Rainpunk: Difference between revisions

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{{Version|1.8.12}}
[[File:RainPunk.png|thumb|200%|A Stormwater Geyser]]
[[File:RainPunk.png|thumb|200%|A Stormwater Geyser]]


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== Types of Rainwater ==
== Types of Rainwater ==


There are 3 types of Rainwater, each type will power different types of buildings. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings producing fuels and metals.
There are 3 types of Rainwater: Each type will power a different type of building. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings that produce fuels and metals.
<br />
<br />
{| class="wikitable"  
{|
|- style="font-weight:bold; text-align:center;"
|- style="vertical-align:top; border-width: 0"
! [[File:ClearanceWaterCircle.png|16px]] Clearance
|
! [[File:DrizzleWaterCircle.png|16px]] Drizzle
  {| class="wikitable"
! [[File:StormWaterCircle.png|16px]] Storm
  |- style="font-weight:bold; text-align:center"
|-
  ! [[File:DrizzleWaterCircle.png|16px]] Drizzle Water
| {{bl|Alchemist's Hut|med}}
  |-
| {{bl|Bakery|med}}
  | {{bl|Apothecary|medium}}
| {{bl|Brickyard|med}}
  |-
|-
  | {{bl|Bakery|medium}}
| {{bl|Apothecary|med}}
  |-
| {{bl|Beanery|med}}
  | {{bl|Beanery|medium}}
| {{bl|Carpenter|med}}
  |-
|-
  | {{bl|Brewery|medium}}
| {{bl|Artisan|med}}
  |-
| {{bl|Brick Oven|med}}
  | {{bl|Butcher|medium}}
| {{bl|Crude Workstation|med}}
  |-
|-
  | {{bl|Cannery|medium}}
| {{bl|Clay Pit|med}}
  |-
| {{bl|Butcher|med}}
  | {{bl|Cellar|medium}}
| {{bl|Finesmith|med}}
  |-
|-
  | {{bl|Cookhouse|medium}}
| {{bl|Clothier|med}}
  |-
| {{bl|Cellar|med}}
  | {{bl|Distillery|medium}}
| {{bl|Furnace|med}}
  |-
|-
  | {{bl|Field Kitchen|medium}}
| {{bl|Cooperage|med}}
  |-
| {{bl|Cookhouse|med}}
  | {{bl|Furnace|medium}}
| {{bl|Kiln|med}}
  |-
|-
  | {{bl|Granary|medium}}
| {{bl|Druid's Hut|med}}
  |-
| {{bl|Distillery|med}}
  | {{bl|Greenhouse|medium}}
| {{bl|Lumber Mill|med}}
  |-
|-
  | {{bl|Grill|medium}}
| {{bl|Leatherworker|med}}
  |-
| {{bl|Field Kitchen|med}}
  | {{bl|Pantry|medium}}
| {{bl|Manufactory|med}}
  |-
|-
  | {{bl|Ranch|medium}}
| {{bl|Makeshift Post|med}}
  |-
| {{bl|Granary|med}}
  | {{bl|Smokehouse|medium}}
| {{bl|Smelter|med}}
  |-
|-
  | {{bl|Teahouse|medium}}
| {{bl|Press|med}}
  |-
| {{bl|Greenhouse|med}}
  | {{bl|Tinctury|medium}}
| {{bl|Smithy|med}}
  |}
|-
|
| {{bl|Provisioner|med}}
  {| class="wikitable"
| {{bl|Grill|med}}
  |- style="font-weight:bold; text-align:center"
| {{bl|Tinkerer|med}}
  ! [[File:ClearanceWaterCircle.png|16px]] Clearance Water
|-
  |-
| {{bl|Rain Mill|med}}
  | {{bl|Alchemist's Hut|medium}}
| {{bl|Ranch|med}}
  |-
| {{bl|Toolshop|med}}
  | {{bl|Artisan|medium}}
|-
  |-
| {{bl|Scribe|med}}
  | {{bl|Brick Oven|medium}}
| {{bl|Smokehouse|med}}
  |-
| {{bl|Workshop|med}}
  | {{bl|Clay Pit|medium}}
|-
  |-
| {{bl|Stamping Mill|med}}
  | {{bl|Clothier|medium}}
| {{bl|Teahouse|med}}
  |-
|  
  | {{bl|Cobbler|medium}}
|-
  |-
| {{bl|Supplier|med}}
  | {{bl|Cooperage|medium}}
| {{bl|Tinctury|med}}
  |-
|  
  | {{bl|Druid's Hut|medium}}
|-
  |-
| {{bl|Weaver|med}}
  | {{bl|Finesmith|medium}}  
|  
  |-
|  
  | {{bl|Leatherworker|medium}}
  |-
  | {{bl|Makeshift Post|medium}}
  |-
  | {{bl|Press|medium}}
  |-
  | {{bl|Provisioner|medium}}
  |-
  | {{bl|Rain Mill|medium}}
  |-
  | {{bl|Scribe|medium}}
  |-
  | {{bl|Stamping Mill|medium}}
  |-
  | {{bl|Supplier|medium}}
  |-
  | {{bl|Weaver|medium}}
  |}
 
