List of Ideas: Difference between revisions

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Update 17 voided the validity of what is here, it will need updated
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This '''List of Ideas''' aims to show all the things Clanfolk can learn during a game.
This '''List of Ideas''' aims to show all the things Clanfolk can learn during a game.


Tiers are listed as shown on the [[Ideas]] popup in game. No inherent requirement exists for opening up tiers in order, or completely, so a player may, for example, have access to things in tier 20 before completely opening up tier 10.
* '''Update 17''' made a massive change to this listing, 30 Tiers was increased to more than 40, with 70 or so new Ideas. And lots or reorganisation of the Ideas such that some things are farther down and others earlier. <br> '''This list is no longer accurate and should not be relied on.'''
<br>Those Ideas marked with a superscript + are considered ''important'' however and will often unlock many other Ideas.
 
Tiers are listed as shown on the [[Ideas]] popup in game. No inherent requirement exists for opening up tiers in order, or completely, so a player may, for example, have access to things in tier 20 before completely opening up tier 10. <br> Those Ideas marked with a superscript + are considered ''important'' however and will often unlock many other Ideas.


Before being unlocked the icons will be displayed greyscale (when close to unlock) or not at all with a placeholder padlock symbol instead.
Before being unlocked the icons will be displayed greyscale (when close to unlock) or not at all with a placeholder padlock symbol instead.


Please note ...
All [[Buildings]], [[Objects]], [[Jobs]], [[Stockpiles]], [[Item]]s, should be listed.
* Nothing from Update 15? onward has been included yet. Some other [[Items]], [[Objects]], [[Buildings]] may also be missing.
* '''Development''' From Update 17 it is possible that some tiers may have been reorganised with regards to some ideas on the list.


=== Tier 1 ===
=== Tier 1 ===
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=== Tier 5 ===
=== Tier 5 ===
<gallery position=center captionalign=center navigation=true heights=60px widths=60px captionsize=large bordersize="0">
<gallery position=center captionalign=center navigation=true heights=60px widths=60px captionsize=large bordersize="0">
File:Work Harvest.png|Clear Grass '''<sup>+</sup>'''
File:Jobs.png|Clear Grass '''<sup>+</sup>'''
</gallery>
</gallery>



Revision as of 02:20, 26 July 2025

This List of Ideas aims to show all the things Clanfolk can learn during a game.

  • Update 17 made a massive change to this listing, 30 Tiers was increased to more than 40, with 70 or so new Ideas. And lots or reorganisation of the Ideas such that some things are farther down and others earlier.
    This list is no longer accurate and should not be relied on.

Tiers are listed as shown on the Ideas popup in game. No inherent requirement exists for opening up tiers in order, or completely, so a player may, for example, have access to things in tier 20 before completely opening up tier 10.
Those Ideas marked with a superscript + are considered important however and will often unlock many other Ideas.

Before being unlocked the icons will be displayed greyscale (when close to unlock) or not at all with a placeholder padlock symbol instead.

All Buildings, Objects, Jobs, Stockpiles, Items, should be listed.

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Tier 11

Tier 12

Tier 13

Tier 14

Tier 15

Tier 16

Tier 17


Tier 18


Tier 19

Tier 20

Tier 21

Tier 22

Tier 23

Tier 24

Tier 25

Tier 26

Tier 27

Tier 28

Tier 29

Tier 30