Orders: Difference between revisions
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<small>Id: "IA Glades"</small> | <small>Id: "IA Glades"</small> | ||
===== | ===== Lost in the Woods ===== | ||
'''Objective:''' | '''Objective:''' Discover glades and rebuild/salvage ruins<br/> | ||
Difficulty 4: | Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin<br/><br/> | ||
'''Rewards:'''<br/> | |||
Steel Pickaxes (+1 Stone production)<br/> | |||
Steel Shovels (+1 Clay production)<br/> | |||
6 {{rl|Tools}}<br/> | |||
<small>Id: "I Ruins"</small> | |||
===== Problem Solver ===== | |||
'''Objective:''' Complete glade events<br/> | |||
Difficulty 4: Complete any 3 glade events<br/><br/> | |||
'''Rewards:'''<br/> | |||
10 {{rl|Planks}}<br/> | |||
6 {{rl|Tools}}<br/> | |||
3 Random Villagers<br/> | |||
<small>Id: "I Solve Any Relic"</small> | |||
===== Tick Tock ===== | |||
'''Objective:''' Complete forbidden/dangerous glade events<br/> | |||
Difficulty 4: Complete 2 forbidden/dangerous glade events<br/><br/> | |||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Steel Drills (+1 Copper Ore production)<br/> | |||
2 {{rl|Wildfire Essence}}<br/> | |||
25 {{rl|Coal}}<br/> | |||
<small>Id: " | <small>Id: "I Solve Dangerous Relic"</small> | ||
===== | ===== Clearing Glades ===== | ||
'''Objective:''' | '''Objective:''' Complete glade events and deliver {{rl|Pack of Building Materials}}<br/> | ||
Difficulty 4: | Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
30 {{rl|Jerky}}<br/> | |||
3 {{rl|Parts}}<br/> | |||
4 Random Villagers<br/> | |||
<small>Id: "I | <small>Id: "I Clearing Glades"</small> | ||
===== Egg Collection ===== | ===== Egg Collection ===== | ||
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<small>Id: "I Eggs"</small> | <small>Id: "I Eggs"</small> | ||
===== | ===== Basic Ingredient ===== | ||
'''Objective:''' | '''Objective:''' Deliver {{rl|Flour}}<br/> | ||
Difficulty 4: | Difficulty 4: Deliver 40 {{rl|Flour}}<br/><br/> | ||
'''Rewards:'''<br/> | |||
Mold Supply (+1 Grain production)<br/> | |||
25 {{rl|Porridge}}<br/> | |||
2 Random Villagers<br/> | |||
<small>Id: "I Flour"</small> | |||
===== Natural Dye ===== | |||
'''Objective:''' Deliver {{rl|Pigment}}<br/> | |||
Difficulty 4: Deliver 20 {{rl|Pigment}}<br/><br/> | |||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Large Berry Baskets (+1 Berry production)<br/> | |||
20 {{rl|Wine}}<br/> | |||
2 Random Villagers<br/> | |||
<small>Id: "I | <small>Id: "I Pigment"</small> | ||
===== Metal Veins ===== | ===== Metal Veins ===== | ||
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<small>Id: "I Metal Veins"</small> | <small>Id: "I Metal Veins"</small> | ||
===== | ===== Copper Ingots ===== | ||
'''Objective:''' | '''Objective:''' Deliver {{rl|Copper Bars}}<br/> | ||
Difficulty 4: | Difficulty 4: Deliver 6 {{rl|Copper Bars}}<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Stamping Die (+1 Pipes production)<br/> | |||
15 {{rl|Bricks}}<br/> | |||
2 Random Villagers<br/> | |||
<small>Id: "I | <small>Id: "I Metal"</small> | ||
===== | ===== Blue Metal ===== | ||
'''Objective:''' | '''Objective:''' Deliver {{rl|Crystalized Dew}}<br/> | ||
Difficulty 4: | Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Bleeding Trees (+1 Resin production)<br/> | |||
10 {{rl|Fabric}}<br/> | |||
2 Random Villagers<br/> | |||
<small>Id: "I | <small>Id: "I Blue Metal"</small> | ||
===== | ===== Funding the Expedition ===== | ||
'''Objective:''' | '''Objective:''' Deliver {{rl|Tools}}<br/> | ||
Difficulty 4: | Difficulty 4: Deliver 5 {{rl|Tools}}<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
5 {{rl|Parts}}<br/> | |||
10 {{rl|Fabric}}<br/> | |||
10 {{rl|Bricks}}<br/> | |||
<small>Id: "I Funding the Expedition"</small> | |||
<small>Id: "I | |||
===== Call to Arms ===== | ===== Call to Arms ===== | ||
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2 Random Villagers<br/> | 2 Random Villagers<br/> | ||
<small>Id: "I Blighfuel"</small> | <small>Id: "I Blighfuel"</small> | ||
===== Relics ===== | |||
'''Objective:''' Deliver 1 {{rl|Ancient Tablet}}<br/> | |||
'''Rewards:'''<br/> | |||
30 {{rl|Eggs}}<br/> | |||
