Fire Ant: Difference between revisions

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{{Ant_Infobox|image=File:ThumbFireAnt.jpg|name=Red imported fire ant|scientific=''Solenopsis invicta''|environment=Swamp|caste=Queen<br/>Worker<br/>Soldier|trait=Floating bridge<br/>Damage buff<br/>Resistance buff<br/>Speed buff|player=Yes}}
{{Ant_Infobox|image=File:Icon_FireAntSoldier.jpg|name=Red imported fire ant|scientific=''Solenopsis invicta''|environment=Swamp|caste=Queen<br/>Worker<br/>Soldier|trait=Floating bridge<br/>Damage buff<br/>Resistance buff<br/>Speed buff|player=Yes}}
Fire ants ''(Solenopsis invicta)'' are playable in story missions, extra missions and custom games.
Fire ants ''(Solenopsis invicta)'' are playable in story missions, extra missions and custom games.


<br />
<br />
== '''Abilities''' ==
== '''Abilities''' ==
Fire ants use basic attack by biting. They can sting.  
Fire ants attack by biting and stinging.  


Fire ants don't use basic attack while [[Enemy Mounting|mounting]]. They latch on and sting instead.
Fire ants can only sting while they are [[Enemy Mounting|mounting]].


Level 3 soldier brood tiles can hold 2 soldiers at once. You must choose either pervasive or vigorous soldiers before playing.
Level 3 soldier brood tiles can hold 2 soldiers at once. You must choose either pervasive or vigorous soldiers before playing.


* Pervasive soldiers can be spawned without requiring food if they have been incubated for 90 seconds. Tiles become affected immediately after they are built. Affected tiles have yellow glitter.  
* Pervasive soldiers can be spawned without requiring food if they have been incubated for 90 seconds. Tiles become affected immediately after they are built.


* Vigorous soldiers can [[Damage Modifying Effect|raise]] [[Speed Modifying Effect|their stats]] after they are spawned.
* Vigorous soldiers can [[Damage Modifying Effect|raise]] [[Speed Modifying Effect|their stats]] after they are spawned.


<br />
<br/>
=='''Bridge building'''==
=='''Bridge building'''==
Fire ants can move across open water by building floating bridges using their own bodies. It can only be done at designated locations on the ground near the water's edge. You can place pheromone markers anywhere on the further bank to make a bridge. Fire ants in the respective pheromone groups will automatically build bridges to get there if it is the shortest path. It takes fewer ants to build a bridge if they are larger.
Fire ant workers and soldiers can build floating bridges using their own bodies. It can only be done at designated locations on the ground near the water's edge. You can place pheromone markers anywhere on the further bank to make a bridge. Fire ants in the respective pheromone groups will automatically build bridges to get there if it is the shortest path.
 
You only need a smaller number of larger ants to build the same bridge. The required number isn't always consistent due to the positioning of the ants on the bridges. 


You can place pheromone markers anywhere on the nearer bank to disassemble a bridge. Fire ants from the respective pheromone groups will move away from the bridge and to the new locations. The respective bridge won't be disassembled if there is still a pheromone marker on the further bank.  
You can place pheromone markers anywhere on the nearer bank to disassemble a bridge. Fire ants from the respective pheromone groups will move away from the bridge and to the new locations. The respective bridge won't be disassembled if there is still a pheromone marker on the further bank.  


Bridges will be disassembled when water level changes. Ants will be washed away if they are caught in the water. Ants will find other ways to reach their destinations if they manage to land on the ground. Ants will panic and become dead if they are trapped on the further banks.
Bridges will be disassembled when water level changes. Ants are washed away if they are caught in the water. Ants will find other ways to reach their destinations if they manage to land on the ground. Ants become dead if they can't find any paths back to the queen.


Bridges will be disassembled and retreat inside if any building ants become dead. Ants on the further bank will build new bridges on their way back.
Bridges will be disassembled and most building ants will retreat inside if any building ants become dead from tile deletion. Ants on the further bank remain calm and attempt to build new bridges on their way back.


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*'''[[Tug of War 2]]''' ''(pervasive)''
*'''[[Tug of War 2]]''' ''(pervasive)''
You can also encounter fire ants in:
*'''[[Firebreak]]'''