|
  {| class="wikitable"
  |- style="font-weight:bold; text-align:center"
  ! [[File:StormWaterCircle.png|16px]] Storm Water
  |-
  | {{bl|Brickyard|medium}}
  |-
  | {{bl|Carpenter|medium}}
  |-
  | {{bl|Clay Pit|medium}}
  |-
  | {{bl|Crude Workstation|medium}}
  |-
  | {{bl|Kiln|medium}}
  |-
  | {{bl|Lumber Mill|medium}}
  |-
  | {{bl|Manufactory|medium}}
  |-
  | {{bl|Rainpunk Foundry|medium}} <!-- added since it wasn't in list. I haven't built one yet. -->
  |-
  | {{bl|Smelter|medium}}
  |-
  | {{bl|Smithy|medium}}
  |-
  | {{bl|Tinkerer|medium}}
  |-
  | {{bl|Toolshop|medium}}
  |-
  | {{bl|Workshop|medium}}
 
  |}
|}
|}


== Sourcing Rainwater ==
== Sourcing Rainwater ==
There are two ways of sourcing Rainwater:
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]]
There are two main ways of sourcing Rainwater:
* Collecting Rainwater from the sky via buildings such as the [[Rain Collector]] and [[Advanced Rain Collector]].
* Collecting Rainwater from the sky via buildings such as the [[Rain Collector]] and [[Advanced Rain Collector]].
* Building a {{bl|Geyser Pump}} on top of [[Water Geysers]].
* Building a {{bl|Geyser Pump}} on top of Water Geysers.
=== Rainwater Collectors ===
=== Rainwater Collectors ===  
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm Water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.<br />
[[File:Geysers.png|right|thumb|150px|A Geyser and Geyser Pump]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm Water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.<br />