30 {{rl|Berries}}<br/> | |||
2 {{rl|Wildfire Essence}}<br/> | |||
<small>Id: "IB Tablet"</small> | |||
===== Big Delivery ===== | ===== Big Delivery ===== | ||
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<small>Id: "IB Building Packs"</small> | <small>Id: "IB Building Packs"</small> | ||
===== | ===== Rich Harvest ===== | ||
'''Objective:''' Deliver {{rl| | '''Objective:''' Deliver {{rl|Pack of Crops}}<br/> | ||
Difficulty 4: Deliver | Difficulty 4: Deliver 7 {{rl|Pack of Crops}}<br/><br/> | ||
'''Rewards:'''<br/> | |||
10 {{rl|Amber}}<br/> | |||
Industrialized Farming (+1 pack of crops production)<br/> | |||
Seed Pouch (+25% planting speed)<br/> | |||
<small>Id: "IB Crops"</small> | |||
===== Delivery ===== | |||
'''Objective:''' Complete trade routes and deliver {{rl|Pack of Crops}}<br/> | |||
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}<br/><br/> | |||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
10 {{rl|Amber}}<br/> | |||
20 {{rl|Grain}}<br/> | |||
4 Random Villagers<br/> | |||
<small>Id: " | <small>Id: "IB Provisions and Crops"</small> | ||
===== Trading Post ===== | ===== Trading Post ===== | ||
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<small>Id: "IB Trading Post"</small> | <small>Id: "IB Trading Post"</small> | ||
===== | ===== Raising the Stakes ===== | ||
'''Objective:''' | '''Objective:''' Complete trade routes with an offer multiplier 2 or higher<br/> | ||
Difficulty 4: | Difficulty 4: Complete 3 trade routes<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Reinforced Saw Blades (+1 Planks production)<br/> | |||
20 {{rl|Oil}}<br/> | |||
3 {{rl|Parts}}<br/> | |||
<small>Id: "I Multiply Routes"</small> | |||
<small>Id: "I | |||
===== Meat Lover ===== | ===== Meat Lover ===== | ||
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2 Random Villagers<br/> | 2 Random Villagers<br/> | ||
<small>Id: "I Jerky"</small> | <small>Id: "I Jerky"</small> | ||
===== Businessman ===== | ===== Businessman ===== | ||
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2 Random Villagers<br/> | 2 Random Villagers<br/> | ||
<small>Id: "I Trade Routes"</small> | <small>Id: "I Trade Routes"</small> | ||
===== Booming Economy ===== | ===== Booming Economy ===== | ||
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<small>Id: "I Amber"</small> | <small>Id: "I Amber"</small> | ||
===== | ===== People's Resolve ===== | ||
'''Objective:''' | '''Objective:''' Keep Human resolve above threshold for a time<br/> | ||
Difficulty 4: Keep resolve above 25 for 30 seconds<br/><br/> | |||
'''Rewards:'''<br/> | |||
2 humans join<br/> | |||
30 {{rl|Grain}}<br/> | |||
3 {{rl|Parts}}<br/> | |||
<small>Id: "I Resolve Humans"</small> | |||
===== The Clan ===== | |||
'''Objective:''' Keep Lizard resolve above threshold for a time<br/> | |||
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/> | |||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
2 lizards join<br/> | |||
30 {{rl|Meat}}<br/> | |||
3 {{rl|Parts}}<br/> | |||
<small>Id: " | <small>Id: "I Resolve Lizards"</small> | ||
===== | ===== The Flock ===== | ||
'''Objective:''' | '''Objective:''' Keep Harpies resolve above threshold for a time<br/> | ||
Difficulty 4: | Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/> | ||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
30 {{rl| | 2 harpies join<br/> | ||
30 {{rl|Berries}}<br/> | |||
3 {{rl|Parts}}<br/> | 3 {{rl|Parts}}<br/> | ||
<small>Id: "I Resolve Harpies"</small> | |||
<small>Id: "I | |||
===== | ===== No Place Like Home ===== | ||
'''Objective:''' | '''Objective:''' Build Lizard and Harpy houses<br/> | ||
Difficulty 4: | <small>Note: doesn't require having house blueprints to appear</small><br/> | ||
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses<br/><br/> | |||
'''Rewards:'''<br/> | '''Rewards:'''<br/> | ||
Nets (+1 Meat production)<br/> | |||
10 {{rl|Fabric}}<br/> | |||
3 Random Villagers<br/> | |||
<small>Id: "I | <small>Id: "I Houses"</small> | ||
Revision as of 06:12, 27 February 2024
Overview
Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.
Work in progress, currently all orders are listed for Prestige 1 difficulty.
