Information
Common name
Sun spider
Scientific name
Zeria keyserlingi
Environment
Savannah
Forms
Large Huge
Traits
Execution Stun Confusion Heal Nocturnal
Sun spiders (Zeria keyserlingi ) are nocturnal enemies in savannah documentary missions.
Abilities
Sun spiders don't use basic attack. They can constantly execute small enemies one at a time. They can reposition themselves in combat at low health.
Huge sun spiders can jab quickly to stun enemies or bash on the ground to confuse them. They can eat small enemies one at a time to heal .
Appearances
You can encounter sun spiders in:
Notable stats
Large sun spider
Common stats
Health: 1300
Movement speed: 600
Food amount: 100 [3]
Mount capacity: 15
Score: 450
Vision radius: 600
Damage modifications
Immunities
Slow resistance: 40%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Execute
Damage (physical): 28
Attack speed: 0.9
Execution
Back up
Trigger: User has below 50% HP.
Chance: 20%
Cooldown: 5
Fleeing (self)
Huge sun spider
Common stats
Health: 2400/ 3200/ 4000/ 4800
Movement speed: 1000
Food amount: 450 [30]
Mount capacity: 20
Score: 850
Vision radius: 800
Damage modifications
Immunities
Slow resistance: 60%
Immune to stun/ confusion/ fleeing
Immune to pickup (strong)/ knockback (strong)
Immune to execution
Execute
Damage (physical): 58
Attack speed: 1
Execution
Stun
Trigger: User has below 90% HP.
Chance: 30%
Damage (physical): 5/ 8/ 8/ 8
Radius: 300
Cooldown: 22
Stun
Bash
Trigger: User has below 50% HP.
Damage (physical): 4/ 7/ 7/ 7
Radius: 600
Cooldown: 18
Confusion
Snatch
Chance: 30%
Pickup
Cooldown: 6
Execution
Heal
Total health: 90
Duration: 6
Back up
Trigger: User has below 50% HP.
Chance: 20%
Cooldown: 5
Fleeing (self)
Trivia
Sun spiders wear fezzes in arachnophobia mode.
Sun spiders are known for irrational attacks against ant colonies. The reason behind this behavior is commonly assumed to be finding shelters even though there aren't any actual proofs.