=== Rainwater Geysers ===
=== Rainwater Geysers ===
[[File:Geysers.png|right|thumb|150px|A Geyser and Geyser Pump]]A {{bl|Geyser Pump}} is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to  place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
A {{bl|Geyser Pump}} is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to  place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
<br/><br/><br/>
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+Chance of Geyser type per Glade type*<sup>1</sup>
|+Chance of Geyser type per Glade type*<sup>[[#References |[1]]]</sup>
|-
|-
!  
!  
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|-
|-
! scope="row"| Small
! scope="row"| Small
| 50%
| 60%
| 30%
| 25%
| 20%
| 15%
|-
|-
! scope="row"| Dangerous
! scope="row"| Dangerous
| 30%
| 33%
| 40%
| 33%
| 30%
| 33%
|-
|-
! scope="row"| Forbidden
! scope="row"| Forbidden
| 20%
| 15%
| 30%
| 35%
| 50%
| 50%
|}*assuming the Glade does have a Geyser
|}*assuming the Glade does have a Geyser
=== Other Rainwater sources ===
In addition to Rain Collectors and Geyser Pumps, it is also possible to get Rainwater by fixing [[Viceroy_-_P20_Glade_Events#Fuming_Machinery|Fuming Machinery]], and with 2 [[Forest_Mysteries#Simple_Positive_Forest_Mysteries|Drizzle Mysteries]]:
{{Perks|id=Makeshift Extractor - Water Per Minute And Tank|caption=Groundwater Extraction|skip_sources=skip|show_price=no}}
{| class="wikitable mw-collapsible" style="width:100%;"
|+
|-
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Mystery
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Description
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:SpellBookPage09_106.png}}<br /> Drizzle Anomaly
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:R 33.png}}<br /> Golden Dust
| Some raindrops seem to have a golden hue. Gain 5 {{rl|Clearance Water}} for every 10 {{rl|Drizzle Water}} gathered.
|}


== Engine Usage ==
== Engine Usage ==
[[File:InstallRainEngines.png|500px|left|border|Install Panel]][[File:RainwaterEngineControls.png|500px|right|border|Engine Controls]]
[[File:InstallRainEngines.png|450px|left|Install Panel]][[File:RainwaterEngineControls.png|450px|right|Engine Controls]]{{Clear}}
Viceroys can control how much water, and for what purpose, is used in a [[Building]].  
Viceroys can control how much water, and for what purpose, is used in a [[Building]].  
To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|med}}.
To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|medium}}.
We can see:
We can see:
# The 3rd panel with Rainpunk Information.
# The 3rd panel with Rainpunk Information.
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On the right, we see:
On the right, we see:
# The 3rd panel with Rainpunk Information.
# The 3rd panel with Rainpunk Information.
# The Control. Click '''on''' this button with LMB to increase, and RMB to decrease usage.
# The Controls. Click '''on''' this button with LMB to increase, and RMB to decrease usage.
# The Blightrot meter. Viceroys can '''hover''' on this panel so see how much [[Blightrot]] is being generated.
# The Blightrot meter. Viceroys can '''hover''' on this panel so see how much [[Blightrot]] is being generated.


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*2 - Workers gain a further 5 [[Resolve]]
*2 - Workers gain a further 5 [[Resolve]]


It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, '''even if no products are being produced.''' The '''rate of Rainwater usage''' depends on the amount of workers assigned, with more workers using more Rainwater.
It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, '''even if no products are being produced.''' This can be useful sometimes to generate Blightrot Cysts. The '''rate of Rainwater usage''' depends on the amount of workers assigned, with more workers using more Rainwater.
<br />
<br />


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== References ==
== References ==
1. Data was shared by Discord user ballistafreak
# Geyser chance table was datamined by @ryguy9999 on Discord. Game version 1.6.2, https://discord.com/channels/418545968666116096/884401723559538748/1319901792896811042


''Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!''
''Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!''

Latest revision as of 20:51, 16 September 2025

This article was last updated during version 1.8.12. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

A Stormwater Geyser

Overview

Rain Engines
Rain Engines

Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! Blightrot will grow in Rain Engines as Viceroys use them, the more Rainwater that runs through an engine, the faster Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher Prestige levels...

Types of Rainwater

There are 3 types of Rainwater: Each type will power a different type of building. Drizzle Water powers buildings that produce food, Clearance Water powers crafting and artistry buildings, and Storm Water powers heavy industrial buildings that produce fuels and metals.