Tier 1
Exploration
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
Scout's Pack (+5 scout's carry capacity)
10
Bricks
10
Planks
Id: "IA Glades"
Lost in the Woods
Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin
Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6
Tools
Id: "I Ruins"
Problem Solver
Objective: Complete glade events
Difficulty 4: Complete any 3 glade events
Rewards:
10
Planks
6
Tools
3 Random Villagers
Id: "I Solve Any Relic"
Tick Tock
Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events
Rewards:
Steel Drills (+1 Copper Ore production)
2
Wildfire Essence
25
Coal
Id: "I Solve Dangerous Relic"
Clearing Glades
Objective: Complete glade events and deliver
Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5
Pack of Building Materials
Rewards:
30
Jerky
3
Parts
4 Random Villagers
Id: "I Clearing Glades"
Egg Collection
Objective: Deliver
Eggs
Difficulty 4: Deliver 40
Eggs
Rewards:
Bigger Ovens (+2 Pie production)
20
Flour
2 Random Villagers
Id: "I Eggs"
Basic Ingredient
Objective: Deliver
Flour
Difficulty 4: Deliver 40
Flour
Rewards:
Mold Supply (+1 Grain production)
25
Porridge
2 Random Villagers
Id: "I Flour"
Natural Dye
Objective: Deliver [Resource not found: Pigment]
Difficulty 4: Deliver 20 [Resource not found: Pigment]
Rewards:
Large Berry Baskets (+1 Berry production)
20
Wine
2 Random Villagers
Id: "I Pigment"
Metal Veins
Objective: Deliver
Copper Ore
Difficulty 4: Deliver 15
Copper Ore
Rewards:
Advanced Smelting (+2 Copper Bars production)
15
Coal
6
Tools
Id: "I Metal Veins"
Copper Ingots
Objective: Deliver
Copper Bars
Difficulty 4: Deliver 6
Copper Bars
Rewards:
Stamping Die (+1 Pipes production)
15
Bricks
2 Random Villagers
Id: "I Metal"
Blue Metal
Objective: Deliver
Crystalized Dew
Difficulty 4: Deliver 5
Crystalized Dew
Rewards:
Bleeding Trees (+1 Resin production)
10
Fabric
2 Random Villagers
Id: "I Blue Metal"
Funding the Expedition
Objective: Deliver
Tools
Difficulty 4: Deliver 5
Tools
Rewards:
5
Parts
10
Fabric
10
Bricks
Id: "I Funding the Expedition"
Call to Arms
Objective: Deliver 6
Purging Fire
Difficulty 4: Deliver 6
Purging Fire
Rewards:
Heavy Press (+1 Oil production)
20
Stone
2 Random Villagers
Id: "I Blighfuel"
Relics
Objective: Deliver 1
Ancient Tablet
Rewards:
30
Eggs
30
Berries
2
Wildfire Essence
Id: "IB Tablet"
Big Delivery
Objective: Deliver
Pack of Building Materials
Difficulty 4: Deliver 7
Pack of Building Materials
Rewards:
Reinforced Saw Blades (+1 Planks production)
20
Bricks
4
Tools
Id: "IB Building Packs"
Rich Harvest
Objective: Deliver
Pack of Crops
Difficulty 4: Deliver 7
Pack of Crops
Rewards:
10
Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"
Delivery
Objective: Complete trade routes and deliver
Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5
Pack of Crops
Rewards:
10
Amber
20
Grain
4 Random Villagers
Id: "IB Provisions and Crops"
Trading Post
Objective: Build a trading post and deliver
Amber
Difficulty 4: Deliver 10
Amber
Rewards:
20
Biscuits
5
Parts
6
Tools
Id: "IB Trading Post"
Raising the Stakes
Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes
Rewards:
Reinforced Saw Blades (+1 Planks production)
20
Oil
3
Parts
Id: "I Multiply Routes"
Meat Lover
Objective: Fulfil a need for
Jerky
Difficulty 4: Fulfil a need for
Jerky 30 times
Rewards:
Insect Lure (+1 Insect production)
25
Incense
2 Random Villagers
Id: "I Jerky"
Businessman
Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes
Rewards:
15
Amber
2
Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"
Booming Economy
Objective: Sell goods
Difficulty 4: 20 value of goods sold
Rewards:
10
Amber
20
Oil
2 Random Villagers
Id: "I Trader Value Sold"
Amber Trade
Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10
Amber
Rewards:
6
Tools
2
Wildfire Essence
2 Random Villagers
Id: "I Amber"
People's Resolve
Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds
Rewards:
2 humans join
30
Grain
3
Parts
Id: "I Resolve Humans"
The Clan
Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 lizards join
30
Meat
3
Parts
Id: "I Resolve Lizards"
The Flock
Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 harpies join
30
Berries
3
Parts
Id: "I Resolve Harpies"
No Place Like Home
Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses
Rewards:
Nets (+1 Meat production)
10
Fabric
3 Random Villagers
Id: "I Houses"


