Acid: Difference between revisions

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Created page with "''Removes armor equal to acid at turn start.'' == Mechanics == * At the start of your turn, lose armor equal to your current Acid stacks. * If you have less armor than the Acid amount, your armor is reduced to 0. * Acid is part of the Status effect tags. = Items = === Weapons === {| class="wikitable sortable" ! Weapon ! Rarity ! Stats ! Effect ! Region |- {{:Slime Sword | regionalRow}} |- {{:Bubblegloop Staff | regionalRow}} |- {{:Rusty Swo..."
 
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! Item
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! Ingredient 2
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! Effect
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{{:Lemon Shark | regionalRow}}
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Revision as of 22:22, 17 August 2025

Removes armor equal to acid at turn start.

Mechanics

  • At the start of your turn, lose armor equal to your current Acid stacks.
  • If you have less armor than the Acid amount, your armor is reduced to 0.
  • Acid is part of the Status effect tags.

Items

Weapons

Weapon Rarity Stats Effect Region
Slime Sword Common 2 Battle Start: Give yourself and the enemy 3 acid Swampland
Bubblegloop Staff Rare 0 Can't strike. Turn Start: Spend 1 speed to give the enemy 2 acid and 2 poison Swampland
Rusty Sword Rare 2 First Turn: Give acid equal to your attack on hit Swampland

Standard items

Item Rarity Stats Effect Regions
Rusty Ring Common - Battle Start: Give the enemy 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Slime Armor Common 5 / 10 / 20 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Sour Lemon Common 3 / 6 / 12 Battle Start: Gain 1 acid — at Gold: 2 , at Diamond: 4 Swampland
Slime Bomb Rare - When the enemy becomes exposed, remove all their acid and deal 2 damage for each acid removed Swampland
Slime Booster Rare - Battle Start: Convert 1 acid into 2 attack Swampland
Slime Heart Rare - Wounded: Remove all your acid and restore 2 health for each acid removed Swampland
Slime Potion Rare - Wounded: Gain armor equal to lost health and gain 5 acid Swampland
Rusted Plate Rare - Whenever the enemy loses armor to acid, gain that armor Swampland
Acid Mutation Heroic - Battle Start: Gain 1 acid. While you have acid, temporarily gain attack equal to acid Swampland
Acidic Witherleaf Heroic 2 Battle Start: Give the enemy acid equal to half your speed Swampland
Primordial Soup Mythic - If the enemy has no armor, acid removes health instead Swampland
Caustic Tome Rare - Countdown 3: Give the enemy 3 acid. If they don't have any armor, give them 5 poison instead Swampland
Slime Elixir Rare - Wounded: Gain armor equal to max health and gain 5 acid Swampland

Cauldron

Item Ingredient 1 Ingredient 2 Stats Effect
Bee Stinger Grilling Skewer Honeycomb 3 First Turn: Give the enemy 4 poison, 3 acid, and 2 stun on hit
Blood Orange Sour Lemon Vampiric Wine 3 Battle Start: Gain 1 acid. Wounded: Restore 4 health for each acid you have
Combustible Lemon Sour Lemon Cherry Bomb 3 Battle Start: Gain 1 acid. At the end of your third turn, deal damage equal to your acid
Lemon Roast Sour Lemon Redwood Roast  5  5 Battle Start: Gain 2 acid
Lemon Shark Silverscale Fish Sour Lemon 3 Battle Start: Gain 1 acid.
Exposed: Give the enemy riptide equal to your acid
Lemon Syrup Sour Lemon Honeycomb 3 Battle Start: Double your speed
Lemontree Branch Grilling Skewer Sour Lemon  2  3 On Hit: Spend 2 speed and gain 1 additional strike on your next turn
Limestone Fruit Sour Lemon Stone Steak 4 Battle start: Gain 1 acid and 8 armor. If your health is full, gain 2 acid and 16 armor instead
Melon Lemonade Clearspring Watermelon Sour Lemon 3 Battle Start, Exposed & Wounded: Remove all your acid
Poisonous Lemon Poisonous Mushroom Sour Lemon  3  4 Battle Start: Gain 1 acid and 5 poison
Spiny Kiwifruit Spiny Chestnut Sour Lemon 3 Battle Start: Gain 2 acid and gain thorns equal to acid