The Smoldering City is where Viceroys can buy Upgrades, check their Game History and visit their Home, once unlocked. The Smoldering City will grow and expand as Viceroys unlock more Upgrades.
Biome Hex Tiles
Biome Conditions
There are 6 different Biomes on the world map. These are:
Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.
Viceorys can see on the right, the total Rewards playing a tile will give them. This info box is always on the left side of the screen, near the top.
World Event Tiles
World Events on the Map
World Events are opportunities for Viceroys to gain extra rewards by completing a challenge given by the event. When a Viceroy chooses to attempt the World Event, their caravan will choose the World Event tile to settle on.
For a complete list of these Events, please see World Events.
World Modifier Tiles
Map Modifiers outlined in Yellow
World Modifier Tiles add Effects to your settlement when playing a tile directly next to the Modifier. These effects are either Positive or Negative, and all Modifiers are listed below:
Positive
Abandoned Settlement
Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
Fertile Grounds
Glades have an increased chance of including fertile soil.
Forsaken Gods Temple
Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve.
Levitating Monument
The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
Overgrown Library
A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
Petrified Necropolis
Rocks in this region have a very peculiar shape. And they smell funny... Gain Meat for every Stone or Clay gathered.
Royal Outpost
The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
Ruined Armory
An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
Ruins
This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
Watchtower
The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
Negative
Ancient Battleground
This land was once the place of a mythical battle. You start with Hostility points.
Bandit Camp
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
Barren Lands
The soil is too acidic. There is no fertile soil anywhere in this region.
Corrosive Torrent
The rain is especially toxic in this region. No resources will be refunded after destroying a building.
Dangerous Lands
Only Dangerous Glades can be found in this region.
Fishmen Ritual Site
A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
Flooded Mines
This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
Forbidden Lands
Only Forbidden Glades can be found in this region.
Frosts
A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
Gathering Storm
A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
Haunted Forest
Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
Land of Greed
The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
Monastery of the Holy Flame
The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
Ominous Presence
Something strange is trapped beneath the ground. Gain twice the Hostility each year, but every time a villager dies or leaves, Hostility decreases.
Shattered Obelisk
You are unable to use the pause function.
Sparkdew Crystals
The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
Statue of the Forefathers
A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
Untamed Wilds
Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
Seals
The End Cycle Button, and a SealThe Cycle Summary Screen
On the left we see a Seal and the "End Cycle button. Seals are end-game goals. Each Viceroy must work towards a Seal on their map, enter the Sealed Forest, and successfully reforge a Seal by completing Seal Orders to win the Cycle. After the Cycle is completed, Viceroys can click on the bottom right of the screen, where a Summary Screen of the Cycle will be shown.
On the right we can see the Summary Screen where Viceroys can choose which Seals can spawn on the map during the next Cycle. The higher tier a Seal is, the further away it will spawn on the map. Seals and their tiers can be viewed on the Sealed Forest page.