Cookhouse: Difference between revisions

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redid the overview
Removed outdated information
 
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{{Version|1.4.17}}
{{Version|1.8.13}}
{{Buildingbox|{{PAGENAME}} }}
{{Buildingbox|{{PAGENAME}} }}


== Overview ==
== Overview ==


The [[Cookhouse]] is a Human-themed Food Production building. It has a larger footprint than most other buildings. It is also the only production building that has 4 worker slots.
The [[Cookhouse]] is a Human-themed Food Production building.  
 
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.


== Production Chain ==
== Production Chain ==
{{rl|Berries}} are an important ingredient in the Cookhouse's [[Recipes]]. {{rl|Insects}} are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and {{rl|Flour}}, then you can make everything the Cookhouse offers.


=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and {{rl|Dye}}, which is a [[Resources#Crafting Materials|Crafting Material]] used in {{rl|Scrolls}} (for {{Service link|Education}}) and {{rl|Tea}} (for {{Service link|Treatment}}) or for producing {{rl|Pack of Trade Goods}}.


{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
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== Strategies ==
== Strategies ==


Being able to make both [[Skewers]] and [[Biscuits]] in one Building means the Cookhouse can satisfy at least one [[Complex Food Need]] from any [[Species]] in your settlement. It is especially great for [[Harpies]], who only need [[Jerky]] from elsewhere to have all their Complex Food Needs met.
*The Cookhouse is the only non species-locked building that can produce {{rl|Porridge}}. If you need to produce Porridge but don't have {{species link|Humans}}, {{species link|Foxes}}, or {{species link|Frogs}}, the Cookhouse is your only option.
 
 
The Cookhouse is one of just a few [[Buildings]] that can produce two different [[Complex Food Need|Complex Foods]]. This short list includes:
* [[Bakery]] produces [[Biscuits]] (★★) and [[Pie]] (★★)
* [[Butcher]] produces [[Skewers]] (★★) and [[Jerky]] (★★), which leaves out [[Beavers]]' Complex Food Needs
* [[Cellar]] produces [[Pickled Goods]] (★) and [[Jerky]] (★)
* [[Cookhouse]] produces [[Skewers]] (★★) and [[Biscuits]] (★★)
 
You can park extra [[Lizards]] in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.
 
If your settlement produces excess [[Grain]] (or Flour from Grain), consider adding a [[Ranch]], which can use that Grain to produce both the [[Meat]] and [[Eggs]] that the Cookhouse can turn into Skewers.
 
Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its [[Complex Food]]s. Make sure you get a [[Provisioner]] (★★), [[Supplier]] (★★), or [[Rain Mill]] (★★★) going first, so your [[Workers]] can start making [[Biscuits]] right away.
 
Making [[Jerky]] first is a big multiplier for turning [[Insects]] or [[Meat]] into Skewers. If you have the [[Smokehouse]] or [[Butcher]], for example, and can afford to spend [[Fuel]]-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have [[Lizards]] or [[Harpies]] in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for [[Skewers]], despite the efficiency of using the Jerky as the Skewers ingredient.

Latest revision as of 20:23, 23 October 2025

This article was last updated during version 1.8.13. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cookhouse

Production Building
(Food Production)

Can produce: Skewers Skewers (★★), Biscuits Biscuits (★★), Porridge Porridge (★★). Rain engine: Drizzle Water Drizzle Water.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Cooperation Cooperation (Comfort) Foxes

4 Workers

Recipes

8 Storage

Construction

8Planks Planks
4Bricks Bricks
5City score
50Build time
4 × 3Building size

Not movable

ID = 'Cookhouse'

Overview

The Cookhouse is a Human-themed Food Production building. Cookhouse doesn't need to be unlocked. It is available as a potential blueprint from the start.

Production Chain

Recipes in the Cookhouse

3 Recipes in the Cookhouse
Buildings Grade Ingredient #1 Ingredient #2 # Product
Cookhouse ★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
3 Eggs Eggs
3 Salt Salt
10 Biscuits Biscuits
Cookhouse ★★
2:06
5 Grain Grain
5 Vegetables Vegetables
5 Mushrooms Mushrooms
5 Herbs Herbs
5 Fish Fish
7 Drizzle Water Drizzle Water
9 Clearance Water Clearance Water
11 Storm Water Storm Water
10 Porridge Porridge
Cookhouse ★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

No matching Perks found.

Strategies

  • The Cookhouse is the only non species-locked building that can produce Porridge Porridge. If you need to produce Porridge but don't have Humans Humans, Foxes Foxes, or Frogs Frogs, the Cookhouse is your only option.