Cornerstone

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Overview

Perks in a Building / Camp

"Cornerstones" and "Perks" are positive influences Viceroys can gain to help them win games. "Effects" are normally negative influences (Glade Working Effects), but can be positive (Biome Effects).

Viceroys can look at which effects affect Buildings by clicking on the Building in question. (Pictured right).

Cornerstones:

Perks:

Effects:

Cornerstones, Perks and Effects' images can be hovered on top of, where more information via a tooltip will be displayed. Small text such as x2 or +1 (not limited to) will also appear on the image, indicating a stacking effect.




Cornerstones

Annual Cornerstone Picks

Annual Cornerstone picks come in two categories. They are either EPIC(Purple) found in years 1, 3, 5 etc, or LEGENDARY (Gold) in years 2, 4, 6, etc. Viceroys are advised to use "Rerolls" in Legendary years.

140 Perks mentioning 'e' from Cornerstone.
PerkRarityDescriptionSource(s)Price
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Reckless Plunder Reckless Plunder Legendary Increases the chance of doubling loot from abandoned caches by 100% (excluding perks and blueprints).
  • as a Cornerstone
—
Steel Pickaxes Steel Pickaxes Epic "+2 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Blight Filter Blight Filter Legendary "A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points."
  • as a Cornerstone
—
Golden Marrow Golden Marrow Epic "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced."
  • as a Cornerstone
  • from Glade Event rewards
—
Generous Rations Generous Rations Legendary "Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%."
  • as a Cornerstone
—
Calming the Forest Calming the Forest Legendary One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. This effect is retroactive.
  • as a Cornerstone
—
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
  • as a Cornerstone
  • from Order rewards
—
Small Press Small Press Epic "A useful mill upgrade. Gain 3 <sprite name="[crafting] oil"> Oil for every 10 <sprite name="[crafting] flour"> Flour produced."
  • as a Cornerstone
  • from Glade Event rewards
—
Trade Hub Trade Hub Legendary "The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation."
  • as a Cornerstone
—
Economic Migration Economic Migration Legendary Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. This effect is retroactive.
  • as a Cornerstone
—
Frequent Caravans Frequent Caravans Legendary The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route.
  • as a Cornerstone
—
Alarm Bells Alarm Bells Legendary The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth.
  • as a Cornerstone
—
Festering Wounds Festering Wounds Legendary Some old grudges still linger. Bats gain +2 Resolve for every 2 Frog villagers that leave or die. Global Resolve drops 30% faster.
  • as a Cornerstone
—
Steel Mattocks Steel Mattocks Epic "<sprite name="[mat raw] stone"> Stone (<sprite name=grade2>) can now be produced in the Clay Pit."
  • as a Cornerstone
—
Blightrot Pruner Blightrot Pruner Legendary "Blightrot spores aren't technically eggs, but they taste the same. You gain 5 <sprite name="[food raw] eggs"> Eggs when a Blightrot Cyst appears in your settlement."
  • as a Cornerstone
—
Moldy Grain Seeds Moldy Grain Seeds Epic "A new type of grain. Gain 3 <sprite name="[food raw] mushrooms"> Mushrooms for every 10 <sprite name="[food raw] grain"> Grain produced."
  • as a Cornerstone
—
Dye Extractor Dye Extractor Epic "Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced."
  • as a Cornerstone
  • from Order rewards
—
Blood Price Contract Blood Price Contract Epic "A shady, but lucrative deal. Gain 10 <sprite name="[valuable] amber"> Amber every time a villager dies or leaves."
  • as a Cornerstone
  • purchased from a Trader
29 Amber
Cooking Steam Cooking Steam Legendary "If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored."
  • as a Cornerstone
—
Fiber Delivery Line Fiber Delivery Line Epic "3 <sprite name="[mat raw] plant fibre"> Plant Fiber per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • as a Cornerstone
—
Dual Carriage System Dual Carriage System Legendary Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings.
  • as a Cornerstone
—
Steel Focus Steel Focus Legendary "Seeing Bats excel at their craft has a motivating effect on the rest of the settlement. Gain +8% global production speed for every Bat working in a building with the Metallurgy (<sprite name="metallurgy">) specialization."
  • as a Cornerstone
—
Frequent Patrols Frequent Patrols Epic Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. This effect is retroactive.
  • as a Cornerstone
—
From the Ashes From the Ashes Epic "An odd talisman made from the talons of a phoenix. Gain 2 <sprite name="hearth parts"> Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. Totems spawned by the Fishmen Cave and Cloned Blood Flowers do not count."
  • as a Cornerstone
—
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Protected Trade Protected Trade Legendary "The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point."
  • as a Cornerstone
—
Root Delivery Line Root Delivery Line Epic "3 <sprite name="[food raw] roots"> Roots per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • as a Cornerstone
—
Travel Rations Travel Rations Epic "With provisions, haulers don't have to return to the hearth as often. Increases the time between breaks for haulers by +50% and their carrying capacity by +5."
  • as a Cornerstone
—
Secure Perimeter Secure Perimeter Legendary "Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Event (<sprite name="forbidden">) reduces the Hostility gained from Dangerous (<sprite name="dangerous">) and Forbidden Glades (<sprite name="forbidden">) by 2, and from Small Glades by 1. This effect is retroactive."
  • as a Cornerstone
—
Book of Water Book of Water Epic "For every 30 vein charges mined, rainwater production and all recipes using rainwater gain a 5% higher chance of producing double yields."
  • as a Cornerstone
—
Woodcutter's Prayer Woodcutter's Prayer Legendary "If you want to take, you first must give. +1 to <sprite name="[mat raw] wood"> Wood production. Lose all stored fuel upon picking this cornerstone."
  • as a Cornerstone
—
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Firelink Ritual Firelink Ritual Legendary There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5.
  • as a Cornerstone
—
Rich Glades Rich Glades Legendary "Newly discovered gathering nodes have more charges: +5 for small ones, and +15 for large ones."
  • as a Cornerstone
—
Work Safety Guide Work Safety Guide Epic A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%.
  • as a Cornerstone
—
Guild Catalogue Guild Catalogue Epic Traders will have 1 more perk or blueprint for sale.
  • as a Cornerstone
—
Mushroom Seedlings Mushroom Seedlings Legendary "All farms can plant <sprite name="[food raw] mushrooms"> mushrooms (<sprite name=grade2>) on farm fields during drizzle season."
  • as a Cornerstone
—
Friendly Relations Friendly Relations Epic Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. This effect is retroactive.
  • as a Cornerstone
—
Tightened Belt Tightened Belt Epic Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported.
  • as a Cornerstone
—
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Market Shift Plan Market Shift Plan Legendary "Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately."
  • as a Cornerstone
—
Peasant Supplies Peasant Supplies Epic "Receive 3 <sprite name="[packs] pack of provisions"> Pack of Provisions for every new villager."
