Mine

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This article was last updated during version 1.10.3. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Mine

Building
(Resource Acquisition)

Can only be placed on coal, copper, or salt veins. Can produce: Coal Coal (★★), Copper Ore Copper Ore (★★), Salt Salt (★★).

Specialization bonus:
Metallurgy Metallurgy (Proficiency) Bats
Cooperation Cooperation (Comfort) Foxes

4 Workers

Recipes

8 Storage

Construction

2Planks Planks
4Bricks Bricks
2Parts Parts
5City score
33Build time
3 × 3Building size

Not movable

ID = 'Mine'

Overview

The Mine is an essential Resource Gathering building. It has to be placed over at least 1 vein of Copper Ore Copper Ore, Coal Coal, or Salt Salt. The mine is the only way to make use of these veins.

The Mine is unlocked at level 2.

Whether you get Copper Ore Copper Ore, Coal Coal, or Salt Salt charges and their amount depends on the number and resource of veins covered by the Mine.

Production Chain

Deposits for Mine

3 Deposits exploited by the Mine.

Mining Veins

Name Charges Primary Bonus In Biomes
#1 Ashen Thicket Bamboo Flats Coastal Grove Coral Forest Cursed Royal Woodlands Marshlands Rocky Ravine Royal Woodlands Scarlet Orchard Sealed Forest
Coal Vein 120 Coal Stone
30%
Ashen Thicket x Coastal Grove Coral Forest x Marshlands Rocky Ravine x x x
Copper Vein 75 Copper Ore Clay
30%
Ashen Thicket x x x Cursed Royal Woodlands Marshlands Rocky Ravine x Scarlet Orchard Sealed Forest
Salt Vein 75 Salt Sea Marrow
30%
Ashen Thicket Bamboo Flats x Coral Forest Cursed Royal Woodlands x x x Scarlet Orchard Sealed Forest

Required Building

Mine Mine


Recipes in the Mine

3 Recipes in the Mine
Buildings Grade Ingredient # Product
Mine ★★
0:35
— 1 Coal Coal
Mine ★★
0:30
— 1 Copper Ore Copper Ore
Mine ★★
0:30
— 1 Salt Salt


Upgrades

Mine can be upgraded up to two times once you unlock Brass Forge level 3 in the Citadel.

Whether you get Copper Ore Copper Ore, Coal Coal, or Salt Salt charges and their amount depends on the number and resource of veins covered by the Mine. You can choose the same upgrade for both Level 1 and Level 2.

LEVEL I (Choose 1)
Cost:
15 Planks Planks/ 15 Bricks Bricks

  • Pit Pony: an average amount of additional charges, +50% production speed in the Mine.
  • Minecart: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest Warehouse.
  • Box Crib: a large amount of additional charges.

LEVEL II (Choose 1)
Cost:
12 Pipes Pipes/ 4 Parts Parts/ 10 Tools Tools +
15 Planks Planks/ 15 Bricks Bricks

  • Pit Pony: an average amount of additional charges, +50% production speed in the Mine.
  • Minecart: an average amount of additional charges, an automated Minecart that transports resources from the Mine to the nearest Warehouse.
  • Box Crib: a large amount of additional charges.

Strategies

  • Make sure to build a Small Warehouse next to the Mine to cut down on the time workers spend hauling resources.
  • There are virtually no scenarios in which the Minecart upgrade outperforms Pit Ponies. [1]
  • At full citadel, with optimal warehouse and hearth placement, miners on average spend 22.4 seconds working in the mine, 3.2 seconds taking break, and 2.5 seconds hauling per every charge.[1]
  • The Sea Marrow Sea Marrow produced as a bonus resource in Salt Salt mines can be used to alleviate fuel shortages or be used to open Abandoned Caches when Stone Stone isn't available.
  • The Royal Woodlands do not spawn mining veins by default. Unless you can find a Rainpunk Drill, plan on obtaining Copper Ore Copper Ore from Clay deposits and burning Wood Wood or Sea Marrow Sea Marrow for fuel.

References

  1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/1325406372761960539