Table of modifications statistics
From Fogpiercer Official Wiki
Observations
Running statistics on observed modifications. Feel free to contribute after collecting some data.
| Modification summary | N | P(N) | SE | 90% CI |
|---|---|---|---|---|
| Card power buff for free | 1 | 0.02 | 0.017 | 0.00–0.04 |
| Removed penalty for free | 1 | 0.02 | 0.017 | 0.00–0.04 |
| Effect for free | 7 | 0.12 | 0.042 | 0.05–0.19 |
| Swap Cost Down for Cost Up for -2 AP | 2 | 0.03 | 0.024 | 0.00–0.07 |
| Card power for 1 AP | 8 | 0.14 | 0.045 | 0.06–0.21 |
| Penalty for -1 AP | 6 | 0.10 | 0.039 | 0.04–0.17 |
| Effect for 1 AP | 23 | 0.39 | 0.063 | 0.29–0.49 |
| Card power for penalty | 3 | 0.05 | 0.029 | 0.00–0.10 |
| Random AP Cost by itself | 8 | 0.14 | 0.045 | 0.06–0.21 |
| N | 59 | 1.00 |
Examples
- Card power buff for free
- Minigun gets +1 Damage with no new downside
- Removed penalty for free
- Delayed Departure gets Exhaust effect removed with no new downside
- Effect for free
- Carpet Shot gets Burn effect with no new downside
- Swap Cost Down for Cost Up for -2 AP
- Shield goes from Cost Down to Cost Up and starts out costing 0 AP instead of 2 AP
- Card power for 1 AP
- Panzer Dome gets +1 Shielding (2->3), but AP cost goes up from 2 AP to 3 AP
- Carpet Shot gets +1 Damage, but AP cost goes up from 3 AP to 4 AP
- Penalty for -1 AP
- Reload gets Cost Up effect, but starts out costing 0 AP instead of 1 AP (amazing)
- Carpet Shot gets Exhaust effect, but AP cost goes down from 3 AP to 2 AP
- Picky Jester gets Exhaust effect, but AP cost goes down from 1 AP to 0 AP
- Effect for 1 AP
- Reinforced Shield gains Hold effect, but AP cost increases by 1 AP
- Minigun gain Sabotage effect, but AP cost increases by 1 AP
- Artillery Attack gains Innate effect, but AP cost increases by 1 AP
- Flare/Chaff gains Burn effect, but AP cost increases by 1 AP
- Card power for penalty
- (might always be Exhaust?)
- Minigun gains +1 Damage, but gains the Exhaust effect
- Emergency Coal moves 2 instead of 1, but gains the Exhaust effect
- Picky Jester draws 3 cards instead of 2 (discard is still 1), but gains the Exhaust effect
- Random AP Cost by itself
- Emergency Coal gets a Random AP Cost (0–3) instead of 0 AP (objectively bad)
- Precision Shot gets a Random AP Cost instead of 1 AP
- Shield gets a Random AP Cost, overwriting Cost Down effect (or is this a different category?)