  • as a Cornerstone
—
Steel Shovels Steel Shovels Epic "+2 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Hidden Reward Hidden Reward Epic "Gain 1 <sprite name="[valuable] ancient tablet"> Ancient Tablet for every 2 completed Glade Events. This effect is retroactive."
  • as a Cornerstone
—
Force of Nature Force of Nature Epic The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only).
  • as a Cornerstone
—
Silent Looting Silent Looting Epic "Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points."
  • as a Cornerstone
—
Generous Gifts Generous Gifts Epic Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained.
  • as a Cornerstone
—
Mark of the Sealed Ones Mark of the Sealed Ones Legendary "An ancient jewel shimmers, revealing a glimmer of a faint underwater landscape. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth."
  • as a Cornerstone
—
Strength in Numbers Strength in Numbers Legendary The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager.
  • as a Cornerstone
—
Spirit of Cooperation Spirit of Cooperation Legendary High spirits can be contagious. Beavers gain +2 Resolve for every Reputation Point gained through Harpy Resolve. This effect is retroactive.
  • as a Cornerstone
—
Lost Supplies Lost Supplies Legendary "An unusual amount of supplies can be found in some glades. Gain 40 <sprite name="[food raw] meat"> Meat and 40 <sprite name="[food raw] grain"> Grain for each completed Dangerous or Forbidden Glade Event. Totems spawned by the Fishmen Cave and Cloned Blood Flowers do not count."
  • as a Cornerstone
—
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Lost in the Wilds Lost in the Wilds Epic Gain one villager every time you discover a new glade.
  • as a Cornerstone
—
Back to Nature Back to Nature Legendary "An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone."
  • as a Cornerstone
—
Stormwalker Tax Stormwalker Tax Legendary "A joint venture with the Stormwalker Guild can be very profitable. You gain 15 <sprite name="[valuable] amber"> Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone."
  • as a Cornerstone
—
Without Restrictions Without Restrictions Legendary "Villagers have a +10% higher chance of producing double yields, but consumption control is disabled."
  • as a Cornerstone
—
Hidden from the Queen Hidden from the Queen Legendary "The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 500% faster, starting from Drizzle year 10."
  • as a Cornerstone
—
Cheap Construction Cheap Construction Legendary "All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges."
  • as a Cornerstone
—
Local Taxes Local Taxes Epic "Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[needs] ale"> Ale produced."
  • as a Cornerstone
—
Calming Water Calming Water Legendary Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines.
  • as a Cornerstone
—
Friends of the Forest Friends of the Forest Legendary "Though Beavers are an industrious and technologically minded species, they share a unique bond with the forest. Beaver villagers do not increase Hostility."
  • as a Cornerstone
—
Deserted Caravans Deserted Caravans Legendary "Global production speed is 33% faster, but traders will arrive 50% slower."
  • as a Cornerstone
—
Improvised Tools Improvised Tools Legendary "Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 <sprite name="[tools] simple tools"> Tools."
  • as a Cornerstone
—
Bone Tools Bone Tools Legendary "Gain 5 <sprite name="[tools] simple tools"> Tools every time a villager leaves or dies."
  • as a Cornerstone
—
Prosperous Settlement Prosperous Settlement Legendary "Gain +1 to Global Resolve every time you sell goods worth 50 <sprite name="[valuable] amber"> Amber, but scouts work 10% slower on Glade Events."
  • as a Cornerstone
—
Rebellious Spirit Rebellious Spirit Legendary "The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points."
  • as a Cornerstone
—
Firekeeper's Prayer Firekeeper's Prayer Legendary Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker.
  • as a Cornerstone
—
Prosperous Archaeology Prosperous Archaeology Epic "The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve."
  • as a Cornerstone
  • from Glade Event rewards
—
Master Blueprint Master Blueprint Legendary "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges."
  • as a Cornerstone
—
Overexploitation Overexploitation Legendary "Global gathering speed is increased by 30%, and newly discovered gathering nodes have more charges (+10 charges to small gathering nodes, +25 charges to large gathering nodes). For every 40 gathering node charges used, 1 Blightrot Cyst(s) will spawn."
  • as a Cornerstone
—
Surprise Child Surprise Child Epic "Gain 1 Lizard for every 25 <sprite name="[food raw] eggs"> Eggs produced."
  • as a Cornerstone
—
Mist Piercers Mist Piercers Legendary "You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5."
  • as a Cornerstone
—
Hunter-Gatherers Hunter-Gatherers Legendary "All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp."
  • as a Cornerstone
—
Safe Haven Safe Haven Legendary Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher).
  • as a Cornerstone
—
Queen's Gift Queen's Gift Legendary "The Queen's grace knows no bounds. Every time you complete an order, a small abandoned cache will appear in your settlement."
  • as a Cornerstone
—
Crowded Houses Crowded Houses Legendary All houses have room for 1 more villager.
  • as a Cornerstone
—
Baptism of Fire Baptism of Fire Legendary "Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources."
  • as a Cornerstone
—
Copper Extractor Copper Extractor Legendary "Machinery specialized in extracting copper from petrified trees. Gain 1 <sprite name="[metal] copper ore"> Copper Ore for every 5 <sprite name="[mat raw] wood"> Wood produced. All <sprite name="[metal] crystalized dew"> Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production)."
  • as a Cornerstone
—
Overzealous Architects Overzealous Architects Legendary "Driven by boundless ambition, Frog architects can't resist sketching plans, even in their spare time. Every time you fully upgrade 3 Frog Houses, you will receive a random blueprint. After 4 blueprints, this cornerstone will disappear."
  • as a Cornerstone
—
Forge Trip Hammer Forge Trip Hammer Legendary "Powerful and precise machinery. <sprite name="[mat processed] parts"> Parts (<sprite name=grade3>) can be produced in the Smithy"
  • as a Cornerstone
—
Old Fedora Hat Old Fedora Hat Legendary "An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints)."
  • as a Cornerstone
—
Family Gratitude Family Gratitude Legendary "Relatives of your villagers send gifts for treating their family members well. Get 40 <sprite name="[vessel] waterskin"> Waterskins for every full Reputation Point obtained through high Resolve."
  • as a Cornerstone
—
Trade Negotiations Trade Negotiations Epic "Trade routes are worth 1 more <sprite name="[valuable] amber"> Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported."
  • as a Cornerstone
—
City of Wonders City of Wonders Epic Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades.
  • as a Cornerstone
—
Exploration Expedition Exploration Expedition Legendary "You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 25% slower until you open at least 2 glades."
  • as a Cornerstone
—
Grain Delivery Line Grain Delivery Line Epic "3 <sprite name="[food raw] grain"> Grain per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • as a Cornerstone
—
