Formicarium Adaptation: Difference between revisions
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You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications. | You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications. | ||
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value is multiplied by 1.15 after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 1 for maximum taken damage, 80% for physical resistance and venom resistance. Units can only harvest up to 30 food from large food items | Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 1 for maximum taken damage, 80% for piercing, physical resistance and venom resistance. Units can only harvest up to 30 food from large food items and 45 food from lignocellulose piles. | ||
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus and in [[Arcade Mode|remix missions]]. | Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus and in [[Arcade Mode|remix missions]]. | ||
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*''Trigger:'' User is reduced to 75% HP. | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown:'' 300 | *''Cooldown:'' 300 | ||
*You spawn | *You can immediately spawn 2 royal guards from every queen tile and keep them around for only 60 seconds. | ||
*You can spawn ants without requiring food or workers for 5 seconds. | *You can spawn ants without requiring food or workers for 5 seconds. | ||
|- | |- | ||
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*''Health:'' + 10 x IP | *''Health:'' + 10 x IP | ||
*''Cooldown:'' - 0.5 x IP | *''Cooldown:'' - 0.5 x IP | ||
|} | |} | ||
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| | | | ||
*''Evasion (out of combat):'' + 60%. | *''Evasion (out of combat):'' + 60%. | ||
*User can only be detected within a smaller radius. | *User can only be detected within a smaller radius. | ||
*User doesn't appear on minimaps or show health bars out of combat. | |||
|- | |- | ||
|[[File:Defensive.png]] | |[[File:Defensive.png]] | ||
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*''Movement speed:'' + 40 | *''Movement speed:'' + 40 | ||
*''Harvest amount:'' + 10 | *''Harvest amount:'' + 10 | ||
*'' | *''Job completion speed:'' + 2 | ||
*User doesn't get speed | *User doesn't get speed penalty or waste poisoning while moving on non-highway tiles. | ||
|- | |- | ||
| | | | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Black ant soldier'''</big> | |colspan="5"|<big>'''[[Black Ant|Black ant]] soldier'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|75 | |75 | ||
| | | | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Wood ant shooter'''</big> | |colspan="5"|<big>'''[[Wood Ant|Wood ant]] shooter'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|150 | |150 | ||
| | | | ||
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|Effect | |Effect | ||
| | | | ||
*Acid spray (mortar) inflicts | *Acid spray (mortar) inflicts 1.2 extra venom damage every 0.1 second over 0.5 second. | ||
*Acid spray (rapid-fire) inflicts | *Acid spray (rapid-fire) inflicts 0.2 extra venom damage every 0.1 second over 0.5 second. | ||
|- | |- | ||
|[[File:Highpressure.png]] | |[[File:Highpressure.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*Acid spray (mortar) inflicts 4.5 extra physical damage | *Acid spray (mortar) inflicts 4.5 extra physical damage. | ||
*Acid spray (rapid-fire) inflicts 0.75 extra physical damage | *Acid spray (rapid-fire) inflicts 0.75 extra physical damage. | ||
|- | |- | ||
|[[File:Crippling.png]] | |[[File:Crippling.png]] | ||
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*Acid spray (mortar) makes enemies take 40% more damage from physical attacks for 1.5 seconds. | *Acid spray (mortar) makes enemies take 40% more damage from physical attacks for 1.5 seconds. | ||
*Acid spray (rapid-fire) makes enemies take 40% more damage from physical attacks for 0.4 second. | *Acid spray (rapid-fire) makes enemies take 40% more damage from physical attacks for 0.4 second. | ||
*The effect can be stacked in value. | *The effect can be stacked in value up to + 100%. | ||
|- | |- | ||
|[[File:Weakening.png]] | |[[File:Weakening.png]] | ||
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*Acid spray (mortar) makes enemies take 40% more damage from venom attacks for 1.5 seconds. | *Acid spray (mortar) makes enemies take 40% more damage from venom attacks for 1.5 seconds. | ||
*Acid spray (rapid-fire) makes enemies take 40% more damage from venom attacks for 0.4 second. | *Acid spray (rapid-fire) makes enemies take 40% more damage from venom attacks for 0.4 second. | ||
*The effect can be stacked in value. | *The effect can be stacked in value up to + 100%. | ||
