Bed
A Bed is somewhere to sleep.
Clanfolk and Animals both need sleep to remain healthy, sleeping in a proper bed is more restful than sleeping on the bare ground. Sleeping inside a Room is more restful again.
Clanfolk
Beds may owned by particular Clanfolk if the player used that feature. Nothing prevents the player from assigning multiple beds to the same Clanfellow. When half of a married couple is assigned a bed the other partner will also be considered an owner. Visitors (Workers and Travellers) can also be granted ownership, and will void that ownership when leaving the map.
Assigning a nursing mother to the bed closest to a Baby Basket if one is being used can reduce the disturbance night feeds may cause other Clanfolk.
In addition to the Attributes altered by the bed used (in table below)
- Private Room Affliction (+1500 Mood, +5/s Sleep, +4/s Satisfaction) may be gained if alone in a Room while sleeping. Sharing a bed with a spouse doesn't negate the Affliction, but using two single beds would.
- Disturbed Sleep Affliction (-2000 Mood, -4/s Sleep) will be inflicted if other Clanfolk or Animals move through the Room. This Affliction will also likely impact Clanfolk sleeping outside. The Heavy Sleeper Trait prevents this.
- Sleeping Outside Affliction (-500 Mood, -2/s Sleep) will be inflicted on any Clanfellow that is not sleeping inside a Room
- Having the Tireless Trait grants a permanent +2/s Sleep bonus.
- Having the Weary Trait inflicts a permanent -2/s Sleep penalty.
- Juveniles or Babies with Afraid of the Dark Trait will get the Darkness Fear Affliction (-1500 Mood, -1/s Sleep) unless the Bed is lit at least in part.
- Anyone that does not have the Afraid of the Dark Trait needs the bed to be unlit while sleeping to avoid the Too Bright Affliction (-1500 Mood, -1/s Sleep)
| Bed | Cost to Build | Attribute changes | Notes |
|---|---|---|---|
Sleep Zone |
None (placed on ground) | Sleep +5/s Health +3/s Cleanliness -5/s | |
Sleeping Straw |
|||
Sleep Mat |
Sleep +8/s Health +4/s | ||
| File:DoubleSleepMat.png Double Sleep Mat |
Sleep +8/s Health +4/s |
May be shared with partner Chance for baby if high Mood | |
Straw Bed |
Sleep +10/s Health +5/s Mood +500 Warmth +1000 | ||
Straw Double Bed |
Sleep +10/s Health +5/s Mood +500 Warmth +1000 |
May be shared with partner Chance for baby if high Mood | |
| File:BabyBasket.png\50px Baby Basket |
Sleep +8/s Health +4/s |
Babies only |
Animals
Animals do not ever own a bed, nor do they share, regardless of size. As such every tame animal should have a bed, but the player need only count, not assign beds. With each use of an Animal Bed degradation occurs and Straw must be used to replenish it. (This will be done by a Clanfellow with sufficient Farming Skill priority as long as there is Straw available.)
If the beds are inside a Room (important for warmth during Winter) the Door Lock must be set to Animals level to allow the animals free access to the Room. N.B. Chickens will need a Critter Door as they cannot use any other doors.
| Bed name | Resource cost | Attributes | Notes |
|---|---|---|---|
| None (placed on ground) | Care +1/s Health +1/s |
Deerhounds and Tame Cats only | |
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Care +2/s Health +4/s |
Tame Animals only | |
| File:Cat Bed.png | Care +3/s Health +5/s |
Tame Cats only | |
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Care +3/s Health +5/s |
Deerhounds only |




