Meat: Difference between revisions
From Against the Storm Official Wiki
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== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{Perks|search=Meat|exclude=Butcher +50}} | {{Perks|id=HunterGatherers,[Altar] HunterGatherers|search=Meat|exclude=Butcher +50}} | ||
== Strategies == | == Strategies == | ||
* {{pl|Meat Specialization}} has a powerful snowballing benefit when combined with {{bl|Ranch}}es or in the [[Marshlands]] where trees yield Meat as a secondary resource. [https://www.reddit.com/r/Against_the_Storm/comments/123mzw5/meat_specialization_gets_a_little_silly A screenshot on Reddit shows someone getting 52 Meat after cutting just a couple trees on a Marshlands settlement.] The comments include warnings of this backfiring when woodcutters are too busy hauling Meat back to the warehouse to cut Wood. | * {{pl|Meat Specialization}} has a powerful snowballing benefit when combined with {{bl|Ranch}}es or in the [[Marshlands]] where trees yield Meat as a secondary resource. [https://www.reddit.com/r/Against_the_Storm/comments/123mzw5/meat_specialization_gets_a_little_silly A screenshot on Reddit shows someone getting 52 Meat after cutting just a couple trees on a Marshlands settlement.] The comments include warnings of this backfiring when woodcutters are too busy hauling Meat back to the warehouse to cut Wood. | ||
Revision as of 23:32, 9 May 2024
Recipes
- Trappers' Camp (★★)
- Ranch (★)
- Small Trappers' Camp (★)
ID = `[Food Raw] Meat`
Overview
Production Chain
Recipes for Meat
| Buildings | Grade | Ingredient | # | Product | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ★★ 0:17 |
— | 1 | ||||||||||||
| ★ 1:24 |
|
10 | ||||||||||||
| ★ 0:25 |
— | 1 |
Recipes with Meat as an Ingredient
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Epic | Gain 40 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Mythic | Gain 40 |
Alt | x | x | x | x | x | x | x | x | x | 0 | |
| None | Lizard tribes have a long tradition of both animal husbandry and meat preparation. All meat-based complex foods (jerky, skewers, pies, paste) give 2 more Resolve. Same building effects do not stack. | x | x | x | x | x | x | x | x | Ser | x | 0 | |
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Mythic | All gathering camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Legendary | An unusual amount of supplies can be found in some glades. Gain 40 |
x | Cor | x | x | x | x | Por | x | x | x | 0 | |
| Epic | 5 |
x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | You've managed to enlist some excellent hunters. |
x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Rare | +1 to |
x | x | Ord | x | x | x | x | x | x | x | 0 | |
| Epic | +2 to |
x | x | x | Rel | x | x | x | x | x | x | 0 | |
Strategies
- Meat Specialization has a powerful snowballing benefit when combined with Ranches or in the Marshlands where trees yield Meat as a secondary resource. A screenshot on Reddit shows someone getting 52 Meat after cutting just a couple trees on a Marshlands settlement. The comments include warnings of this backfiring when woodcutters are too busy hauling Meat back to the warehouse to cut Wood.


