[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']]
= Overview =
There are 3 Seasons, and each is unique in terms of [[Villager]] tasks, [[Resolve]], [[Forest Mysteries]] etc. One year equals 3 Seasons. These Seaons are:
* Drizzle Season
* Clearance Season
* Storm Season
= Seasons =
= Seasons =
<blockquote>
== Drizzle ==
''The only thing certain is the Storm.''
[[File:Drizzle.png|56px|left]]
</blockquote>
* 04:00 Minutes Long
* Positive [[Forest Mysteries]] are active during this season.
Each [[Settlement]] must brave the three seasons of [[The Forest]]:
* [[Cornerstones]] are earned during this season.
# [[File:Drizzle.png|40px]] Drizzle lasts 6:00 minutes. Crops are planted and [[#Positive Forest Mysteries | positive Forest Mysteries]] are active.
# [[File:Clearance.png|40px]] Clearance lasts 4:15 minutes. Crops are harvested.
# [[File:Storm 2.png|40px]] Storm lasts 1:40 minutes. Crops that are not harvested die and negative [[#Negative Forest Mysteries | negative Forest Mysteries]] are active. Traders will not arrive. If Blightroot is present it will attempt to corrupt the Ancient Hearth.
= Forest Mysteries =
''Main article: [[Forest Mysteries]]
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
=== Unique Tasks ===
* Sowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}.
* {{rl|Drizzle Water}} Collected in Rainwater Collectors for duration.
== Positive Forest Mysteries ==
== Clearance ==
Positive Forest mysteries are active during the Drizzle season.
[[File:Clearance.png|56px|left]]
{| class="wikitable"
* 04:00 Minutes Long
! Forest Mystery !! Effects
<br/>
|-
=== Unique Tasks ===
| [[File:Addon 10.png|25px]] Aurora || +1 Resolve every minute from Service
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}.
|-
* {{rl|Clearance Water}} Collected in Rainwater Collectors for duration.
| [[File:B 25.png|25px]] Berry New Year || +3 Berry production
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production
|-
| [[File:SpellBookPage09 70.png|25px]] Untapped Wealth || +50% Chance to collect additional resources from resource deposits
|-
| [[File:SGI 02.png|25px]] Warm Welcome || Double Reputation from Resolve
|-
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect deposits
|}
== Negative Forest Mysteries ==
== Storm ==
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.
[[File:Storm 2.png|56px|left]]
{| class="wikitable"
* 02:00 Minutes Long until Prestige 1, where it changes to 04:00 Minutes.
! Forest Mystery !! Effects !! Hostility Level
* Negative [[Forest Mysteries]] become active.
|-
<br/>
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0
=== Unique Tasks ===
|-
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}} and {{bl|Herb Garden}}.
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1
* {{rl|Storm Water}} Collected in Rainwater Collectors for duration.
|-
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1
|-
| [[File:SpellBook01 62.png|25px]] Greater Threat || -2 Global Resolve for for each discovered Dangerous and Forbidden Glade (penalty is added retroactively) || 1