Counterfeit Amber Counterfeit Amber Legendary "Apparently, amber-like crystals can be extracted from rainwater. Gain 10 <sprite name="[valuable] amber"> Amber every time you use 50 units of water in Rain Engines."
  • as a Cornerstone
—
Free Samples Free Samples Legendary "Gain 1 <sprite name="[mat processed] parts"> Parts every time you sell goods worth 25 Amber."
  • as a Cornerstone
—
Stormwalker Training Stormwalker Training Epic Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
  • as a Cornerstone
  • from Order rewards
—
Prayer Book Prayer Book Epic Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth.
  • as a Cornerstone
—
Fiery Wrath Fiery Wrath Epic Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have.
  • as a Cornerstone
—
Lumber Tax Lumber Tax Legendary "Gain 1 <sprite name="[valuable] amber"> Amber for every 50 <sprite name="[mat raw] wood"> Wood produced."
  • as a Cornerstone
—
Woodcutter's Song Woodcutter's Song Epic "It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds."
  • as a Cornerstone
—
Leather Gloves Leather Gloves Epic "+2 to <sprite name="[mat raw] reeds"> Reed production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Repurposed Bait Repurposed Bait Legendary "Gain 2 <sprite name="[food raw] insects"> Insects for every 1 piece of bait used in fishing."
  • as a Cornerstone
—
Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
  • as a Cornerstone
  • from Order rewards
—
Crowded Caravan Crowded Caravan Epic Each newcomer group has 2 additional villagers.
  • as a Cornerstone
—
Well-Rested Workers Well-Rested Workers Epic Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +33% chance of doubling their yields.
  • as a Cornerstone
—
Biscuit Diet Biscuit Diet Epic "A farmer's favorite food. Farmers have a +100% chance of producing double yields when under the effect of <sprite name="[food processed] biscuits"> biscuits."
  • as a Cornerstone
—
Large Berry Baskets Large Berry Baskets Epic "+2 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Flame Amulets Flame Amulets Epic An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4.
  • as a Cornerstone
—
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Firekeeper's Armor Firekeeper's Armor Epic Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption.
  • as a Cornerstone
—
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary "Some woodworkers just can't stop working. Gain 3 <sprite name="[vessel] barrels"> Barrels for every 10 <sprite name="[mat processed] planks"> Planks produced."
  • as a Cornerstone
—
Industrialized Agriculture Industrialized Agriculture Epic +50% to amount of goods produced in the Forester's Hut.
  • as a Cornerstone
—
Leftover Crops Leftover Crops Epic "Gain 2 <sprite name="[packs] pack of provisions"> Pack of Provisions for every 10 <sprite name="[food raw] herbs"> Herbs produced."
  • as a Cornerstone
—
Advanced Herbalism Advanced Herbalism Epic +50% to amount of goods produced in the Herb Garden.
  • as a Cornerstone
—
Bed and Breakfast Bed and Breakfast Epic "This time, it's the guild who’s going to pay you, not the other way around. Gain 10 <sprite name="[valuable] amber"> Amber every time a trader arrives."
  • as a Cornerstone
—
Clay Delivery Line Clay Delivery Line Epic "3 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • as a Cornerstone
—
Bread Peels Bread Peels Epic Bakery production is 50% quicker.
  • as a Cornerstone
—
Deep Pockets Deep Pockets Epic "Receive 10 <sprite name="[valuable] amber"> Amber for every 5 completed trade routes."
  • as a Cornerstone
—
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
—
Meat Specialization Meat Specialization Epic "You've managed to enlist some excellent hunters. <sprite name="[food raw] meat"> Meat production increases by +1 every 25 times it's produced."
  • as a Cornerstone
—
Spices Spices Epic "<sprite name="[food raw] herbs"> Herb and <sprite name="[food raw] roots"> Root production is increased by +1 for every 75 <sprite name="[food processed] biscuits"> Biscuits produced."
  • as a Cornerstone
—
Borrowed Time Borrowed Time Legendary "The Crown can be persuaded to show leniency toward this settlement. Grants an Active Ability that removes 1 Impatience Point at the cost of 10 <sprite name="[valuable] amber"> Amber. Usable from the Main Warehouse, up to 5 times."
  • as a Cornerstone
—
Fungal Guide Fungal Guide Epic "Ancient mushroom farming techniques are described within. <sprite name="[food raw] mushrooms"> Mushroom production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Obsidian Runestone Obsidian Runestone Epic "A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400."
  • as a Cornerstone
—
Crystal Cathode Crystal Cathode Legendary "A fragile device that extracts energy from charged rainwater. Production bonuses in Rain Engines are stronger (+75% production speed, +33% double yield chance), but Blightrot Cysts will appear 20% faster when using Rain Engines. "
  • as a Cornerstone
—
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone
—
Small Distillery Small Distillery Legendary "The fresh resin still glows softly with the rain's essence. Gain 4 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 20 <sprite name="[mat raw] resin"> Resin produced."
  • as a Cornerstone
—
Woodpecker Technique Woodpecker Technique Legendary "Gain 2 <sprite name="[food raw] insects"> Insects every time woodcutters cut down a tree during the Storm."
  • as a Cornerstone
—
Large Baskets Large Baskets Epic +50% to amount of goods produced in the Plantation.
  • as a Cornerstone
—
Training Grounds Training Grounds Epic "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
  • as a Cornerstone
  • from Order rewards
—
Filling Dish Filling Dish Epic "<sprite name="[food processed] porridge"> Porridge production increases by +1 for every 150 units of <sprite name="[water] drizzle water"> Drizzle Water produced."
  • as a Cornerstone
—
Farming Tools Farming Tools Epic +50% to amount of goods produced in the Small Farm.
  • as a Cornerstone
—
Urban Planning Urban Planning Legendary "For every 10 completed trade routes, all houses will have room for one more person."
  • as a Cornerstone
—
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Farsight Farsight Epic Each discovered small glade increases the working speed of scouts investigating Glade Events by 50% for 180 seconds.
  • as a Cornerstone
—
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Rain Pumps Rain Pumps Epic Brewery production is 50% quicker.
  • as a Cornerstone
—
Tanning Racks Tanning Racks Epic "+2 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
No Quality Control No Quality Control Legendary "Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 <sprite name="[food raw] insects"> Insects in return."
  • as a Cornerstone
—
Royal Guard Training Royal Guard Training Legendary "A fencing instructor from the Royal Guard joins your settlement. Fulfilling the need for Brawling grants an additional +5 to Resolve, but attacking a trader adds 2 extra Impatience Points."
  • as a Cornerstone
—
Hauling Cart Hauling Cart Legendary An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings.
  • as a Cornerstone
—
Rooty Ground Rooty Ground Legendary "Strange roots spread across the land. <sprite name="[mat raw] wood"> Wood production is increased by +1, but harvesting and planting are 25% slower."
  • as a Cornerstone
—
Burnt to a Crisp Burnt to a Crisp Legendary "Gain 20 <sprite name="[crafting] coal"> Coal for every 3 burned Blightrot Cysts."
  • as a Cornerstone
  • from Glade Event rewards
—
Cannibalism Cannibalism Epic "Gain 40 <sprite name="[food raw] meat"> Meat every time a villager dies or leaves."
  • as a Cornerstone
—