<br/>  
<br/>  
== '''Notable stats'''==
== '''Notable stats'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Fire ant queen'''</big>
|colspan="3"|[[File:Icon_FireAntQueen.jpg|50px]] <big>'''Fire ant queen'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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|
|
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup (weak)/ knockback (strong)
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
*Immune to execution
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:Fireworker.png]] <big>'''Fire ant worker'''</big>
|colspan="3"|[[File:Icon_FireAntSoldier.jpg|50px]] <big>'''Fire ant worker'''</big> [[File:Icon_Worker.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Trigger:'' User isn't mounting.
*''Damage (physical):'' 0.8/ 1/ 1.2
*''Damage (physical):'' 0.8/ 1/ 1.2
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|-
|-
|'''Sting'''
|'''Sting'''<br/>'''(grounded)'''
|
|
*''Trigger:'' User isn't mounting.
*''Damage (venom):'' 2/ 2.5/ 3
*''Damage (venom):'' 2/ 2.5/ 3
*''Cooldown:'' 2/ 2/ 2
*''Cooldown:'' 2/ 2/ 2
|
|
|-
|-
|'''Mount'''
|'''Sting'''<br/>'''(mounting)'''
|
|
*''Trigger'': User is mounting an enemy.
*''Trigger'': User is mounting.
*''Damage (venom):'' 10/ 10/ 10
*''Damage (venom):'' 10/ 10/ 10
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 0.5/ 0.5/ 0.5
|
|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:Pervasive.png]] <big>'''Fire ant soldier (pervasive)'''</big>
|colspan="3"|[[File:Icon_FireAntSoldier.jpg|50px]] <big>'''Fire ant soldier (pervasive)'''</big> [[File:Icon_Melee.png|25px]]
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Trigger:'' User isn't mounting.
*''Damage (physical):'' 1.5/ 2/ 2.2
*''Damage (physical):'' 1.5/ 2/ 2.2
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|-
|-
|'''Sting'''
|'''Sting'''<br/>'''(grounded)'''
|
|
*''Trigger:'' User isn't mounting.
*''Damage (venom):'' 7/ 10/ 11
*''Damage (venom):'' 7/ 10/ 11
*''Cooldown:'' 2/ 2/ 2
*''Cooldown:'' 2/ 2/ 2
|
|
|-
|-
|'''Mount'''
|'''Sting'''<br/>'''(mounting)'''
|
|
*''Trigger'': User is mounting.
*''Damage (venom):'' 10/ 10/ 10
*''Damage (venom):'' 10/ 10/ 10
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 0.5/ 0.5/ 0.5
|
|
|}
|}
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|[[File:Vigorous.png]] <big>'''Fire ant soldier (vigorous)'''</big>
|colspan="3"|[[File:Icon_FireAntSoldier.jpg|50px]] <big>'''Fire ant soldier (vigorous)'''</big> [[File:Icon_Melee.png|25px]]
|-
|colspan="3"|Stats are different between <font color="red">story mode</font> and <font color="green">custom game mode</font>.
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*None
*None
|-
|-
|'''Basic attack'''
|'''Attack'''
|width="40%"|
|width="40%"|
*''Trigger:'' User isn't mounting.
*''Damage (physical):'' 1.5/ 2/ 2.2
*''Damage (physical):'' 1.5/ 2/ 2.2
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1.5/ 1.5/ 1.5
|width="45%"|
|width="45%"|
|-
|-
|'''Sting'''
|'''Sting'''<br/>'''(grounded)'''
|
|
*''Trigger:'' User isn't mounting.
*''Damage (venom):'' 7/ 10/ 11
*''Damage (venom):'' 7/ 10/ 11
*''Cooldown:'' 2/ 2/ 2
*''Cooldown:'' 2/ 2/ 2
|
|
|-
|-
|'''Mount'''
|'''Sting'''<br/>'''(mounting)'''
|
|
*''Trigger'': User is mounting.
*''Damage (venom):'' 10/ 10/ 10
*''Damage (venom):'' 10/ 10/ 10
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 0.5/ 0.5/ 0.5
|
|
|-
|-
|rowspan="3"|'''Stat buff'''
|rowspan="3"|'''Boost'''
|rowspan="3"|
|rowspan="3"|
*''Trigger:'' User is spawned.
|
|
:'''Speed buff'''
:'''Speed buff'''
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* In real life, fire ants can gaster-flag. The developers only let fire ants flag their gasters when they are idling to focus on their stinging gimmick.
* In real life, fire ants can gaster-flag. The developers only let fire ants flag their gasters when they are idling to focus on their stinging gimmick.
* Units can move across water on the way back without the need of floating bridges if they are carrying any resources.


<br/>
<br/>
[[Category:Eusocial Insects]]
[[Category:Eusocial Insects]]
[[Category:Swamp]]
[[Category:Swamp]]

Latest revision as of 12:38, 12 June 2026

Information
Common name Red imported fire ant
Scientific name Solenopsis invicta
Environment Swamp
Castes Queen
Worker
Soldier
Traits Floating bridge
Damage buff
Resistance buff
Speed buff
Playable colony Yes


Fire ants (Solenopsis invicta) are playable in story missions, extra missions and custom games.


Abilities

Fire ants attack by biting and stinging.

Fire ants can only sting while they are mounting.

