Bed

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Revision as of 08:19, 29 June 2025 by Avron (talk | contribs)

A Bed is somewhere to sleep.

Clanfolk and Animals both need sleep to remain healthy, sleeping in a proper bed is more restful than sleeping on the bare ground. Sleeping inside a Room is more restful again.

Clanfolk

Beds may owned by particular Clanfolk if the player used that feature. Nothing prevents the player from assigning multiple beds to the same Clanfellow. When half of a married couple is assigned a bed the other partner will also be considered an owner. Visitors (Workers and Travellers) can also be granted ownership, and will void that ownership when leaving the map.
Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance night feeds may cause other Clanfolk.

In addition to the Attributes altered by the bed used (in table below)

  • Private Room Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
  • Disturbed Sleep Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this.
  • Sleeping Outside Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room
  • Having the Tireless Trait grants a permanent +2/s Sleep bonus.
  • Having the Weary Trait inflicts a permanent -2/s Sleep penalty.
  • Juveniles or Babies with Afraid of the Dark Trait will get the Darkness Fear Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part.
  • Anyone that does not have the Afraid of the Dark Trait needs the bed to be unlit while sleeping to avoid the Too Bright Affliction (-1500 Mood, -1/s Sleep)
Bed types for Clanfolk
Bed Cost to Build Attribute changes Notes

Sleep Zone
None (placed on ground) Sleep +5/s
Health +3/s
Cleanliness -5/s

Sleeping Straw
xx Straw Sleep +7/s
Health +4/s

Sleep Mat
25 Straw
3 Twine
Sleep +8/s
Health +4/s
File:DoubleSleepMat.png
Double Sleep Mat
50 Straw
5 Twine
Sleep +8/s
Health +4/s
May be shared with partner
Chance for baby if high Mood

Straw Bed
50 Straw
10 Twine
8 Planks
8 Nails
Sleep +10/s
Health +5/s
Mood +500
Warmth +1000

Straw Double Bed
100 Straw
15 Twine
8 Planks
20 Nails
Sleep +10/s
Health +5/s
Mood +500
Warmth +1000
May be shared with partner
Chance for baby if high Mood
File:BabyBasket.png\50px
Baby Basket
20 Branches
50 Straw
5 Twine
Sleep +8/s
Health +4/s
Babies only

Animals

Animals do not ever own a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient Farming Skill priority as long as there is Straw available.)
If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors.

Animal Beds
Bed name Resource cost Attributes Notes
None (placed on ground) Care +1/s
Health +1/s
Deerhounds and Tame Cats only
10 Straw Care +2/s
Health +4/s
Tame Animals only
File:Cat Bed.png 10 Branches
20 Straw
Care +3/s
Health +5/s
Tame Cats only
20 Straw Care +3/s
Health +5/s
Deerhounds only