Perks

Buying Perks

Perks are much the same as Cornerstones, but cannot be earned annualy. They can however, be bought and earned. Perks come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) or LEGENDARY (Gold).


From Traders

122 Perks mentioning 'e' from Trader.
PerkRarityDescriptionSource(s)Price
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Advanced Filters Advanced Filters Rare "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21.5 Amber
Gathering Tools Gathering Tools Rare "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade."
  • from Order rewards
  • purchased from a Trader
20 Amber
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
  • from Order rewards
  • purchased from a Trader
20 Amber
Vessel of Incense Vessel of Incense Rare "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Settlement Map Settlement Map Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Orderly Storage Orderly Storage Uncommon All buildings have their storage capacity increased by 10.
  • purchased from a Trader
12 Amber
Seed Pouch Seed Pouch Uncommon Planting crops is 25% faster.
  • from Order rewards
  • purchased from a Trader
12 Amber
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Rich in Fiber Rich in Fiber Rare "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Reinforced Needles Reinforced Needles Epic "+3 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Blood Price Contract Blood Price Contract Epic "A shady, but lucrative deal. Gain 10 <sprite name="[valuable] amber"> Amber every time a villager dies or leaves."
  • as a Cornerstone
  • purchased from a Trader
29 Amber
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Bigger Ovens Bigger Ovens Uncommon "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Fossil Leaching Fossil Leaching Rare "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
28 Amber
Biscuit Recipes Biscuit Recipes Rare "<sprite name="[food processed] biscuits"> Biscuits (<sprite name=grade3>) can now be produced in the Kiln and Rain Mill."
  • purchased from a Trader
22 Amber
Spiced Ale Spiced Ale Rare "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure."
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Press Advanced Press Uncommon "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Accumulated Dew Accumulated Dew Rare "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced."
  • from Glade Event rewards
  • purchased from a Trader
23 Amber
Emergency Rations Emergency Rations Rare You gain an Active Ability that removes one stack of the Hunger effect from all villagers. This ability can be used from the Main Warehouse and has 3 uses.
  • purchased from a Trader
22 Amber
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration.
  • purchased from a Trader
24 Amber
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Heavy Press Heavy Press Uncommon "+1 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
14 Amber
Heavy Press Heavy Press Rare "+3 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
30 Amber
Advanced Smelting Advanced Smelting Rare "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20.5 Amber
Insect Traps Insect Traps Rare "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Wide Nets Wide Nets Rare More durable and much wider nets. Fishing speed is increased by 25%.
  • from Order rewards
  • purchased from a Trader
18 Amber
Firekeeper Letters Firekeeper Letters Rare The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes.
  • purchased from a Trader
22 Amber
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Lightweight Axes Lightweight Axes Rare Woodcutters move +20% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Puffed Grain Puffed Grain Rare "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber
Enhanced Blueprints Enhanced Blueprints Uncommon Builders construct buildings 50% faster.
  • purchased from a Trader
12 Amber
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Firekeeper Techniques Secret Firekeeper Techniques Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Repurposed Clay Repurposed Clay Rare "Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced."
  • from Order rewards
  • purchased from a Trader
20 Amber
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Storm Shield Storm Shield Rare -15% to Storm duration.
  • purchased from a Trader
22 Amber
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Builder's Pack Builder's Pack Rare Any Builder can carry 10 additional items.
  • purchased from a Trader
22 Amber
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Specialized Workwear Specialized Workwear Rare Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Clearance Totem Clearance Totem Rare +25% to Clearance duration.
  • purchased from a Trader
22 Amber
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Reinforced Brick Mold Reinforced Brick Mold Epic "+3 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
18 Amber
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Smithing Advanced Smithing Epic "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
27 Amber
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
22 Amber
Quick Deliveries Quick Deliveries Rare All packs of goods are produced 33% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Makeshift Water Tank Makeshift Water Tank Rare Increases the tank capacity for every type of rainwater by 50.
  • purchased from a Trader
24 Amber
Fish Scaler Fish Scaler Rare "+1 to <sprite name="[mat raw] scales"> Scales production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
16 Amber
Reinforced Needles Reinforced Needles Rare "+2 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
20 Amber
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Long Term Contract Long Term Contract Rare "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
  • from Order rewards
  • purchased from a Trader
18 Amber
Reinforced Saw Blades Reinforced Saw Blades Rare "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19.8 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Dual Brewing Tools Dual Brewing Tools Rare "A set of specialized alchemical tools. Gain 3 <sprite name="[needs] wine"> Wine for every 15 <sprite name="[needs] ale"> Ale produced."
  • from Glade Event rewards
  • purchased from a Trader
22 Amber
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Bigger Grill Bigger Grill Rare "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
28 Amber
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Resin Extractor Resin Extractor Rare "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Microfilter Net Microfilter Net Rare "+1 to <sprite name="[mat raw] algae"> Algae production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
18 Amber
Advanced Press Advanced Press Rare "+3 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
22 Amber
Bigger Ovens Bigger Ovens Rare "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
28 Amber
Worker Mobilization Worker Mobilization Epic +50% to amount of goods produced in the Makeshift Post.
  • from Order rewards
  • purchased from a Trader
25 Amber
Efficient Brewing Efficient Brewing Epic +50% to amount of goods produced in the Brewery.
  • purchased from a Trader
28 Amber
Steel Grater Steel Grater Rare "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
21.5 Amber
Harpy Friendship Harpy Friendship Rare 2 additional Harpies will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Safety Ropes Safety Ropes Rare A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5.
  • purchased from a Trader
28 Amber
Steel Grater Steel Grater Uncommon "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Beaver Friendship Beaver Friendship Epic 2 additional Beavers will come with each group of newcomers.
  • purchased from a Trader
28 Amber
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17.7 Amber
Fungal Guide Fungal Guide Epic "Ancient mushroom farming techniques are described within. <sprite name="[food raw] mushrooms"> Mushroom production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Beaver Clan Support Beaver Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Chum Bucket Chum Bucket Rare "+1 to <sprite name="[food raw] fish"> Fish production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
18 Amber
Reinforced Saw Blades Reinforced Saw Blades Epic "+3 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
26 Amber
Sharp Sickles Sharp Sickles Rare "+1 to <sprite name="[food raw] herbs"> Herbs production (from gathering, farming, fishing, or production)."
  • purchased from a Trader
19 Amber
Farmer's Pack Farmer's Pack Uncommon Any Farmer can carry 5 additional items.
  • from Order rewards
  • purchased from a Trader
16 Amber
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Lizard Friendship Lizard Friendship Rare 2 additional Lizards will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Bigger Grill Bigger Grill Uncommon "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Bigger Barrels Bigger Barrels Rare "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Shoe Mold Shoe Mold Uncommon "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Tea Infuser Tea Infuser Rare "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Fish Scraps Fish Scraps Rare "For every 10 units of <sprite name="[food raw] fish"> Fish and <sprite name="[mat raw] scales"> Scales used in crafting, gain +1 to bait production when converting a <sprite name="[packs] pack of crops"> pack of crops into ground bait in a fishing hut."
  • purchased from a Trader
18 Amber
Lucky Charm Lucky Charm Rare A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge.
  • purchased from a Trader
20 Amber
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Working Hard and Smart Working Hard and Smart Rare "A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of <sprite name="[needs] scrolls"> education."
  • purchased from a Trader
24 Amber
Woodworking Tools Woodworking Tools Rare "+3 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Grain Bags Grain Bags Epic "Specialized grain farming techniques. <sprite name="[food raw] grain"> Grain production increases by +1 every 25 times it's produced."
  • as a Cornerstone
  • purchased from a Trader
28 Amber
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Crystal Growth Crystal Growth Rare "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Lucky Talisman Lucky Talisman Uncommon A necklace made out of tiny bones. Scouts work 10% faster on Glade Events.
  • purchased from a Trader
14 Amber
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for <sprite name="[needs] coats"> coats fulfilled."
  • purchased from a Trader
20 Amber
Human Clan Support Human Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Woodworking Tools Woodworking Tools Uncommon "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Tanning Racks Tanning Racks Rare "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
16 Amber
Salvaging Tools Salvaging Tools Rare "Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 <sprite name="[metal] copper ore"> Copper Ore and 30 <sprite name="[mat raw] wood"> Wood."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Scout's Toolbox Scout's Toolbox Uncommon Scouts work on Abandoned Caches 40% faster.
  • purchased from a Trader
14 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Small Altar Box Small Altar Box Epic The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die.
  • purchased from a Trader
28 Amber