Level 3 soldier brood tiles can hold 2 soldiers at once. You must choose either pervasive or vigorous soldiers before playing.

  • Pervasive soldiers can be spawned without requiring food if they have been incubated for 90 seconds. Tiles become affected immediately after they are built.


Bridge building

Fire ant workers and soldiers can build floating bridges using their own bodies. It can only be done at designated locations on the ground near the water's edge. You can place pheromone markers anywhere on the further bank to make a bridge. Fire ants in the respective pheromone groups will automatically build bridges to get there if it is the shortest path.

You only need a smaller number of larger ants to build the same bridge. The required number isn't always consistent due to the positioning of the ants on the bridges.

You can place pheromone markers anywhere on the nearer bank to disassemble a bridge. Fire ants from the respective pheromone groups will move away from the bridge and to the new locations. The respective bridge won't be disassembled if there is still a pheromone marker on the further bank.

Bridges will be disassembled when water level changes. Ants are washed away if they are caught in the water. Ants will find other ways to reach their destinations if they manage to land on the ground. Ants become dead if they can't find any paths back to the queen.

Bridges will be disassembled and most building ants will retreat inside if any building ants become dead from tile deletion. Ants on the further bank remain calm and attempt to build new bridges on their way back.


Appearances

You can play as a fire ants colony in:

You can play with fire ant soldiers in:

  • Main story (either)

You can also encounter fire ants in:


Notable stats

Fire ant queen
Common stats
  • Health: 500
  • Score: 600
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution


Fire ant worker
Common stats
  • Cost: 20 [2]
  • Health: 15/ 25/ 35
  • Movement speed: 300/ 340/ 380
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 15/ 15
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Attack
  • Trigger: User isn't mounting.
  • Damage (physical): 0.8/ 1/ 1.2
  • Attack speed: 1.5/ 1.5/ 1.5
Sting
(grounded)
  • Trigger: User isn't mounting.
  • Damage (venom): 2/ 2.5/ 3
  • Cooldown: 2/ 2/ 2
Sting
(mounting)
  • Trigger: User is mounting.
  • Damage (venom): 10/ 10/ 10
  • Attack speed: 0.5/ 0.5/ 0.5


Fire ant soldier (pervasive)
Common stats
  • Cost: 40 [4]
  • Health: 30/ 45/ 50
  • Movement speed: 320/ 320/ 320
  • Score: 7/ 10/ 11
  • Harvest amount: 15/ 15/ 15
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Venom resistance: 10%/ 10%/ 10%
Immunities
  • None
Attack
  • Trigger: User isn't mounting.
  • Damage (physical): 1.5/ 2/ 2.2
  • Attack speed: 1.5/ 1.5/ 1.5
Sting
(grounded)
  • Trigger: User isn't mounting.
  • Damage (venom): 7/ 10/ 11
  • Cooldown: 2/ 2/ 2
Sting
(mounting)
  • Trigger: User is mounting.
  • Damage (venom): 10/ 10/ 10
  • Attack speed: 0.5/ 0.5/ 0.5


Fire ant soldier (vigorous)
Stats are different between story mode and custom game mode.
Common stats
  • Cost: 40 [4]
  • Health: 30/ 45/ 50
  • Movement speed: 320/ 320/ 320
  • Score: 7/ 10/ 11
  • Harvest amount: 15/ 15/ 15
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Venom resistance: 10%/ 10%/ 10%
Immunities
  • None
Attack
  • Trigger: User isn't mounting.
  • Damage (physical): 1.5/ 2/ 2.2
  • Attack speed: 1.5/ 1.5/ 1.5
Sting
(grounded)
  • Trigger: User isn't mounting.
  • Damage (venom): 7/ 10/ 11
  • Cooldown: 2/ 2/ 2
Sting
(mounting)
  • Trigger: User is mounting.
  • Damage (venom): 10/ 10/ 10
  • Attack speed: 0.5/ 0.5/ 0.5
Boost
  • Trigger: User is spawned.
Speed buff
  • Movement speed: + 40%/ + 40%/ + 40%
  • Duration: 120/ 120/ 120
Damage buff
  • Damage: + 50%/ + 50%/ + 50%
  • Duration: 120/ 120/ 120
Resistance buff
  • Physical resistance: + 25%/ + 25%/ + 25%
  • Physical resistance: + 15%/ + 15%/ + 15%
  • Venom resistance: + 25%/ + 25%/ + 25%
  • Venom resistance: + 15%/ + 15%/ + 15%
  • Duration: 120/ 120/ 120


Trivia

  • Fire ant bridges were the rewards for reaching the second kickstarter stretch goal (£15000).
  • In real life, fire ants can gaster-flag. The developers only let fire ants flag their gasters when they are idling to focus on their stinging gimmick.
  • Units can move across water on the way back without the need of floating bridges if they are carrying any resources.