Table of modifications statistics

From Fogpiercer Official Wiki


Observations

Running statistics on observed modifications. Feel free to contribute after collecting some data.


59 observations of card modifications categorized
Modification summary N P(N) SE 90% CI
Card power buff for free 1 0.02 0.017 0.00–0.04
Removed penalty for free 1 0.02 0.017 0.00–0.04
Effect for free 7 0.12 0.042 0.05–0.19
Swap Cost Down for Cost Up for -2 AP 2 0.03 0.024 0.00–0.07
Card power for 1 AP 8 0.14 0.045 0.06–0.21
Penalty for -1 AP 6 0.10 0.039 0.04–0.17
Effect for 1 AP 23 0.39 0.063 0.29–0.49
Card power for penalty 3 0.05 0.029 0.00–0.10
Random AP Cost by itself 8 0.14 0.045 0.06–0.21
N 59 1.00

Examples

Card power buff for free
Minigun gets +1 Damage with no new downside
Removed penalty for free
Delayed Departure gets Exhaust effect removed with no new downside
Effect for free
Carpet Shot gets Burn effect with no new downside
Swap Cost Down for Cost Up for -2 AP
Shield goes from Cost Down to Cost Up and starts out costing 0 AP instead of 2 AP
Card power for 1 AP
Panzer Dome gets +1 Shielding (2->3), but AP cost goes up from 2 AP to 3 AP
Carpet Shot gets +1 Damage, but AP cost goes up from 3 AP to 4 AP
Penalty for -1 AP
Reload gets Cost Up effect, but starts out costing 0 AP instead of 1 AP (amazing)
Carpet Shot gets Exhaust effect, but AP cost goes down from 3 AP to 2 AP
Picky Jester gets Exhaust effect, but AP cost goes down from 1 AP to 0 AP
Effect for 1 AP
Reinforced Shield gains Hold effect, but AP cost increases by 1 AP
Minigun gain Sabotage effect, but AP cost increases by 1 AP
Artillery Attack gains Innate effect, but AP cost increases by 1 AP
Flare/Chaff gains Burn effect, but AP cost increases by 1 AP
Card power for penalty
(might always be Exhaust?)
Minigun gains +1 Damage, but gains the Exhaust effect
Emergency Coal moves 2 instead of 1, but gains the Exhaust effect
Picky Jester draws 3 cards instead of 2 (discard is still 1), but gains the Exhaust effect
Random AP Cost by itself
Emergency Coal gets a Random AP Cost (0–3) instead of 0 AP (objectively bad)
Precision Shot gets a Random AP Cost instead of 1 AP
Shield gets a Random AP Cost, overwriting Cost Down effect (or is this a different category?)