Herbalists' Camp: Difference between revisions
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== Overview == | == Overview == | ||
Starting point for herbalists going out into the wild to gather {{rl|Berries}}, {{rl|Herbs}} and {{rl|Mushrooms}}. | Starting point for herbalists going out into the wild to gather {{rl|Berries}}, {{rl|Herbs}} and {{rl|Mushrooms}}. Needs to be unlocked by a Blueprint. | ||
== Production Chain == | == Production Chain == | ||
Revision as of 16:33, 26 January 2024
Herbalists' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Herbs (★★),
Berries (★★),
Mushrooms (★★).
Specialization bonus:
Alchemy (Proficiency)
ID = 'Herbalist's Camp'
Overview
Starting point for herbalists going out into the wild to gather
Berries,
Herbs and
Mushrooms. Needs to be unlocked by a Blueprint.
Production Chain
Recipes in the Herbalists' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 |
Bonus Resources in the Herbalists' Camp
[Resource Link size not valid: med] = 40% [Resource Link size not valid: med]
[Resource Link size not valid: med] = 40% [Resource Link size not valid: med] + 20%
Plant Fiber
[Resource Link size not valid: med] = 40% [Resource Link size not valid: med]
Perks and Cornerstones
No perk found with name Sharp Sickles.
No perk found with name Accumulated Dew.
No perk found with name Fungal Growth.
No perk found with name Insect Traps.
No perk found with name Large Berry Baskets.
No perk found with name Leftover Crops.


