You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 80% for physical resistance and venom resistance. Units can only harvest up to 30 food from large food items and 45 food from lignocellulose piles.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus and in remix missions.
You can bring your customized story-mode colonies into custom games.
Unlockables
| Queen
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Second wind
|
50
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- User becomes invulnerable for 30 seconds.
- User heals 300 HP over 5 seconds.
|
|
Fierce mother
|
50
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- Radius: 2600
- User confuses enemies for 10 seconds.
|
|
Royal guard
|
100
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- You spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.
- You can spawn ants without requiring food or workers for 5 seconds.
|
|
Royal decree
|
100
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- You can spawn ants without requiring food or workers for 20 seconds.
|
|
|
Minor improvements
|
|
|
- Health: + 10 x IP
- Cooldown: - 0.5 x IP
|
- Note
- Royal guards resemble workers of the player species.
|
| Worker
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 2
|
10
|
|
|
|
|
Level 3
|
15
|
|
|
Nimble
|
30
|
Stat
|
- Evasion (out of combat): + 60%.
- User can only be detected within a smaller radius.
|
|
Defensive
|
30
|
Stat
|
- Maximum taken damage: 20
- Physical resistance: + 20%
- Venom resistance: + 20%
|
|
Aggressive brood
|
40
|
Stat
|
- Damage (basic attack): + 200%
|
|
Efficient brood
|
40
|
Stat
|
- Movement speed: + 40
- Harvest amount: + 10
- Work speed: + 2
- User becomes immune to harmful effects from moving on non-highway tiles (speed debuff and waste poisoning).
- User doesn't appear on minimaps or show health bars out of combat.
|
|
|
Minor improvements
|
|
|
- Movement speed: + 2 x IP
- Harvest amount: + 0.4 x IP
|
| Black ant soldier
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
75
|
|
|
|
|
Level 2
|
15
|
|
|
|
|
Level 3
|
20
|
|
|
|
Dangerous
|
50
|
Stat
|
- Attack speed (basic attack): + 20%
|
|
Meat wall
|
50
|
Stat
|
- Physical resistance: + 50%
|
|
Self preservation
|
70
|
Ability
|
- Trigger: User is reduced to 40% HP.
- User runs away from battle for 0.5 second.
|
|
Self repair
|
70
|
Stat
|
|
|
|
Minor improvements
|
|
|
- Health: + 0.7 x IP
- Damage (basic attack): + 0.05 x IP
- Armor: + 0.1 x IP
- Piercing: + 0.5% x IP
|
| Wood ant shooter
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
150
|
|
|
|
|
Level 2
|
30
|
|
|
|
|
Level 3
|
40
|
|
|
|
Corrosive
|
80
|
Effect
|
- Acid spray (mortar) deals 6 extra venom damage over 0.5 second.
- Acid spray (rapid-fire) deals 1 extra venom damage over 0.5 second.
|
|
High pressure
|
80
|
Effect
|
- Acid spray (mortar) deals 4.5 extra physical damage over 0.1 second.
- Acid spray (rapid-fire) deals 0.75 extra physical damage over 0.1 second.
|
|
Crippling
|
100
|
Effect
|
- Acid spray (mortar) makes enemies take 40% more damage from physical attacks for 1.5 seconds.
- Acid spray (rapid-fire) makes enemies take 40% more damage from physical attacks for 0.4 second.
- The effect can be stacked in value.
|
|
Weakening
|
100
|
Effect
|
- Acid spray (mortar) makes enemies take 40% more damage from venom attacks for 1.5 seconds.
- Acid spray (rapid-fire) makes enemies take 40% more damage from venom attacks for 0.4 second.
- The effect can be stacked in value.
|
|
|
Minor improvements
|
|
|
- Health: + 0.5 x IP
- Damage (mortar acid spray): + 0.08 x IP
- Damage (rapid-fire acid spray): + 0.02 x IP
- Attack speed (acid spray): + 0.4% x IP
- Range (acid spray): + 2 x IP
|
| Leafcutter ant major
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
300
|
|
|
|
|
Level 2
|
50
|
|
|
|
|
Level 3
|
60
|
|
|
|
Durable
|
100
|
Stat
|
|
|
Shockproof
|
100
|
Stat
|
|
|
Sharp
|
200
|
Ability
|
- User makes nearby allies inflict 30% of taken damage on the attacking enemies.
- Radius: 250
|
|
Resilient
|
200
|
Ability
|
- User increases physical resistance and venom resistance of nearby allies by 30%.
- Radius: 250
|
|
|
Minor improvements
|
|
|
- Health: + 1 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
- Attack speed (basic attack): + 0.3% x IP
|
| Fire ant soldier
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
500
|
|
|
|
|
Level 2
|
70
|
|
|
|
|
Level 3
|
80
|
|
|
|
Surefooted
|
200
|
Stat
|
|
|
Evasive
|
200
|
Stat
|
|
|
Last stand
|
300
|
Ability
|
- Trigger: User is reduced to 0 HP.
