Disrupting Effect
This page shows the mechanics of disrupting effects.
Mechanics
Each creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.
Each creature can be inflicted with the same effect multiple times at once. The effect is stacked in value to prevent stunlock.
Some creatures can inflict dirupting effects on normally immune enemies.
Some creatures can sinflict disrupting effects on themselves as demerit or getaway. Immunity is ignored.
Stun
Affected creatures can only stand idly. They have swirls above their heads.
| Users | |
| Stun | Stun (special) |
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| Users (self) |
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Confusion
Affected creatures will wander aimlessly. They have question marks above their heads.
| Users | |
| Confusion | Confusion (special) |
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Fleeing
Affected creatures will run away from combat. They have exclamation marks above their heads.
| Users |
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| Users (self) | |
| Fleeing | Repositioning |
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Paralysis
Affected creatures can't move at all. They have lighting symbols above their heads.
| Users |
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Taunt
Affected creatures must follow and attack the users regardless of threat value. They have realization marks on their heads.
| Users |
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Immunity
Nothing is immune to stun (special), confusion (special) and paralysis. Bombardier beetles are only immune to stun.
Pickup bilities can ignore taunt.
Listed creatures below are immune to stun, confusion and fleeing.
| Immune targets |
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Trivia
(none)


