Affliction: Difference between revisions

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'''{{PAGENAME}}''' are temporary modifiers to a Clanfellow.
'''{{PAGENAME}}''' are temporary modifiers to a Clanfellow.


Several Afflictions can apply to a [[Clanfellow]] at the same time. Each of which will impact one or more [[Attribute]]s of the Clanfellow until the Affliction wears off. Contrary to modern usage, not all Afflictions in game are negatives.
Several Afflictions can apply to a [[Clanfellow]] at the same time. Each of which will impact one or more [[Attribute]]s of the Clanfellow until the Affliction wears off. Contrary to contemporary usage, not all Afflictions in game are negatives.


Some contrary Afflictions could be in effect at the same time e.g. Fireside (positive for being near fire) and Sweating (negative for being too hot). <br> Some Afflictions can be directly impacted by player choices, e.g. assigning a Clanfolk member to a better [[Bed]], while others can only be mitigated, e.g. Bad Talk.
Some contrary Afflictions could be in effect at the same time e.g. Fireside (positive for being near fire) and Sweating (negative for being too hot). <br> Some Afflictions can be directly impacted by player choices, e.g. assigning a Clanfolk member to a [[Bed]] in a Room to prevent the ''Sleeping Outside'' affliction, while others can only be mitigated, e.g. Bad Talk.


When looking at the characteristics for individual Clanfolk, the Afflictions are displayed in a box below the [[Trait]]s and just above the Strict Priorities tick box.
When looking at the characteristics for a Clanfellow, the Afflictions are displayed in a box below the [[Trait]]s and just above the Strict Priorities tick box.


'''[[Satisfaction]]''' is a special Attribute that only applies to [[Visitors]], never to the player's [[Clans|Clan]] members.
'''[[Satisfaction]]''' is a special Attribute that only applies to [[Visitor]]s from other [[Clans]], never members of the player's Clan.
<br> '''Care''' is an Attribute that only applies to [[Animals#Pets|Pets]] and [[Animals#Livestock|Livestock]].
<br> '''Care''' is an Attribute that only applies to [[Animals#Pets|Pets]] and [[Animals#Livestock|Livestock]].
<br> The Attributes listed in the tables are mostly detailed at [[Attribute#CLanfolk Attributes]], those affecting Animals at [[Attribute#Animal Attributes]]
<br> The [[Attribute]]s listed in these tables are detailed on that page, those impacting Animals are at the end of that page in a separate section.


=== Positive Afflictions ===
=== Positive Afflictions ===

Latest revision as of 01:57, 26 July 2025

Affliction are temporary modifiers to a Clanfellow.

Several Afflictions can apply to a Clanfellow at the same time. Each of which will impact one or more Attributes of the Clanfellow until the Affliction wears off. Contrary to contemporary usage, not all Afflictions in game are negatives.

Some contrary Afflictions could be in effect at the same time e.g. Fireside (positive for being near fire) and Sweating (negative for being too hot).
Some Afflictions can be directly impacted by player choices, e.g. assigning a Clanfolk member to a Bed in a Room to prevent the Sleeping Outside affliction, while others can only be mitigated, e.g. Bad Talk.

When looking at the characteristics for a Clanfellow, the Afflictions are displayed in a box below the Traits and just above the Strict Priorities tick box.

Satisfaction is a special Attribute that only applies to Visitors from other Clans, never members of the player's Clan.
Care is an Attribute that only applies to Pets and Livestock.
The Attributes listed in these tables are detailed on that page, those impacting Animals are at the end of that page in a separate section.

Positive Afflictions

Positive Afflictions
Affliction Impact Description
Advice Experience x4 for 5 minutes
Antibodies For 200 minutes "Immune to common cold"
Bedrest Sleep: +4/s for 2 seconds
Health: +2/s
"Slowly heal while resting"
Carried Mood: +4000 Max Babies like being carried
Carrying Baby Mood: +2000 Max "It's so cute!"
Cheerful Work: +1500 Max
Satisfaction: +2/s
Experience x2
Mood: => 7500
Comfy Bed Warmth: +1000 Max
Mood: +500 Max
Slept on a Straw Bed or Straw Double Bed
Entertained Mood: +1000 Max
Feeding Baby Food: -15/s, Animal: -10/s
Water: -15/s, Animal: -10/s
Social: +50/s
Mood: +1500 Max
Fun: 25/s
Mothers while nursing babies
Fireside Warmth: +2000 Max
Mood: +500 Max
Satisfaction: +2/s
Free Time Fun: +20/s
Mood: +2000 Max
Good Talk Mood: +2000 Max for 20 minutes "Had a good conversation"
Huge Room Environment: +500 Max
Satisfaction: +3/s
35+ tiles
Joyous Work: +3000
Satisfaction: +4/s
Experience x4
Mood: => 10,000
Kid Brain Experience x6 Juveniles learn quicker
Large Room Environment: +200 Max
Satisfaction: +1/s
15-34 tiles
Likes Job Mood: +1000 Max
Fun: +4/s
Listening Social: +75/s engaged in conversation
Loving Pet Social:
Fun:
Mood:
Nursing Food: +60/s, Animal: +100/s
Water: +60/s, Animal: +100/s
Social: +100/s
Mood: +3000 Max
Fun: +50/s
Care: +5/s
Plaid Mood: 250 Max Wearing Plaid
Private Room Mood: +1000 Max
Sleep: +5/s
Satisfaction: +4/s
Alone in a Room, or with only their spouse
Relaxing Fun: +4/s
Mood: +500 Max
Talking Social: +125/s engaged in conversation
Well Fed Health: +4/s
Work: +1000 Max
Mood: +500 Max
Satisfaction: +1/s
Care: +2/s
Food: > 50% Max

