Information
Common name
Emperor scorpion
Scientific name
Pandinus imperator
Environment
Savannah
Forms
Large Huge
Traits
Paralysis Resistance debuff Stun Confusion Knockback Nocturnal
Emperor scorpion (Pandinus imperator ) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage .
Huge scorpions can slam on the ground to stun and knock enemies back , confusing them afterward. This ability has its own list of immune targets.
Huge scorpions can also do quick snaps or damage multiple enemies at once at low health. They can also stun, shake off mounting ants and fling all nearby enemies away, regardless of immunity. These abilities can be activated multiple times at certain health amount and cooldown is applied separately for each activation.
Appearances
You can encounter emperor scorpions in:
Notable stats
Large emperor scorpion
Common stats
Health: 2100/ 4200/ 6300
Movement speed: 340
Food amount: 115 [3]
Mount capacity: 12
Score: 530
Vision radius: 600
Damage modifications
Armor: 0.6
Venom resistance: 10%
Piercing: 20%
Immunities
Slow resistance: 20%
Immune to stun/ confusion/ fleeing
Immune to pickup/ knockback
Immune to execution
Basic attack
Damage (physical): 30
Radius (splash): 50
Attack speed: 1
Sting
Chance: 40%
Damage (venom): 10
Cooldown: 12
Paralysis
Resistance debuff
Physical resistance: - 60%
Duration: 6
Back up
Fleeing (self)
Huge emperor scorpion
Common stats
Health: 30000/ 46000/ 58000/ 70000
Movement speed: 400
Food amount: 2000 [30]
Mount capacity: 36
Score: 3000
Vision radius: 800
Damage modifications
Armor: 2
Venom resistance: 10%
Piercing: 40%
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup/ knockback
Immune to execution
Basic attack
Damage (physical): 20/ 35/ 40/ 45
Radius (splash): 130
Attack speed: 1
Claw crush
Chance: 30%
Damage (physical): 30/ 40/ 40/ 40
Radius (splash): 500
Cooldown (user has above 40% HP): 17
Cooldown (user has below 40% HP): 20
Stun
Confusion
Knockback
Snap (single)
Trigger: User has below 70% HP.
Multihit: ?
Damage (physical): 60/ 120/ 120/ 120
Cooldown: 12
Snap (double)
Trigger: User has below 25% HP.
Multihit: ?
Damage (physical): 60/ 120/ 120/ 120
Cooldown: 12
Frenzy (single)
Trigger (single): User has below 85% HP
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.2
Frenzy (double)
Trigger: User has below 55% HP
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.4
Frenzy (triple)
Trigger: User has below 10% HP
Damage (physical): 45
Radius (splash): 130
Attack speed: 1.6
Distance (single)
Trigger: User has below 75% HP
Cooldown: 10000
Stun
Knockback
Distance (double)
Trigger: User has below 50% HP
Cooldown: 10000
Stun
Knockback
Distance (triple)
Trigger: User has below 25% HP
Cooldown: 10000
Stun
Knockback
Back up
Fleeing (self)
Trivia
(none)