From Order Rewards

190 Perks mentioning 'e' from Order.
PerkRarityDescriptionSource(s)Price
Metallurgic Proficiency Metallurgic Proficiency Epic "Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%."
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
26 Amber
Advanced Filters Advanced Filters Rare "+3 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Seized Inheritance Seized Inheritance Uncommon The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager leaves or dies.
  • from Order rewards
—
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Coal Delivery Line Coal Delivery Line Epic "5 <sprite name="[crafting] coal"> Coal per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21.5 Amber
Vessel of Incense Vessel of Incense Epic "+5 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Gathering Tools Gathering Tools Rare "Vital equipment when exploring the wilds. Gain 6 <sprite name="[packs] pack of provisions"> Pack of Provisions every time you discover a new glade."
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Brewing Advanced Brewing Epic +60% to amount of goods produced in the Brewery.
  • from Order rewards
—
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 30% faster.
  • from Order rewards
—
Frog Friendship Frog Friendship Rare 2 additional Frogs will come with each group of newcomers.
  • from Order rewards
—
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Insect Delivery Line Insect Delivery Line Epic "5 <sprite name="[food raw] insects"> Insects per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%."
  • from Order rewards
  • purchased from a Trader
20 Amber
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Epic "+5 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Vessel of Incense Vessel of Incense Rare "+3 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Building Materials Building Materials Rare "+2 to <sprite name="[packs] pack of building materials"> Pack of Building Materials production."
  • from Order rewards
—
Farmer's Pack Farmer's Pack Rare Any Farmer can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Scroll Delivery Line Scroll Delivery Line Epic "5 <sprite name="[needs] scrolls"> Scrolls per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Reinforced Axes Reinforced Axes Epic Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker.
  • as a Cornerstone
  • from Order rewards
—
Puffed Grain Puffed Grain Epic "+5 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Settlement Map Settlement Map Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Builder's Pack Builder's Pack Uncommon Any Builder can carry 5 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Fertilizer Fertilizer Uncommon Planting crops is 30% faster.
  • from Glade Event rewards
  • from Order rewards
—
Seed Pouch Seed Pouch Uncommon Planting crops is 25% faster.
  • from Order rewards
  • purchased from a Trader
12 Amber
Heavy Millstone Heavy Millstone Rare "+3 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Coat Delivery Line Coat Delivery Line Epic "5 <sprite name="[needs] coats"> Coats per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Human Friendship Human Friendship Rare 2 additional Humans will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Rich in Fiber Rich in Fiber Rare "+1 to <sprite name="[mat raw] plant fibre"> Plant Fiber production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
20 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Jerky Delivery Line Jerky Delivery Line Epic "5 <sprite name="[food processed] jerky"> Jerky per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Advanced Leatherworking Advanced Leatherworking Uncommon "+2 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Advanced Herbalism Advanced Herbalism Rare +25% to amount of goods produced in the Herb Garden.
  • from Order rewards
—
Large Berry Baskets Large Berry Baskets Rare "+1 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Reinforced Needles Reinforced Needles Epic "+3 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Dye Extractor Dye Extractor Epic "Gain 5 <sprite name="[crafting] dye"> Dye for every 10 <sprite name="[food raw] insects"> Insects produced."
  • as a Cornerstone
  • from Order rewards
—
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Bigger Ovens Bigger Ovens Uncommon "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Fossil Leaching Fossil Leaching Rare "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
28 Amber
Spiced Ale Spiced Ale Rare "Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of <sprite name="[needs] ale"> leisure."
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Press Advanced Press Uncommon "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Oil Delivery Line Oil Delivery Line Epic "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Glade Event rewards
  • from Order rewards
—
Ore Delivery Line Ore Delivery Line Epic "3 <sprite name="[metal] copper ore"> Copper Ore per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Old Ghran's Technique Old Ghran's Technique Rare +25% to amount of goods produced in the Small Farm.
  • from Order rewards
—
Bigger Grill Bigger Grill Epic "+5 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Workstation Upgrade Workstation Upgrade Epic +50% to amount of goods produced in the Crude Workstation.
  • from Order rewards
—
Heavy Press Heavy Press Uncommon "+1 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
14 Amber
Stone Delivery Line Stone Delivery Line Epic "5 <sprite name="[mat raw] stone"> Stone per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Heavy Press Heavy Press Rare "+3 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
30 Amber
Pickled Goods Delivery Line Pickled Goods Delivery Line Epic "5 <sprite name="[food processed] pickled goods"> Pickled Goods per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Advanced Smelting Advanced Smelting Rare "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20.5 Amber
Salted Jerky Salted Jerky Epic "+5 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Wide Nets Wide Nets Rare More durable and much wider nets. Fishing speed is increased by 25%.
  • from Order rewards
  • purchased from a Trader
18 Amber
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Lightweight Axes Lightweight Axes Rare Woodcutters move +20% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Pickle Jars Pickle Jars Epic "+5 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Puffed Grain Puffed Grain Rare "+3 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Firekeeper Techniques Secret Firekeeper Techniques Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Heavy Press Heavy Press Uncommon "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Bigger Pans Bigger Pans Rare "+3 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Provisioner's Toolkit Provisioner's Toolkit Rare "+2 to <sprite name="[packs] pack of provisions"> Pack of Provisions production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Advanced Smelting Advanced Smelting Uncommon "+1 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Repurposed Clay Repurposed Clay Rare "Nothing goes to waste. Gain 2 <sprite name="[mat processed] bricks"> Bricks for every 10 <sprite name="[vessel] pottery"> Pottery produced."
  • from Order rewards
  • purchased from a Trader
20 Amber
Fuel Mix Fuel Mix Rare "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Mushroom Delivery Line Mushroom Delivery Line Epic "5 <sprite name="[food raw] mushrooms"> Mushrooms per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Egg Containers Egg Containers Rare "+1 to <sprite name="[food raw] eggs"> Eggs production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Better Packaging Better Packaging Rare "<sprite name="[packs] pack of trade goods"> packs of trade goods (<sprite name=grade2>) can be produced at the Makeshift Post."
  • from Order rewards
—
Pie Delivery Line Pie Delivery Line Epic "5 <sprite name="[food processed] pie"> Pie per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Ale Delivery Line Ale Delivery Line Epic "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Glade Event rewards
  • from Order rewards
—
Biscuit Delivery Line Biscuit Delivery Line Epic "5 <sprite name="[food processed] biscuits"> Biscuits per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Nets Nets Rare "+1 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Bigger Ovens Bigger Ovens Epic "+5 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Insect Lure Insect Lure Rare "+1 to <sprite name="[food raw] insects"> Insects production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Reed Delivery Line Reed Delivery Line Epic "5 <sprite name="[mat raw] reeds"> Reed per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Viceroy's Survival Guide Viceroy's Survival Guide Rare "A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%."
  • from Order rewards
—
Advanced Leatherworking Advanced Leatherworking Epic "+5 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Advanced Filters Advanced Filters Epic "+5 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. You can have 1 more trade route active at the same time. Traders will arrive 25% quicker.
  • as a Cornerstone
  • from Order rewards
  • purchased from a Trader
28 Amber
Ancient Sewing Technique Ancient Sewing Technique Epic "+5 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Tea Infuser Tea Infuser Epic "+5 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Rainwater Condenser Rainwater Condenser Uncommon "+1 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Reinforced Saw Blades Reinforced Saw Blades Uncommon "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Ancient Stabilizer Ancient Stabilizer Uncommon The Ancient Hearth's resistance to corruption is increased by 100.
