Blueprints

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Revision as of 20:26, 16 December 2025 by Anteprefix (talk | contribs) (Add info about Coastal Grove and example images)

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Popup indicating a blueprint choice is available.

Blueprints represent the viceroy's ability to build a specific type of building in their settlement.

Overview

Example of blueprint choices available from reputation.

Every viceroy starts with a few Essential Blueprints that they can always build in every settlement. These are unlocked by purchasing upgrades in the Smoldering City. Viceroys can also bring blueprints for some buildings with them when Embarking. The main method for Viceroys to unlock new blueprints in a given settlement is by gaining reputation. Every time the reputation bar hits a threshold with a blue dot, a new blueprint choice will become available. Traders sometimes have blueprints available for purchase, replacing one of the perks slots.

The Coastal Grove biome has unique mechanics related to blueprints. The number of blueprints available from gaining reputation is reduced, but new blueprints can be obtained by sending out expeditions in the Strider Port

Viceroys do not have the blueprints for the Ancient Hearth or the Main Warehouse; they start settlements with these buildings constructed.

List of Essential Blueprints

Main page: List of Essential Blueprints


The Blueprints in this list can be earned through completing Deeds and buying Upgrades in the Smoldering City. Once earned, they become Essential, which means they are available from the start of every settlement.

Roads

Blueprint Unlock or Upgrade
Path (always available)
Paved Road Unlocked on Level 3
Reinforced Road Unlocked on Level 13

Camps

Blueprint Unlock or Upgrade
Woodcutters' Camp Woodcutters' Camp (always available)
Stonecutters' Camp Stonecutters' Camp (always available)
Harvesters' Camp Harvesters' Camp (always available)
Small Fishing Hut Small Fishing Hut Unlocked on Level 2
Small Foragers' Camp Small Foragers' Camp (always available)
Small Herbalists' Camp Small Herbalists' Camp Unlocked on Level 2
Small Trappers' Camp Small Trappers' Camp (always available)

Food Production

Blueprint Unlock or Upgrade
Farm Field Farm Field (always available)
Field Kitchen Field Kitchen Unlocked with Obsidian Archive Level 11 Upgrade

Housing

Blueprint Unlock or Upgrade
Shelter Shelter (always available)
Big Shelter Big Shelter Unlocked with Ancient Knowledge Deed
Human House Human House Unlocked with Vanguard Spire Level 1 Upgrade
Beaver House Beaver House Unlocked with Vanguard Spire Level 2 Upgrade
Lizard House Lizard House Unlocked with Vanguard Spire Level 3 Upgrade
Harpy House Harpy House Unlocked with Vanguard Spire Level 4 Upgrade
Fox House Fox House Unlocked with Vanguard Spire Level 6 Upgrade
Frog House Frog House Unlocked at Level 9
Bat House Bat House Unlocked at Level 11

Industry

Blueprint Unlock or Upgrade
Crude Workstation Crude Workstation (always available)
Makeshift Post Makeshift Post (always available)

City Buildings

Blueprint Unlock or Upgrade
Blight Post Blight Post Automatically available on Veteran Difficulty and higher
Hydrant Automatically available on Veteran Difficulty and higher
Small Warehouse Small Warehouse (always available)
Small Hearth Small Hearth (always available)
Trading Post (always available)
Forsaken Altar Automatically available on Prestige 1 Difficulty and higher

Strategies

  • Often, viceroys will avoid choosing their initial several Blueprints until they know a little bit more about their mission. For example, waiting to pick until opening the first Glade or choosing a Cornerstone first.