The Final Experiment

From Empires of the Undergrowth Official Wiki
Information
Name The Final Experiment
Categories Story
Formicarium challenge
Environment Formicarium
Player species Gene-thief ant
Player units Gene-thief ant worker
Black ant soldier
Wood ant shooter (either)
Leafcutter ant major (either)
Fire ant soldier (either)
Surface Yes
Features Titans
Music Formicarium Theme
Extra None


An unprepared colony will not survive the next challenge. Make sure you are well stocked on resources.


Objectives

  • Eliminate the hybrids in time.


Rewards

  • Base value: 8 territory, 650 food, 18 Royal Jelly
  • Difficulty bonus: 1400%/ 1425%/ 1450%/ 1480%/ 1520%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Setting

Your gene-thief ant colony must defeat the hybrids.

You can only have up to 175 brood tiles before attempting the challenge.


Notable enemies

The size-level 1/ 1/ 1/ 2/ 3 hybrids are released in your formicarium as attacking waves. Each wave only begins after the previous wave has been dealt with. The male scientist gives you hints through his dialogues. The hybrids have 60% of their original health on easy, unlike other enemies.

The hermit scorpion will break its shell if it is mounted. You have 3 minutes.

The whip mantis and the praying spider will fight each other for some time before breaking off. You have 3 minutes.

The dragantula must focus for a short time before using its aerial abilities. You have 4 minutes 30 seconds.

If you keep most of your soldiers inside, the male scientist knocks on the glass to stun and randomly damage any active creatures. If you fail to eliminate the hybrids in time, he knocks on the glass more violently and eliminates your queen.


Achievements

Achievements
Icons Name Requirements
The Final Experiment Beat the mission on designated difficulty.
Clever Little Ants Eliminate the dragantula before it can use its charge ability then beat the mission.


Trivia

  • During the ending cutscene, the male scientist hides your formicarium in a dimly lit cupboard.
  • Second Wind allows your queen to survive the final time-out knock. You only have 15 seconds until he does it again.


Minimaps