  • from Order rewards
—
Advanced Smithing Advanced Smithing Epic "+1 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
27 Amber
Quick Deliveries Quick Deliveries Rare All packs of goods are produced 33% faster.
  • from Order rewards
  • purchased from a Trader
18 Amber
Reinforced Brick Mold Reinforced Brick Mold Uncommon "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Pottery Delivery Line Pottery Delivery Line Epic "5 <sprite name="[vessel] pottery"> Pottery per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Reinforced Needles Reinforced Needles Uncommon "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Long Term Contract Long Term Contract Rare "Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect."
  • from Order rewards
  • purchased from a Trader
18 Amber
Woodcutter's Tools Woodcutter's Tools Epic +100% to amount of goods produced in the Woodcutters' Camp.
  • from Order rewards
—
Reinforced Saw Blades Reinforced Saw Blades Rare "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19.8 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Training Gear Delivery Line Training Gear Delivery Line Epic "5 <sprite name="[needs] training gear"> Training Gear per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Infused Tools Infused Tools Rare +25% to amount of goods produced in the Brineworks.
  • from Order rewards
—
Fish Delivery Line Fish Delivery Line Epic "5 <sprite name="[food raw] fish"> Fish per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Incense Delivery Line Incense Delivery Line Epic "5 <sprite name="[needs] incense"> Incense per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Tea Delivery Line Tea Delivery Line Epic "5 <sprite name="[needs] tea"> Tea per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Boot Delivery Line Boot Delivery Line Epic "5 <sprite name="[needs] boots"> Boots per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Bigger Grill Bigger Grill Rare "+3 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
28 Amber
Stormwalker Training Stormwalker Training Epic Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%.
  • as a Cornerstone
  • from Order rewards
—
Advanced Coopering Advanced Coopering Rare "+3 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Metal Delivery Line Metal Delivery Line Epic "4 <sprite name="[metal] copper bar"> Copper Bars per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Resin Extractor Resin Extractor Rare "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Vineyard Town Vineyard Town Epic "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced."
  • as a Cornerstone
  • from Order rewards
—
Root Delivery Line Root Delivery Line Epic "5 <sprite name="[food raw] roots"> Roots per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Fox Friendship Fox Friendship Rare 2 additional Foxes will come with each group of newcomers.
  • from Order rewards
—
Herb Delivery Line Herb Delivery Line Epic "5 <sprite name="[food raw] herbs"> Herbs per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Rainwater Condenser Rainwater Condenser Rare "+2 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Wine Delivery Line Wine Delivery Line Epic "5 <sprite name="[needs] wine"> Wine per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Barrel Delivery Line Barrel Delivery Line Epic "5 <sprite name="[vessel] barrels"> Barrels per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Bigger Ovens Bigger Ovens Rare "+3 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
28 Amber
Bigger Pans Bigger Pans Epic "+5 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Stamping Die Stamping Die Uncommon "+1 to <sprite name="[mat processed] pipe"> Pipes production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Worker Mobilization Worker Mobilization Epic +50% to amount of goods produced in the Makeshift Post.
  • from Order rewards
  • purchased from a Trader
25 Amber
Meat Delivery Line Meat Delivery Line Epic "5 <sprite name="[food raw] meat"> Meat per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Steel Grater Steel Grater Rare "+3 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
21.5 Amber
Harpy Friendship Harpy Friendship Rare 2 additional Harpies will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
—
Shoe Mold Shoe Mold Epic "+5 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Steel Grater Steel Grater Uncommon "+2 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17.7 Amber
Advanced Smelting Advanced Smelting Legendary "+5 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Clay Delivery Line Clay Delivery Line Epic "5 <sprite name="[mat raw] clay"> Clay per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Bigger Barrels Bigger Barrels Epic "+5 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Beaver Clan Support Beaver Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Skewers Delivery Line Skewers Delivery Line Epic "5 <sprite name="[food processed] skewers"> Skewers per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Advanced Fuel Advanced Fuel Epic "All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production."
  • from Glade Event rewards
  • from Order rewards
—
Reinforced Saw Blades Reinforced Saw Blades Legendary "+5 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Advanced Press Advanced Press Epic "+5 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Flour Delivery Line Flour Delivery Line Epic "5 <sprite name="[crafting] flour"> Flour per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Ancient Artifact Ancient Artifact Legendary "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
  • from Glade Event rewards
  • from Order rewards
—
Farmer's Pack Farmer's Pack Uncommon Any Farmer can carry 5 additional items.
  • from Order rewards
  • purchased from a Trader
16 Amber
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Large Baskets Large Baskets Rare +25% to amount of goods produced in the Plantation.
  • from Order rewards
—
Lizard Friendship Lizard Friendship Rare 2 additional Lizards will come with each group of newcomers.
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Bigger Grill Bigger Grill Uncommon "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Bigger Barrels Bigger Barrels Rare "+3 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22 Amber
Industrialized Farming Industrialized Farming Uncommon "+1 to <sprite name="[packs] pack of crops"> Pack of Crops production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Steel Grater Steel Grater Epic "+5 to <sprite name="[food processed] paste"> Paste production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Grain Delivery Line Grain Delivery Line Epic "5 <sprite name="[food raw] grain"> Grain per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Order rewards
—
Shoe Mold Shoe Mold Uncommon "+2 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
18 Amber
Tea Infuser Tea Infuser Rare "+3 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Training Grounds Training Grounds Epic "The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 <sprite name="[needs] training gear"> Training Gear produced."
  • as a Cornerstone
  • from Order rewards
—
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Woodworking Tools Woodworking Tools Rare "+3 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Royal Subsidy Royal Subsidy Epic "Gain 2 <sprite name="[valuable] amber"> Amber for every 6 <sprite name="[packs] pack of trade goods"> Pack of Trade Goods produced."
  • from Order rewards
—
Rainpunk Drills Rainpunk Drills Epic +100% to amount of goods produced in the Mine.
  • from Order rewards
—
Lizard Clan Support Lizard Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve)"
  • from Order rewards
—
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Fox Pack Support Fox Pack Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)"
  • from Order rewards
—
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Scout's Pack Scout's Pack Rare Workers assigned to Glade Events can carry 10 more items.
  • from Glade Event rewards
  • from Order rewards
—
Crystal Growth Crystal Growth Rare "+1 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
26 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Salt Pick Salt Pick Rare "+1 to <sprite name="[crafting] salt"> Salt production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Big Phials Big Phials Epic "+5 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Human Clan Support Human Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve)"
  • from Order rewards
  • purchased from a Trader
24 Amber
Frog Clan Support Frog Clan Support Rare "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve)"
  • from Order rewards
—
Woodworking Tools Woodworking Tools Uncommon "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Bat Clan Support Bat Clan Support Rare "Bats have always been wary and somewhat hostile, but you've proven yourself worthy of their trust. (+3 to Bats Resolve)"
  • from Order rewards
—
Mold Supply Mold Supply Rare "+1 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
22.5 Amber
Tanning Racks Tanning Racks Rare "+1 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
16 Amber
Full Stock Full Stock Uncommon "A Warehouse full of provisions makes it easier to prepare your caravans. Trade routes are faster by 5% for every 10 <sprite name="[packs] pack of provisions"> Pack of Provisions in your settlement's Warehouses."
  • from Order rewards
—
Woodworking Tools Woodworking Tools Legendary "+5 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Harpy Clan Support Harpy Clan Support Rare "The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve)"
  • from Order rewards
—


