Foragers' Camp: Difference between revisions
| Line 19: | Line 19: | ||
40% {{rl|Insects|med}} + 20% {{rl|Roots}} </br> | 40% {{rl|Insects|med}} + 20% {{rl|Roots}} </br> | ||
100% + 20% {{rl|Plant Fiber|med}} </br> | 100% + 20% {{rl|Plant Fiber|med}} </br> | ||
== Perks and Cornerstones == | |||
{{PerkSearch|search=Wheat}} | |||
{{PerkSearch|search=Roots}} | |||
{{PerkSearch|search=Vegetables}} | |||
{{PerkSearch|search=Forager}} | |||
== Strategies == | == Strategies == | ||
Revision as of 14:26, 26 January 2024
Foragers' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Grain (★★),
Roots (★★),
Vegetables (★★).
Specialization bonus:
Farming (Proficiency)
ID = 'Forager's Camp'
Overview
Larger version of the Small Foragers' Camp that can gather from large resource deposits that are found in glades and can gather faster from small resource deposits.
You start with the small version and must unlock the Blueprint for the larger version. When you do, your camps are instantly upgraded to the larger version.
Production Chain
Recipes in the Foragers' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 |
Bonus Resources in the Foragers' Camp
30% [Resource Link size not valid: med] + 30% [Resource Link size not valid: med]
40% [Resource Link size not valid: med] + 20%
Roots
100% + 20% [Resource Link size not valid: med]
Perks and Cornerstones
No perk found with specified search criteria.
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| Perk | Rarity | Description | Source(s) | Price |
|---|---|---|---|---|
| Rare | "+1 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
| — | |
| Epic | "+2 to <sprite name="[food raw] vegetables"> Vegetables production (from gathering, farming, fishing, or production)." |
| 26 | |
| Rare | "Handy tools for cutting stems and leaves. Gain 4 <sprite name="[mat raw] plant fibre"> Plant Fiber for every 12 <sprite name="[food raw] vegetables"> Vegetables produced." |
| 22 | |
| Epic | "<sprite name="[food raw] vegetables"> Vegetables (<sprite name=grade2>) can now be produced in the Greenhouse." |
| — |
| Perk | Rarity | Description | Source(s) |
|---|---|---|---|
| Legendary | "A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges." |
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