Drizzle Water
Apothecary Apothecary
Bakery Bakery
Beanery Beanery
Brewery Brewery
Butcher Butcher
Cannery Cannery
Cellar Cellar
Cookhouse Cookhouse
Distillery Distillery
Field Kitchen Field Kitchen
Furnace Furnace
Granary Granary
Greenhouse Greenhouse
Grill Grill
Pantry Pantry
Ranch Ranch
Smokehouse Smokehouse
Teahouse Teahouse
Tinctury Tinctury
Clearance Water
Alchemist's Hut Alchemist's Hut
Artisan Artisan
Brick Oven Brick Oven
Clay Pit Clay Pit
Clothier Clothier
Cobbler Cobbler
Cooperage Cooperage
Druid's Hut Druid's Hut
Finesmith Finesmith
Leatherworker Leatherworker
Makeshift Post Makeshift Post
Press Press
Provisioner Provisioner
Rain Mill Rain Mill
Scribe Scribe
Stamping Mill Stamping Mill
Supplier Supplier
Weaver Weaver
Storm Water
Brickyard Brickyard
Carpenter Carpenter
Clay Pit Clay Pit
Crude Workstation Crude Workstation
Kiln Kiln
Lumber Mill Lumber Mill
Manufactory Manufactory
Rainpunk Foundry Rainpunk Foundry
Smelter Smelter
Smithy Smithy
Tinkerer Tinkerer
Toolshop Toolshop
Workshop Workshop

Sourcing Rainwater

A Rainwater Collector

There are two main ways of sourcing Rainwater:

Rainwater Collectors

A Geyser and Geyser Pump

Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so Storm Water can only be collected during the Storm Season, and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.

Rainwater Geysers

A Geyser Pump is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.


Chance of Geyser type per Glade type*[1]
Drizzle Clearance Storm
Small 60% 25% 15%
Dangerous 33% 33% 33%
Forbidden 15% 35% 50%

*assuming the Glade does have a Geyser

Other Rainwater sources

In addition to Rain Collectors and Geyser Pumps, it is also possible to get Rainwater by fixing Fuming Machinery, and with 2 Drizzle Mysteries:

Groundwater Extraction
Name Rarity Description
Groundwater Extraction Groundwater Extraction Rare Gain 10 Clearance Water Clearance Water per minute. Increases the tank capacity for every type of rainwater by +50.
Mystery Description

Drizzle Anomaly
The rain seems to fall... slower. Gain 15 Drizzle Water Drizzle Water per minute during the drizzle.

Golden Dust
Some raindrops seem to have a golden hue. Gain 5 Clearance Water Clearance Water for every 10 Drizzle Water Drizzle Water gathered.

Engine Usage

Install Panel
Install Panel
Engine Controls
Engine Controls

Viceroys can control how much water, and for what purpose, is used in a Building. To the left we can see a Viceroy clicked on the 3rd panel of a Building information box to open the engine controls of a Manufactory Manufactory. We can see:

  1. The 3rd panel with Rainpunk Information.
  2. The option and cost associated with installing Rainpunk.

On the right, we see:

  1. The 3rd panel with Rainpunk Information.
  2. The Controls. Click on this button with LMB to increase, and RMB to decrease usage.
  3. The Blightrot meter. Viceroys can hover on this panel so see how much Blightrot is being generated.


Engine Controls are as follows:

Left: (Uses 2 Units of Water per Level per Recipe / Minute )

  • 1 - Increase production speed by 50%.
  • 2 - Increase chance of double production yields by 25%.
  • 3 - Increase production speed by a further 50%.

Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)

It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, even if no products are being produced. This can be useful sometimes to generate Blightrot Cysts. The rate of Rainwater usage depends on the amount of workers assigned, with more workers using more Rainwater.

Blightrot

See the Main page on Blightrot for further information.

References

  1. Geyser chance table was datamined by @ryguy9999 on Discord. Game version 1.6.2, https://discord.com/channels/418545968666116096/884401723559538748/1319901792896811042

Many thanks to Discord users Jhazrun, die_dai and MoronicCinamun1984 for the editing and proof-reading!