Royal Woodlands: Difference between revisions

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== Natural Resources: ==
== Natural Resources ==


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Revision as of 16:43, 27 November 2023

File:Icon Biome RoyalWoodlands.png
The Royal Woodlands

Overview

File:RoyalWoodlandsIcon.png

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.


Effects


Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal has an Average amount of Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters' Camp buildings to give Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description

Lush Trees
2 [Resource Link size not valid: med] 5%
[Resource Link size not valid: med] 10%
[Resource Link size not valid: med] 15%
[Resource Link size not valid: med] 100%
A perfect source of Wood Wood.

Natural Resources

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Roots

Vegetables
82 → Roots Node (LARGE) →

82 → Moss Broccoli Patch (LARGE) →
30% + 30%


40% + 20%
Foragers' Camp Foragers' Camp★★ 2 Farming

Human
10 Wood
3 Parts
27 → Roots Deposit (SMALL)→

27 → Moss Broccoli Patch (SMALL)→
20%

30%
Small Foragers' Camp Small Foragers' Camp ★
Plant Fiber 72 → Flax Field (LARGE)→

32 → Flax Field (SMALL)→
50% + 30%

30% + 20%
Harvesters' Camp Harvesters' Camp ★★ 2 none 10 Wood
3 Parts
Berries

Mushrooms
82 → Dewberry Bush (LARGE) →

82 → Bleeding Tooth Mushrooms (LARGE) →
40%

40%
Herbalists' Camp Herbalists' Camp ★★ 2 Alchemy

Harpy
10 Wood
3 Parts
27 → Dewberry Bush (SMALL) →

27 → Bleeding Tooth Mushrooms (SMALL) →
20%

20%
Small Herbalists' Camp Small Herbalists' Camp ★
Clay

Sea Marrow
72 → Clay Deposit (LARGE) →

72 → Sea Marrow Deposit (LARGE) →
75% + 30%

50% + 1% + 100%
Stonecutters' Camp Stonecutters' Camp ★★ 2 none 10 Wood
3 Parts
32 → Clay Deposit (SMALL) →

32 → Sea Marrow Deposit (SMALL) →
50% + 20%

80% + 40%
Meat

Eggs
82 →Slickshell Broodmother (LARGE) →

82 → Drizzlewing Nest (LARGE)
100%

40%
Trappers' Camp Trappers' Camp ★★ 2 Meat Production

Lizard
10 Wood
3 Parts
27 →Slickshell Broodmother (SMALL) →

27 → Drizzlewing Nest (SMALL)
20%

20%
Small Trappers' Camp Small Trappers' Camp ★ 2

Strategy

See Also