Clothing Production
Clothing Production can take a number of forms in Clanfolk.
Most Clothing will be worn by Clanfolk in need of warming. When Temperatures are too hot (generally only during Summer or while using Objects producing heat) a Clanfellow may want to wear Linen, which has a cooling effect.
Mood alteration will occur with many clothing items.
- Sack Cloth and Fur Clothing deplete Mood (but are still better than freezing).
- Leather and Wool have no inherent impact on Mood. (But remaining warm may prevent cooling Affliction.)
- Linen provides a Mood Boost. (The cooling effect may also prevent heating affliction.)
- Plaid has no impact on Warmth, but does provide an inherent mood boost. And is worn over other clothing.
Most of the Objects used in production of clothing will only be usable when kept dry (under a Roof) and many won't work while freezing. (Flax Retting is an obvious exception as it must be placed in the water at the edge of a Lake). The Clanfolk using those Objects will predominantly be using their Clothes Skills while at those Objects, much of the Leather production will require Hunting Skill instead.
While all the Ingredients (and finished clothing) can be stored in Stockpiles more specific Storage Objects exist that will reduce the space required on the Map, and may speed processing if positioned carefully. A Textile Shelf can be particularly useful.
NB. Icons missing in the tables below have not been added to the wiki yet.
Different size icons in the tables are to indicate relative tile coverage on the Map.
Testing / Development with Expeditions the opening up of Ideas for different clothing manufacture changes. The player must send a Clanfellow to nearby areas on a World Map so they can discover various things.
Sack Cloth Clothing
With Straw production started the Clanfolk may make five different Sack Cloth items at a Clothes Zone or Tailor Bench. There is little to this process besides gaining Straw to the colony Inventory and then converting it to the Sack Cloth Clothing.
| Input | Object used | Time taken | Output |
|---|---|---|---|
| 40 |
or |
40s (80s CZ) | |
| 30 |
30s (60s CZ) | ||
| 10 |
20s (40s CZ) | ||
| 25 |
40s (80s CZ) | ||
| 50 |
60s (120s CZ) |
Usable Storages
- Straw - General (Stockpile), Ingredients (Stockpile), Haystack
- Sack Cloth Bottoms etc. - General Stockpile, Clothing (Stockpile), Clothing Basket, Wardrobe
Fur Clothing
After killing Animals (that aren't Rats or Chickens) the Clanfolk may start the process of producing Fur Clothing.
- Slaughtering animals and bringing their carcasses to a Butcher Block results in Fresh Hide, Raw Meat and potentially Pluck.
- Fresh Hide can be taken to a (preferably Roofed) Hide Rack where the passage of time will convert it to Dry Hide.
- Dry Hide can be used at either a Clothes Zone or Tailor Bench to make Fur Clothing.
Usable Storages
- Fresh hide - General (Stockpile), Ingredients (Stockpile), Hide Rack
- Dry Hide - General Stockpile, Ingredients Stockpile, Textile Shelf
- Fur Cloak etc. - General Stockpile, Clothing (Stockpile), Clothing Basket, Wardrobe
Wool Clothing
With Sheep in the colony and Shears to obtain Wool, the Clan may make Wool Clothing.
Plaid is a special clothing item derived from Wool, that provides a Mood boost to any wearer but doesn't impact Warmth.
- Sheep can be shorn with Shears producing Raw Wool. This happens without input from the player once the wool has grown enough (and some Clanfolk have sufficient Farming Skills Priority).
- Raw Wool can be taken to a Wool Dressing station and converted to Clean Wool.
- Clean Wool may be processed in a Spinning Wheel to become Wool Hanks.
- Wool Hanks may be sent through a Loom to become either Wool Cloth or Plaid Cloth.
- A Tailor Bench is used to make Wool Clothing from both Wool Cloth and Wool Hanks.
- Plaid Cloth and Hanks can be used to make Plaid.
| Input | Object used | Time Taken | Output |
|---|---|---|---|
Adult/Senior Sheep |
0 | 25 Automated (no player orders) (Sheep grow new wool each year) | |
| 25 |
with 10 |
50s | 25 |
| 25 |
50s | 25 | |
| 10 |
60s | 1 or 1 File:Plaid Cloth.png | |
| 6 |
60s | ||
| 1 |
30s | ||
| 3 |
30s | ||
| 4 |
50s | File:Wool Tunic | |
| 2 File:Plaid Cloth.png & 2 |
10s |
Usable Storages
- Raw Wool, Clean Wool - General (Stockpile), Ingredients (Stockpile)
- Wool Hank, Wool Cloth, Plaid Cloth - General Stockpile, Ingredients Stockpile, Clothing (Stockpile), Textile Shelf
- Wool Cloak etc. and Plaid - General Stockpile, Clothing Stockpile, Clothing Basket, Wardrobe
Linen Clothing
Unlike all other clothing Linen Clothing has a cooling effect when worn (Plaid doesn't influence Temperature). This makes it a bad idea for Winter, but potentially very useful during Summer.
- Flax Sheafs must be harvested from the Map and then processed in a Thresher to become Flax Stems.
- Flax Stems will be automatically taken to Flax Retting places by Clanfolk without player input where they become Cured Flax Stems over time.
- Cured Flax Stems when processed in a Flax Dressing become Flax Fibres.
- Flax Fibres can be spun at a Spinning Wheel to become Linen Hanks.
- Those Linen Hanks may be sent through a Loom to become Linen Cloth.
- Quantities of Hank and Cloth will be made into Linen Clothing at a Tailor Bench.
Usable Storages
- Flax Sheaf - General (Stockpile), Ingredients (Stockpile), Haystack
- Flax Stems, Cured Flax Stems, Flax Fibres - General Stockpile, Ingredients Stockpile,
- Linen Hank and Linen Cloth - General Stockpile, Clothing (Stockpile), Textile Shelf
- Linen Bottoms etc. - General Stockpile, Clothing Stockpile, Clothing Basket, Wardrobe
Leather Clothing
Leather production starts the same way Fur does (above), but has more steps to produce the final product.
- Slaughtering animals and bringing their carcasses to a Butcher Block results in Fresh Hide, Raw Meat and potentially Pluck.
- Fresh Hide can be taken to a (preferably) sheltered Hide Rack where the passage of time will convert it to Dry Hide.
- Dry Hide can be taken to an Ash Wash and converted to Ashed Hide.
- Ashed Hide will be processed in a Hide Scraper, with Water, to become Clean Hide.
- Clean Hide taken to a Bark Wash becomes Leather after processing.
- A Tailor Bench can then be used to make Leather Clothing as long as there has also been Linen Hanks made. (See prior section.)
Usable Storages
- Fresh hide - General (Stockpile), Ingredients (Stockpile), Hide Rack, Hide Shelf
- Dry Hide, Ashed Hide, Clean hide - General Stockpile, Hide Shelf, Textile Shelf
- Leather - General Stockpile, Textile Shelf
- Leather Bottoms etc. - General Stockpile, Clothing Stockpile, Clothing Basket, Wardrobe
Coverage, Warmth, Mood
Because only Sack Cloth has an item for each body part (as of release 14) it may be useful to produce mixed clothing types. With access to all the items the Clanfolk will put on and take off items as needed to regulate body Temperature.
Cloaks will always provide the most warmth in a clothing type. But even a Fur Hat provides more warmth than a Sack Cloth Cloak.
Plaid will be worn over any other clothing type and does not occupy any of the slots indicated below.


