Humans: Difference between revisions

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Humans have a chance to produce double production [[File:Icon_Spec_Farm_64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
Humans have a chance to produce double production [[File:Icon_Spec_Farm_64x64.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
* {{bl|Alchemist's Hut|med}}
* {{bl|Alchemist's Hut|med}}
* Foragers' Camp
* {{bl|Foragers' Camp|med}}
* Granary
* {{bl|Granary|med}}
* Greenhouse
* {{bl|Greenhouse|med}}
* Herb Garden
* {{bl|Herb Garden|med}}
* Homestead
* {{bl|Homestead|med}}
* Plantation
* {{bl|Plantation|med}}
* {{bl|Rain Mill|med}}
* {{bl|Rain Mill|med}}
* Small Farm
* {{bl|Small Farm|med}}


<br />
<br />
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* {{bl|Cellar|med}}
* {{bl|Cellar|med}}
* {{bl|Distillery|med}}
* {{bl|Distillery|med}}
* Monastary
* {{bl|Monastery|med}}
* {{bl|Scribe|med}}
* {{bl|Scribe|med}}
* {{bl|Tinctury|med}}
* {{bl|Tinctury|med}}

Revision as of 02:23, 8 December 2023

A Human

Overview

Humans Humans are an adaptable species, but very susceptible to the rain. The are adept at Farming and really enjoy Brewing.

Their Starting Ability is to reveal the nearest patch of Fertile Soil. Humans has a base Resolve of 15, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 4 and a Hunger Tolerance of 6, Humans are one of the last to leave and make for a stable Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction

Humans need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Humans to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts

Humans have a chance to produce double production (Specialize) in the following Buildings:

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  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • [Building Link size not valid: med]


Humans earn Resolve (Comfort) points in the following Buildings:

  • [Building Link size not valid: med]
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Human Specific Buildings

A list of Buildings appearing as Reputation Rewards only when Humans are on the map, they can still spawn as Ruins or Order Rewards.

  • [Building Link size not valid: med]
  • [Building Link size not valid: med]
  • Monastery

Orders Concerning Humans

Strategy

Trivia

A Group of Humans
  • There is a Human Trader named Sahilda.
  • Humans have two skins, with one skin having black detail on a smaller coat and black shoes, and the other featuring a burlier coat and white shoes.
  • They also have two voice pitches, high and low.


See Also