Effects

Effects are much the same as Cornerstones and Perks, but can only be earned from Glade Events. Effects come in four categories, UNCOMMON (Green), RARE (Blue), EPIC(Purple) and NEGATIVE(Red).

Postive Effects from Glade Events

101 Perks mentioning 'e' from Relic.
PerkRarityDescriptionSource(s)Price
Bigger Pans Bigger Pans Uncommon "+2 to <sprite name="[food processed] biscuits"> Biscuits production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21.5 Amber
Vessel of Incense Vessel of Incense Epic "+5 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Steel Pickaxes Steel Pickaxes Epic "+2 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Light Timber Light Timber Rare Any Woodcutter can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Golden Marrow Golden Marrow Epic "Some fossils contain valuable surprises. Gain 2 <sprite name="[valuable] amber"> Amber for every 20 <sprite name="[crafting] sea marrow"> Sea Marrow produced."
  • as a Cornerstone
  • from Glade Event rewards
—
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Farmer's Pack Farmer's Pack Rare Any Farmer can carry 10 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Nets Nets Epic "+2 to <sprite name="[food raw] meat"> Meat production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Small Press Small Press Epic "A useful mill upgrade. Gain 3 <sprite name="[crafting] oil"> Oil for every 10 <sprite name="[crafting] flour"> Flour produced."
  • as a Cornerstone
  • from Glade Event rewards
—
Settlement Map Settlement Map Epic Villagers move 10% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Builder's Pack Builder's Pack Uncommon Any Builder can carry 5 additional items.
  • from Glade Event rewards
  • from Order rewards
—
Fertilizer Fertilizer Uncommon Planting crops is 30% faster.
  • from Glade Event rewards
  • from Order rewards
—
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Advanced Leatherworking Advanced Leatherworking Uncommon "+2 to <sprite name="[vessel] waterskin"> Waterskins production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Shoe Mold Shoe Mold Rare "+3 to <sprite name="[needs] boots"> Boots production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Steel Shovels Steel Shovels Rare "+1 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Bigger Ovens Bigger Ovens Uncommon "+2 to <sprite name="[food processed] pie"> Pie production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Fossil Leaching Fossil Leaching Rare "+1 to <sprite name="[crafting] sea marrow"> Sea Marrow production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
28 Amber
Advanced Press Advanced Press Uncommon "+2 to <sprite name="[needs] scrolls"> Scrolls production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Barrel Schematics Barrel Schematics Rare "<sprite name="[vessel] barrels"> Barrels (<sprite name=grade2>) can now be produced in the Lumber Mill and Smithy."
  • from Glade Event rewards
—
Oil Delivery Line Oil Delivery Line Epic "5 <sprite name="[crafting] oil"> Oil per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Glade Event rewards
  • from Order rewards
—
Accumulated Dew Accumulated Dew Rare "Gain 2 <sprite name="[metal] crystalized dew"> Crystalized Dew for every 10 <sprite name="[food raw] berries"> Berries produced."
  • from Glade Event rewards
  • purchased from a Trader
23 Amber
Export Specialization Export Specialization Epic Gain +1 to production yields for all packs of goods.
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
27 Amber
Advanced Smelting Advanced Smelting Rare "+2 to <sprite name="[metal] copper bar"> Copper Bars production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20.5 Amber
Insect Traps Insect Traps Rare "Insect traps let you catch any insects feeding on mushrooms. Gain 1 <sprite name="[food raw] insects"> Insects for every 2 <sprite name="[food raw] mushrooms"> Mushrooms produced."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Value Added Tax Value Added Tax Epic "Specializing in a particular branch of commerce can bring a lot of profit. <sprite name="[packs] pack of trade goods"> Packs of trade goods are worth 25% more when sold through trade routes or directly to traders."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Ways of the Forest Ways of the Forest Epic "A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
26 Amber
Reinforced Brick Mold Reinforced Brick Mold Rare "+2 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Bigger Barrels Bigger Barrels Uncommon "+2 to <sprite name="[needs] ale"> Ale production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Beneficial Agreement Beneficial Agreement Uncommon Traders will arrive 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Secret Firekeeper Techniques Secret Firekeeper Techniques Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Heavy Press Heavy Press Uncommon "+2 to <sprite name="[crafting] oil"> Oil production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic "Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 <sprite name="[food processed] jerky"> Jerky for every 10 <sprite name="[food processed] pie"> Pie produced."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Fuel Mix Fuel Mix Rare "+1 to <sprite name="blight fuel"> Purging Fire production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Archaeological Tools Archaeological Tools Epic "Glades are examined more carefully. Gain 20 <sprite name="[vessel] pottery"> Pottery every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
25 Amber
Steel Shovels Steel Shovels Epic "+2 to <sprite name="[mat raw] clay"> Clay production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Shovels Shovels Uncommon Useful tools for creating drainage ditches. Villagers move 10% faster on roads.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Insect Lure Insect Lure Epic "+2 to <sprite name="[food raw] insects"> Insects production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Ale Delivery Line Ale Delivery Line Epic "5 <sprite name="[needs] ale"> Ale per minute. Not affected by production bonuses and does not contribute to production-based perks."
  • from Glade Event rewards
  • from Order rewards
—
Trade Contract Trade Contract Rare Traders will arrive 25% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Steel Penknives Steel Penknives Rare "+1 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Reinforced Axes Reinforced Axes Uncommon Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Specialized Workwear Specialized Workwear Rare Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Rainwater Condenser Rainwater Condenser Epic "+3 to <sprite name="[water] storm water"> Storm Water production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Egg Containers Egg Containers Epic "+2 to <sprite name="[food raw] eggs"> Eggs production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Advanced Smithing Advanced Smithing Epic "+2 to <sprite name="[tools] simple tools"> Tools production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Exploration Contract Exploration Contract Epic "The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 <sprite name="[mat raw] reeds"> Reed and 20 <sprite name="[mat raw] clay"> Clay for each discovered glade."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Tea Infuser Tea Infuser Epic "+5 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Fossil Leaching Fossil Leaching Epic "+2 to <sprite name="[crafting] sea marrow"> Sea Marrow production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Secret Firekeeper Techniques Secret Firekeeper Techniques Rare An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%.