|- | |- | ||
| | | | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Leafcutter ant major'''</big> | |colspan="5"|<big>'''[[Leafcutter Ant|Leafcutter ant]] major'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Fire ant soldier'''</big> | |colspan="5"|<big>'''[[Fire Ant|Fire ant]] soldier'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|500 | |500 | ||
| | | | ||
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|Ability | |Ability | ||
| | | | ||
*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP and isn't mounting. | ||
*''Cooldown:'' 15 | |||
*User heals 50 HP over 0.5 second. | *User heals 50 HP over 0.5 second. | ||
*User only retains 50% of their original attack speed. | *User only retains 50% of their original attack speed. | ||
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|Ability | |Ability | ||
| | | | ||
*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP and isn't mounting. | ||
*''Damage (venom):'' 20 | *''Damage (venom):'' 20 | ||
*''Cooldown:'' 60 | |||
|- | |- | ||
| | | | ||
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*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Damage (basic attack):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Matabele ant medic'''</big> | |colspan="5"|<big>'''[[Matabele Ant|Matabele ant]] medic'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|800 | |800 | ||
| | | | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Bullet ant soldier'''</big> | |colspan="5"|<big>'''[[Bullet Ant|Bullet ant]] soldier'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 3''' | ||
|2000 | |2000 | ||
| | | | ||
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*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Maximum taken damage:'' - 2 x IP | *''Maximum taken damage:'' - 2 x IP | ||
*''Damage ( | *''Damage (executing attack):'' + 2 x IP | ||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Exploding ant minor soldier'''</big> | |colspan="5"|<big>'''[[Exploding Ant|Exploding ant]] minor soldier'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|800 | |800 | ||
| | | | ||
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|Stat | |Stat | ||
| | | | ||
*''Damage ( | *''Damage (explosion):'' + 50% | ||
*''Damage (venom):'' + 50% | *''Damage (venom secretion):'' + 50% | ||
|- | |- | ||
|[[File:Violentblast.png]] | |[[File:Violentblast.png]] | ||
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|Stat | |Stat | ||
| | | | ||
*''Radius ( | *''Radius (explosion):'' + 50% | ||
*''Radius (venom):'' + 50% | *''Radius (venom secretion):'' + 50% | ||
|- | |- | ||
|[[File:Chainreaction.png]] | |[[File:Chainreaction.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*Explosion leaves venom on the ground | *Explosion leaves venom on the ground and inflicts venom damage equal to 12.5% of exploding damage on contacting enemies every second over 4 seconds. | ||
*''Radius:'' 200 | *''Radius:'' 200 | ||
|- | |- | ||
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<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="5"|<big>'''Exploding termite worker'''</big> | |colspan="5"|<big>'''[[Exploding Termite|Exploding termite]] worker'''</big> | ||
|- | |- | ||
|width="5%" style="text-align:center"|'''Icon''' | |width="5%" style="text-align:center"|'''Icon''' | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|500 | |500 | ||
| | | | ||
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*''Attack speed (basic attack):'' + 0.3% x IP | *''Attack speed (basic attack):'' + 0.3% x IP | ||
|- | |- | ||
|rowspan="2"|'''Termite minor soldier''' | |rowspan="2"|'''[[Termite]] minor soldier''' | ||
|''' | |'''Level 3''' | ||
|400 | |400 | ||
| | | | ||
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<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
'' | * Minor workers and major workers both can receive worker adaptations in custom fungus-growing termite colonies. | ||
* Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation. | |||
* Execution doesn't trigger '''Last laugh''' and '''Last stand'''. | |||
<br/> | <br/> | ||
[[Category:Eusocial Insects]] | [[Category:Eusocial Insects]] | ||
[[Category:Story]] | [[Category:Story]] | ||
Latest revision as of 07:47, 11 June 2026
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value is multiplied by 1.15 after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 1 for maximum taken damage, 80% for piercing, physical resistance and venom resistance. Units can only harvest up to 30 food from large food items and 45 food from lignocellulose piles.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus and in remix missions.
