Foragers' Camp: Difference between revisions

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40% {{rl|Insects|med}} + 20% {{rl|Roots}} </br>
40% {{rl|Insects|med}} + 20% {{rl|Roots}} </br>
100% + 20% {{rl|Plant Fiber|med}}  </br>
100% + 20% {{rl|Plant Fiber|med}}  </br>
== Perks and Cornerstones ==
{{PerkSearch|search=Wheat}}
{{PerkSearch|search=Roots}}
{{PerkSearch|search=Vegetables}}
{{PerkSearch|search=Forager}}


== Strategies ==
== Strategies ==

Revision as of 14:26, 26 January 2024

This article was last updated during version 0.63.2. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Foragers' Camp

Gathering Camp
(Resource Acquisition)

An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect: Grain Grain (★★), Roots Roots (★★), Vegetables Vegetables (★★).

Specialization bonus:
Farming Farming (Proficiency) Humans

2 Workers

Recipes

8 Storage

Construction

10Wood Wood
3Parts Parts
1City score
14Build time
2 × 2Building size

Movable

ID = 'Forager's Camp'

Overview

Larger version of the Small Foragers' Camp that can gather from large resource deposits that are found in glades and can gather faster from small resource deposits.

You start with the small version and must unlock the Blueprint for the larger version. When you do, your camps are instantly upgraded to the larger version.

Production Chain

Recipes in the Foragers' Camp

3 Recipes in the Foragers' Camp
Buildings Grade Ingredient # Product
Foragers' Camp ★★
0:17
— 1 Grain Grain
Foragers' Camp ★★
0:17
— 1 Roots Roots
Foragers' Camp ★★
0:17
— 1 Vegetables Vegetables


Bonus Resources in the Foragers' Camp

30% [Resource Link size not valid: med] + 30% [Resource Link size not valid: med]
40% [Resource Link size not valid: med] + 20% Roots Roots
100% + 20% [Resource Link size not valid: med]

Perks and Cornerstones

No perk found with specified search criteria.

Lua error in Module:PerkSearchResultsView at line 85: attempt to concatenate local 'borderColor' (a nil value).

4 Perks mentioning 'Vegetables'.
PerkRarityDescriptionSource(s)Price
Giant Vegetables Giant Vegetables Rare "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • from Order rewards
—
Giant Vegetables Giant Vegetables Epic "+2 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)."
  • as a Cornerstone
  • from Glade Event rewards
  • purchased from a Trader
26 Amber
Pocket Knives Pocket Knives Rare "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced."
  • purchased from a Trader
22 Amber
Moss Broccoli Seeds Moss Broccoli Seeds Epic "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse."
  • as a Cornerstone
—
1 Perks mentioning 'Forager'.
PerkRarityDescriptionSource(s)
Master Blueprint Master Blueprint Legendary "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges."
  • as a Cornerstone


Strategies