Royal Woodlands

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Revision as of 12:13, 15 December 2023 by Alcawen (talk | contribs) (→Effects)
File:Icon Biome RoyalWoodlands.png
The Royal Woodlands

Overview

File:RoyalWoodlandsIcon.png

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.


Effects


Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Lush Trees
2 [Resource Link size not valid: med] 5%
[Resource Link size not valid: med] 10%
[Resource Link size not valid: med] 15%
[Resource Link size not valid: med] 100%
A perfect source of Wood Wood.

Natural Resources

Primary Resources Charges → Resource Deposits Bonus Resources Gathering Building Speed
per Unit
Specialization
Bonus
Roots Roots

Vegetables Vegetables
70 → Roots Node

70 → Moss Broccoli Patch
30% + 30%

40% + 20%
Foragers' Camp Foragers' Camp★★ 00:17 Farming

Human
12 → Roots Deposit

12 → Moss Broccoli Patch
20%

30%
Small Foragers' Camp Small Foragers' Camp★ 00:25
Plant Fiber Plant Fiber 60 → Flax Field

20 → Flax Field
50% + 30%

30% + 20%
Harvesters' Camp Harvesters' Camp★★ 00:05 none
Berries Berries

Mushrooms Mushrooms
70 → Dewberry Bush

70 → Grasscap Mushrooms
40%

40%
Herbalists' Camp Herbalists' Camp★★ 00:17 Alchemy

Harpy
15 → Dewberry Bush

15 → Grasscap Mushrooms
20%

20%
Small Herbalists' Camp Small Herbalists' Camp★ 00:25
Clay Clay

Sea Marrow Sea Marrow
60 → Clay Deposit

60 → Sea Marrow Deposit
75% + 30%

50% + 01% + 100%
Stonecutters' Camp Stonecutters' Camp★★ 00:05 none
20 → Clay Deposit

20 → Sea Marrow Deposit
50% + 20%

80% + 40%
Meat Meat

Eggs Eggs
70 → Slickshell Broodmother

70 → Drizzlewing Nest
100%

40%
Trappers' Camp Trappers' Camp★★ 00:17 Meat Production

Lizard
15 → Slickshell Broodmother

15 → Drizzlewing Nest
20%

20%
Small Trappers' Camp Small Trappers' Camp★ 00:25

Strategy

See Also