Negative Afflictions

Negative Afflictions
Affliction Impact Description
Alone Time Mood: -1500 Max
Sleep: -1/s
"I need to be left alone"
Ate Raw Meat Mood: -500 Max for 5 minutes "Not a sushi fan"
Bad Talk Mood: -2000 Max for 5 minutes "Had a bad conversation"
Blowout Bathroom: 1000/s
Cleanliness: -1000/s
"Well these pants are ruined"
Blowout Shame Mood: -500 Max for 20 minutes "The shame associated with poopyy pants"
Bored Mood: -1000 Max needs Entertainment
Child Labour Work: -3000 Max
Cold Food: -2/s
Mood: -500 Max
Work Efficiency: -1000 Max
Satisfaction: -1/s
Warmth: < 3500
Common Cold Sleep: -5/s
Water: -2/s
Food: -1/s
Warmth: -500 Max
Cleanliness: -2/s
Mood: -500 Max
Bathroom: -1000 Max
"Just the sniffles"

Treatment:
Sleep: 12,000
Brose: 2
Darkness Environment: -2500 Max
Work: -4000 Max
Satisfaction: -2/s
"Cannot see anything"
Darkness Fear Mood: -1500 Max
Sleep: -1/s
"It is too dark here. What was that!"
Babies and Juveniles only
(from "Afraid of the Dark" Trait)
Death's Door Mood: -2000 Max
Work: -3000 Max
Health: < 40% Max
Senior's nearing end of life.
Dehydrated Health: -10/s
Work: -1500 Max
"This is Deadly"
Water: 0
Depressed Work: -2000 Max
Experience x 0.5
Diarrhea Mood: -1000 Max for 20 minutes
Water: -5/s
Bathroom: -10/s, -1000 Max
"From drinking dirty water"
Dirty Bed Care: -5/s
Disturbed Sleep Mood: -2000 Max for 5 seconds
Sleep: -4/s
Heavy Sleeper Trait immune to this
Filthy Mood: -1000 Max
Work Efficiency: -500 Max
Food Poisoning Mood: -1500 Max for 20 minutes
Water: -5/s
Bathroom: -10/s, -1000 Max
Freezing Food: -3/s
Health: -1/s
Mood: -1000 Max
Work: -2000 Max
Warmth: < 1500
Grouchy Experience x 0.75 Mood: < 2500
Hungry Mood: -1000 Max
Work Efficiency: -500 Max
Satisfaction: -2/s
Care: -2/s
Food: < 25% Max
Hypothermia Food: -5/s
Health: -3/s
Mood: -2000 Max
Work: -3000 Max
"This is deadly"
Warmth: 0
Injured Mood: -1000 Max
Work: -1500 Max
Health: < 80% Max
Isolated Mood: -2000 Max
Sleep: -1/s
"I feel so alone"
Lonely Mood: -5/s
Social:
Low Light Environment: -1250 Max
Work Efficiency: -2000 Max
"It is harder to work"
(Trying to work at Sunrise or Sunset.)
Moist Sleep Mood: -2500 Max
Sleep: -4/s
"Eww"
Needs Bed Care: -3/s
Public Poop Shame Mood: -1000 Max for 5 minutes "I know someone saw me poop!"
Likelihood reduced by walls/door around Poop Holes and Toilets
Public Pooper Mood: -4000 Max for 2 seconds
Bathroom: -500/s
"I need privacy"
Likelihood reduced by walls/door around Poop Holes and Toilets
Rain Warmth: -500 Max
Mood: -100 Max
Care: -4/s
Sleeping Outside Mood: -500 Max
Sleep: -2/s
A roof alone is not enough to avoid this.
Sleepy Work Efficiency: -1500 Max
Mood: -1000 Max
Small Room Environment: -200 Max
Satisfaction: -1/s
3-5 tiles
Snowing Warmth: -1000 Max
Mood: +200 Max
Starving Health: -10/s
Work: -1500 Max
Mood: -2500 Max
"This is Deadly"
Food: 0
Stinky Environment: -1000 Max for 2 seconds
Satisfaction: -2/s
"This area smells bad"
Sweating Mood: -250 Max
Water: -2/s
Thirsty Mood: -1000 Max
Work: -500 Max
Satisfaction: -2/s
Care: -2/s
Water: < 25% Max
Tiny Room Environment: -500 Max
Satisfaction: -3/s
1-2 tiles
Too Bright Mood: -1500 Max
Sleep: -1/s
Can see light when trying to sleep
Turtle Head Mood: -1000 Max
Work: -1000 Max
"I need to use the bathroom, NOW"
Bathroom: < 10% Max
Witnessed Poop Mood: -1000 Max for 60 seconds "No one needs to see that"
Likelihood reduced by walls/door around Poop Holes and Toilets
Working Cleanliness: -5/s
Sleep: -5/s

Afflictions related to Negotiation

  • Overwhelming - Applies to Opponent in Negotiations, has guards in proximity providing strength of numbers
  • Such Luxury - Applies to Opponent in Negotiations, is in good surroundings
  • Knockout Courage
  • Being Ignored

These were introduced with update 14 (2024 April) and will have little chance of impacting gameplay until the Messenger system is more fully developed.