- User heals 50 HP over 0.5 second.
- User only retains 50% of their original attack speed.
- User gets eliminated after 5 seconds.
|
|
Last laugh
|
300
|
Ability
|
- Trigger: User is reduced to 0 HP.
- Damage (venom): 20
|
|
|
Minor improvements
|
|
|
- Movement speed: + 2 x IP
- Piercing: + 0.5% x IP
- AOE resistance: + 1% x IP
- Damage (basic attack): + 0.05 x IP
|
- Note
- Fire ant soldiers can avoid the last effect of Last stand if they form bridges immediately after activation.
- Execution doesn't trigger Last laugh and Last stand.
|
| Matabele ant medic
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
800
|
|
|
|
|
Level 2
|
90
|
|
|
|
|
Level 3
|
100
|
|
|
|
Sustain
|
400
|
Effect
|
- Flash attack heals nearby allies by 3 HP after each hitting attack.
- Radius: 250
|
|
Preserve
|
400
|
Ability
|
- User increases out-of-combat healing speed of nearby allies by 1 HP per second.
- The effect can be stacked in value up to 5 times.
- Radius: 250
|
|
Field medic
|
600
|
Stat
|
- User immediately performs revival 5 seconds after picking up dead ants.
|
|
Surgeon
|
600
|
Stat
|
- Revived ants retain 85% of their original health and damage.
|
|
|
Minor improvements
|
|
|
- Movement speed: + 2 x IP
- Damage (basic attack): + 0.05 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
|
| Bullet ant soldier
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 3
|
2000
|
|
|
|
Lean pupation
|
600
|
Stat
|
|
|
Fast recovery
|
600
|
Stat
|
|
|
Reinforced carapace
|
700
|
Stat
|
|
|
Sealed carapace
|
700
|
Stat
|
|
|
|
Minor improvements
|
|
|
- Piercing: + 0.5% x IP
- Damage (execute): + 2 x IP
- Health: + 3 x IP
- Maximum taken damage: - 2 x IP
|
| Exploding ant minor soldier
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
?
|
|
|
|
|
Level 2
|
?
|
|
|
|
|
Level 3
|
?
|
|
|
|
|
Controlled blast
|
?
|
Stat
|
|
|
|
Violent blast
|
?
|
Stat
|
|
|
|
Chain reaction
|
?
|
Effect
|
- Autothysis increases the exploding damage of nearby exploding ant minor soldiers.
|
|
|
Persistent secretions
|
?
|
Effect
|
- Autothysis leaves venom on the ground to damage nearby enemies over time.
|
|
|
Minor improvements
|
|
|
|
| Exploding termite worker
|
| Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
|
Level 1
|
?
|
|
|
|
|
Level 2
|
?
|
|
|
|
|
Level 3
|
?
|
|
|
|
|
Rapid maturity
|
?
|
Stat
|
|
|
|
Accelerated gland filling
|
?
|
Stat
|
|
|
|
Extreme toxins
|
?
|
Stat
|
|
|
|
Extreme confusion
|
?
|
Stat
|
|
|
|
Minor improvements
|
|
|
|
| Extra units
|
| Unit
|
Name
|
Cost
|
Effects
|
| Wood ant soldier
|
Level 3
|
120
|
|
| Minor improvements
|
|
- Health: + 1 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
- AOE resistance: + 1% x IP
|
| Leafcutter ant media
|
Level 3
|
240
|
|
| Minor improvements
|
|
- Damage (basic attack): + 0.05 x IP
- Piercing: + 0.5% x IP
- Armor: + 0.1 x IP
- Health: + 0.8 x IP
|
| Matabele ant soldier
|
Level 3
|
600
|
|
| Minor improvements
|
|
- Damage (basic attack): + 0.05 x IP
- Attack speed (basic attack): + 0.3% x IP
- Movement speed: + 2 x IP
- Health: + 1 x IP
|
| Termite minor soldier
|
Level 3
|
400
|
|
| Minor improvements
|
|
- Damage (basic attack): + 0.05 x IP
- Piercing: + 0.5% x IP
- Physical resistance: + 0.5% x IP
- Health: + 0.5 x IP
|
| Termite major soldier
|
Level 3
|
600
|
|
| Minor improvements
|
|
- Movement speed: + 2 x IP
- Damage (basic attack): + 0.05 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
|
| Exploding ant major soldier
|
Level 3
|
?
|
|
| Minor improvements
|
|
|
| Exploding termite soldier
|
Level 3
|
?
|
|
| Minor improvements
|
|
- Movement speed: + 2 x IP
- Damage (basic attack): + 0.05 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
|
Trivia
(none)