1 sanguine item, it triggers 1 additional time | Woodland | |
| Rare |
- | The first time the enemy becomes wounded, trigger all of your wounded items | Woodland | |
| Rare |
- | Battle Start: If your health is full, lose 5 health and gain 2 additional strikes | Swampland | |
| Heroic |
- | Battle Start: Gain 5 max health and restore 5 health | Swampland | |
| Heroic |
- | Whenever you lose health, restore 1 health | Woodland | |
| Heroic |
- | Battle Start: Convert 50% of your current health to that amount of armor | Woodland | |
| Heroic |
- | Turn Start: Deal 1 damage and restore 1 health | Swampland | |
| Heroic |
- | Every 4th turn: Stun yourself for 1 turn and gain 3 regeneration | Swampland | |
| Rare |
- | When you are reduced below 5 health for the first time, restore health to full | Kingmaker | |
| Rare |
- | Countdown 6: Restore health to full | Swampland | |
| Rare |
- | Whenever you skip your strike, restore 3 health | Swampland |
| Item | Ingredient 1 | Ingredient 2 | Stats | Effect |
|---|---|---|---|---|
| - | Battle Start & Wounded: Deal 3 damage and restore 3 health | |||
| Wounded: Restore 4 health and gain 4 additional strikes | ||||
| Wounded: Restore 1 health 5 times | ||||
| Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have | ||||
| - | Wounded: Restore 10 health and gain 10 armor |


