Marshlands

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The Marshlands

Overview

File:MarshlandsIcon.png

A harsh and cold land that has been claimed by many different, and extremely resilient species of fungi. The ground here is extremely hard and rocky, making it difficult to farm. This region is most famous for the giant organisms that can be found in its forests.


Effects


Diverse Flora
Vegetation here mutates into unique strands ... Each type of tree offers unique resource bonuses.

Inspiring Pressure
The forest is as scary as it is beautiful. Villagers has a +3% double yield chance per Hostility level.


Resources

The Coral Forest has an Small amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Image Tree Biome Additional resources Description
Mushwood Tree The Marshlands [Resource Link size not valid: med] 15%
[Resource Link size not valid: med] 5%
A giant fungal tree covered in a leathery bark.

Natural Resources:

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Wheat
82 → Swamp Wheat Field (LARGE) →
20% + 100%

Foragers' Camp ★★
2 Farming

Human
10 Wood
3 Parts
24 → Swamp Wheat Field (SMALL)→
20%

Small Foragers' Camp ★
Mushrooms
82 → Grasscap Mushrooms (LARGE) →
40%

Herbalists' Camp★★
2 Alchemy

Harpy
10 Wood
3 Parts
27 → Grasscap Mushrooms (SMALL) →
20%

Small Herbalists' Camp ★
Stone
72 → Clay Deposit (LARGE) →
72 → Sea Marrow Deposit (LARGE) →
72 → Stone Deposit → (LARGE)
75% + 30%
50% + 1% + 100%
30% + 30% + 10%

Stonecutters' Camp★★
2 none 10 Wood
3 Parts
32 → Stone Deposit (SMALL) →
20% + 20%
Meat

Insects

Eggs
82 → Leech Broodmother (LARGE) →

82 → Snake Nest (LARGE) →
60% + 20% + 100%

40% + 20%

Trappers' Camp ★★
2 Meat Production

Lizard
10 Wood
3 Parts
27 → Leech Broodmother (SMALL) →

27 → Snake Nest (SMALL) →
20%

20%

Small Trappers' Camp ★
2
Copper Ore

Coal
75 → Copper Ore →

120 → Coal →
30%

30%

Mine ★★
4 Engineering

Beaver
2 Planks
2 Bricks
2 Parts

Unique Forbidden Glades and Resources

The Marshlands only has 3 Forbidden Glades, each with their own unique Giant Resource. Viceroys need to own Advanced Camp Blueprints to take advantage of these resources.

Leviathan Charges → Resource Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost

Ancient Proto Wheat
1011 → 40% + 40% + 30% + 5% Foragers' Camp Foragers' Camp★★ 2 Farming

Human
10 Wood
3 Parts

Dead Leviathan
1011 → 40% + 30% + 30% + 30% Trappers' Camp Trappers' Camp★★
2 Meat Production

Lizard
10 Wood
3 Parts

Giant Proto Fungus
1011 → 40% + 40% + 40% + 30% Herbalists' Camp Herbalists' Camp ★★ 2 Alchemy

Harpy
10 Wood
3 Parts

Strategy

See Also