Biomes: Difference between revisions
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[[File:Biome icons.png|480px|right]] | |||
== Overview == | |||
Biomes are the setting for Viceroy settlements. What biome the settlement will be in is determined by the tile selected on the [[World Map]] for [[Embarking]]. | |||
Each biome has a different assortment of natural [[resources]] and unique mechanics. Some are simple, like double yields from cutting trees, or more complex, like Scarlet Orchard's archaeology. This variety leads to different goals and challenges players will have to take on, depending on the biome. See individual biome pages for specifics. | |||
Each biome has its own soundtrack and lore communicated via flavor text in different places. | |||
== List of biomes == | |||
* [[File:Icon Biom Ashen.png|32px]] [[Ashen Thicket]] (exclusive to the Keepers of the Stone DLC) | |||
* [[File:Icon Biom Poro.png|32px]] [[Bamboo Flats]] (exclusive to the Nightwatchers DLC) | |||
* [[File:Icon Biome Bay.png|32px]] [[Coastal Grove]] (exclusive to the Keepers of the Stone DLC) | |||
* [[File:Icon Biome CoralForest.png|32px]] [[Coral Forest]] | |||
* [[File:Icon Biome Cursed.png|32px]] [[Cursed Royal Woodlands]] | |||
* [[File:Icon Biome Marshlands.png|32px]] [[Marshlands]] | |||
* [[File:Icon Biom Cave.png|32px]] [[Rocky Ravine]] (exclusive to the Nightwatchers DLC) | |||
* [[File:Icon Biome Royal Woodlands.png|32px]] [[Royal Woodlands]] | |||
* [[File:Icon Biome ScarletOrchard.png|32px]] [[Scarlet Orchard]] | |||
* [[File:Icon Biome Sealed Forest.png|32px]] [[Sealed Forest]] | |||
== World Map modifiers interaction == | |||
Not all modifiers can spawn next to all biomes. A number of biome-modifier combinations are avoided during [[World Map]] generation to prevent conflicts and "free" rewards. See [[World_Map_modifiers#Restrictions]] for details. | |||
== Main menu skins == | |||
Each biome has a corresponding main menu skin. Different skins can be selected in the settings, under the General tab. | |||
The default skin is Royal Woodlands. All of the DLC biomes' skins are unlocked with the purchase of the DLC. Base game biome skins are unlocked by completing hidden [[Deeds]]. | |||
Revision as of 13:01, 31 August 2025

Overview
Biomes are the setting for Viceroy settlements. What biome the settlement will be in is determined by the tile selected on the World Map for Embarking.
Each biome has a different assortment of natural resources and unique mechanics. Some are simple, like double yields from cutting trees, or more complex, like Scarlet Orchard's archaeology. This variety leads to different goals and challenges players will have to take on, depending on the biome. See individual biome pages for specifics.
Each biome has its own soundtrack and lore communicated via flavor text in different places.
List of biomes
Ashen Thicket (exclusive to the Keepers of the Stone DLC)
Bamboo Flats (exclusive to the Nightwatchers DLC)
Coastal Grove (exclusive to the Keepers of the Stone DLC)
Rocky Ravine (exclusive to the Nightwatchers DLC)
World Map modifiers interaction
Not all modifiers can spawn next to all biomes. A number of biome-modifier combinations are avoided during World Map generation to prevent conflicts and "free" rewards. See World_Map_modifiers#Restrictions for details.
Each biome has a corresponding main menu skin. Different skins can be selected in the settings, under the General tab.
The default skin is Royal Woodlands. All of the DLC biomes' skins are unlocked with the purchase of the DLC. Base game biome skins are unlocked by completing hidden Deeds.