  • from Glade Event rewards
—
Reinforced Saw Blades Reinforced Saw Blades Uncommon "+1 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Steel Pickaxes Steel Pickaxes Rare "+1 to <sprite name="[mat raw] stone"> Stone production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Industrialized Farming Industrialized Farming Rare "+2 to <sprite name="[packs] pack of crops"> Pack of Crops production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Light Timber Light Timber Uncommon Any Woodcutter can carry 5 additional items.
  • from Glade Event rewards
—
Specialized Mining Specialized Mining Epic "+2 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Steel Penknives Steel Penknives Epic "+2 to <sprite name="[food raw] roots"> Roots production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Resin Extractor Resin Extractor Epic "+2 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Reinforced Brick Mold Reinforced Brick Mold Uncommon "+1 to <sprite name="[mat processed] bricks"> Bricks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Reinforced Needles Reinforced Needles Uncommon "+1 to <sprite name="[mat processed] fabric"> Fabric production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
—
Obsidian Sickles Obsidian Sickles Uncommon Harvesting crops is 25% faster.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
12 Amber
Reinforced Saw Blades Reinforced Saw Blades Rare "+2 to <sprite name="[mat processed] planks"> Planks production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19.8 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Prosperous Archaeology Prosperous Archaeology Epic "The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve."
  • as a Cornerstone
  • from Glade Event rewards
—
Dual Brewing Tools Dual Brewing Tools Rare "A set of specialized alchemical tools. Gain 3 <sprite name="[needs] wine"> Wine for every 15 <sprite name="[needs] ale"> Ale produced."
  • from Glade Event rewards
  • purchased from a Trader
22 Amber
Specialized Mining Specialized Mining Rare "+1 to <sprite name="[crafting] coal"> Coal production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Steel Drills Steel Drills Rare "+1 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Leather Gloves Leather Gloves Epic "+2 to <sprite name="[mat raw] reeds"> Reed production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Resin Extractor Resin Extractor Rare "+1 to <sprite name="[mat raw] resin"> Resin production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
20 Amber
Large Berry Baskets Large Berry Baskets Epic "+2 to <sprite name="[food raw] berries"> Berries production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Sharp Sickles Sharp Sickles Epic "+2 to <sprite name="[food raw] herbs"> Herbs production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Tea Infuser Tea Infuser Uncommon "+2 to <sprite name="[needs] tea"> Tea production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Steel Drills Steel Drills Epic "+2 to <sprite name="[metal] copper ore"> Copper Ore production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Safety Ropes Safety Ropes Rare A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once.
  • from Glade Event rewards
  • purchased from a Trader
20 Amber
Puffed Grain Puffed Grain Uncommon "+2 to <sprite name="[food processed] porridge"> Porridge production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Advanced Coopering Advanced Coopering Uncommon "+2 to <sprite name="[vessel] barrels"> Barrels production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Airbender Airbender Epic Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm.
  • from Glade Event rewards
—
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel Uncommon "+2 to <sprite name="[vessel] pottery"> Pottery production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
17.7 Amber
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Advanced Fuel Advanced Fuel Epic "All fuel recipes (coal, sea marrow, oil, purging fire) are 33% faster. Does not apply to wood production."
  • from Glade Event rewards
  • from Order rewards
—
Ancient Artifact Ancient Artifact Legendary "A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve)"
  • from Glade Event rewards
  • from Order rewards
—
Vessel of Incense Vessel of Incense Uncommon "+2 to <sprite name="[needs] incense"> Incense production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
14 Amber
Bigger Grill Bigger Grill Uncommon "+2 to <sprite name="[food processed] skewers"> Skewers production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Heavy Millstone Heavy Millstone Uncommon "+2 to <sprite name="[crafting] flour"> Flour production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Big Phials Big Phials Uncommon "+2 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Scout's Pack Scout's Pack Uncommon Workers assigned to Glade Events can carry 5 more items.
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
16 Amber
Survivor Bonding Survivor Bonding Legendary "The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve)."
  • as a Cornerstone
  • from Glade Event rewards
  • from Order rewards
—
Scout's Pack Scout's Pack Rare Workers assigned to Glade Events can carry 10 more items.
  • from Glade Event rewards
  • from Order rewards
—
Fragrant Roots Fragrant Roots Rare "Gain 3 <sprite name="[needs] incense"> Incense for every 10 <sprite name="[food raw] roots"> Roots produced."
  • from Glade Event rewards
  • purchased from a Trader
24 Amber
Fungal Growth Fungal Growth Rare "+1 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
21 Amber
Tanning Racks Tanning Racks Epic "+2 to <sprite name="[mat raw] leather"> Leather production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
—
Woodworking Tools Woodworking Tools Uncommon "+2 to <sprite name="[needs] training gear"> Training Gear production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
22 Amber
Fungal Growth Fungal Growth Epic "+2 to <sprite name="[food raw] mushrooms"> Mushrooms production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—
Burnt to a Crisp Burnt to a Crisp Legendary "Gain 20 <sprite name="[crafting] coal"> Coal for every 3 burned Blightrot Cysts."
  • as a Cornerstone
  • from Glade Event rewards
—
Salvaging Tools Salvaging Tools Rare "Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 <sprite name="[metal] copper ore"> Copper Ore and 30 <sprite name="[mat raw] wood"> Wood."
  • from Glade Event rewards
  • purchased from a Trader
21 Amber
Mold Supply Mold Supply Epic "+2 to <sprite name="[food raw] grain"> Grain production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • purchased from a Trader
25 Amber
Big Phials Big Phials Rare "+3 to <sprite name="[crafting] dye"> Dye production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Grubbing Tools Grubbing Tools Rare "A set of tools designed for grubbing tree stumps. Gain 15 <sprite name="[food raw] roots"> Roots every time you discover a new glade."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
19 Amber
Crystal Growth Crystal Growth Epic "+2 to <sprite name="[metal] crystalized dew"> Crystalized Dew production (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
—

Negative Effects from Glade Events