You can bring your customized story-mode colonies into custom games.
Unlockables
| Black ant soldier | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 75 | |||
| Level 2 | 15 | |||
| Level 3 | 20 | |||
| Dangerous | 50 | Stat |
| |
| Meat wall | 50 | Stat |
| |
| Self preservation | 70 | Ability |
| |
| Self repair | 70 | Stat |
| |
| Minor improvements |
| |||
| Wood ant shooter | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 150 | |||
| Level 2 | 30 | |||
| Level 3 | 40 | |||
| Corrosive | 80 | Effect |
| |
| High pressure | 80 | Effect |
| |
| Crippling | 100 | Effect |
| |
| Weakening | 100 | Effect |
| |
| Minor improvements |
| |||
| Leafcutter ant major | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 300 | |||
| Level 2 | 50 | |||
| Level 3 | 60 | |||
| Durable | 100 | Stat |
| |
| Shockproof | 100 | Stat |
| |
| Sharp | 200 | Ability |
| |
| Resilient | 200 | Ability |
| |
| Minor improvements |
| |||
| Fire ant soldier | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 500 | |||
| Level 2 | 70 | |||
| Level 3 | 80 | |||
| Surefooted | 200 | Stat |
| |
| Evasive | 200 | Stat |
| |
| Last stand | 300 | Ability |
| |
| Last laugh | 300 | Ability |
| |
| Minor improvements |
| |||
| Matabele ant medic | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 800 | |||
| Level 2 | 90 | |||
| Level 3 | 100 | |||
| Sustain | 400 | Effect |
| |
| Preserve | 400 | Ability |
| |
| Field medic | 600 | Stat |
| |
| Surgeon | 600 | Stat |
| |
| Minor improvements |
| |||
| Bullet ant soldier | ||||
| Icon | Name | Cost | Type | Effects |
| Level 3 | 2000 | |||
| Lean pupation | 600 | Stat |
| |
| Fast recovery | 600 | Stat |
| |
| Reinforced carapace | 700 | Stat |
| |
| Sealed carapace | 700 | Stat |
| |
| Minor improvements |
| |||
| Exploding ant minor soldier | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 800 | |||
| Level 2 | 90 | |||
| Level 3 | 100 | |||
| Controlled blast | 400 | Stat |
| |
| Violent blast | 400 | Stat |
| |
| Chain reaction | 600 | Effect |
| |
| Persistent secretions | 600 | Effect |
| |
| Minor improvements |
| |||
| Exploding termite worker | ||||
| Icon | Name | Cost | Type | Effects |
| Level 1 | 500 | |||
| Level 2 | 70 | |||
| Level 3 | 80 | |||
| Rapid maturity | 300 | Stat |
| |
| Accelerated gland filling | 300 | Stat |
| |
| Extreme toxins | 400 | Stat |
| |
| Extreme confusion | 400 | Stat |
| |
| Minor improvements |
| |||
| Extra units | |||
| Unit | Name | Cost | Effects |
| Wood ant soldier | Level 3 | 120 | |
| Minor improvements |
| ||
| Leafcutter ant media | Level 3 | 240 | |
| Minor improvements |
| ||
| Matabele ant soldier | Level 3 | 600 | |
| Minor improvements |
| ||
| Termite minor soldier | Level 3 | 400 | |
| Minor improvements |
| ||
| Termite major soldier | Level 3 | 600 | |
| Minor improvements |
| ||
| Exploding ant major soldier | Level 3 | 500 | |
| Minor improvements |
| ||
| Exploding termite soldier | Level 3 | 500 | |
| Minor improvements |
| ||
Trivia
- Minor workers and major workers both can receive worker adaptations in custom fungus-growing termite colonies.
- Fire ant soldiers can avoid the last effect of Last stand if they form bridges immediately after activation.
- Execution doesn't trigger Last laugh and Last stand.


