[[File:Icon_Rainpunk_LowStrain.png|94px|left|border|Rain Engines]] Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! [[Blightrot]] will grow in [[Rain Engines]] as Viceroys use them, the more [[Rainwater]] that runs through an engine, the faster [[File:Icon_UI_Blightrot.png|16px]] Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher [[Prestige]] levels...
[[File:Icon_Rainpunk_LowStrain.png|94px|left|border|Rain Engines]] Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! [[Blightrot]] will grow in [[Rain Engines]] as Viceroys use them, the more [[Rainwater]] that runs through an engine, the faster [[File:Icon_UI_Blightrot.png|16px]] Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher [[Prestige]] levels...
<br />
== Types of Rainwater ==
== Types of Rainwater ==
There are 3 types of Rainwater, each type will power different types of buildings. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings producing fuels and metals.
There are 3 types of Rainwater: Each type will power a different type of building. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings that produce fuels and metals.
<br />
<br />
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center;"
|- style="vertical-align:top; border-width: 0"
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! [[File:DrizzleWaterCircle.png|16px]] Drizzle Water
|-
| {{bl|Apothecary|medium}}
|-
| {{bl|Bakery|medium}}
|-
| {{bl|Beanery|medium}}
|-
| {{bl|Brewery|medium}}
|-
| {{bl|Butcher|medium}}
|-
| {{bl|Cannery|medium}}
|-
| {{bl|Cellar|medium}}
|-
| {{bl|Cookhouse|medium}}
|-
| {{bl|Distillery|medium}}
|-
| {{bl|Field Kitchen|medium}}
|-
| {{bl|Furnace|medium}}
|-
| {{bl|Granary|medium}}
|-
| {{bl|Greenhouse|medium}}
|-
| {{bl|Grill|medium}}
|-
| {{bl|Pantry|medium}}
|-
| {{bl|Ranch|medium}}
|-
| {{bl|Smokehouse|medium}}
|-
| {{bl|Teahouse|medium}}
|-
| {{bl|Tinctury|medium}}
|}
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! [[File:ClearanceWaterCircle.png|16px]] Clearance Water
|-
| {{bl|Alchemist's Hut|medium}}
|-
| {{bl|Artisan|medium}}
|-
| {{bl|Brick Oven|medium}}
|-
| {{bl|Clay Pit|medium}}
|-
| {{bl|Clothier|medium}}
|-
| {{bl|Cobbler|medium}}
|-
| {{bl|Cooperage|medium}}
|-
| {{bl|Druid's Hut|medium}}
|-
| {{bl|Finesmith|medium}}
|-
| {{bl|Leatherworker|medium}}
|-
| {{bl|Makeshift Post|medium}}
|-
| {{bl|Press|medium}}
|-
| {{bl|Provisioner|medium}}
|-
| {{bl|Rain Mill|medium}}
|-
| {{bl|Scribe|medium}}
|-
| {{bl|Stamping Mill|medium}}
|-
| {{bl|Supplier|medium}}
|-
| {{bl|Weaver|medium}}
|}
|
{| class="wikitable"
|- style="font-weight:bold; text-align:center"
! [[File:StormWaterCircle.png|16px]] Storm Water
|-
| {{bl|Brickyard|medium}}
|-
| {{bl|Carpenter|medium}}
|-
| {{bl|Clay Pit|medium}}
|-
| {{bl|Crude Workstation|medium}}
|-
| {{bl|Kiln|medium}}
|-
| {{bl|Lumber Mill|medium}}
|-
| {{bl|Manufactory|medium}}
|-
| {{bl|Rainpunk Foundry|medium}} <!-- added since it wasn't in list. I haven't built one yet. -->
* Collecting Rainwater from the sky via buildings such as the [[Rain Collector]] and [[Advanced Rain Collector]].
* Building a {{bl|Geyser Pump}} on top of Water Geysers.
=== Rainwater Collectors ===
[[File:Geysers.png|right|thumb|150px|A Geyser and Geyser Pump]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm Water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.<br />
=== Rainwater Geysers ===
A {{bl|Geyser Pump}} is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
<br/><br/><br/>
{| class="wikitable" style="text-align:center;"
|+Chance of Geyser type per Glade type*<sup>[[#References |[1]]]</sup>
In addition to Rain Collectors and Geyser Pumps, it is also possible to get Rainwater by fixing [[Viceroy_-_P20_Glade_Events#Fuming_Machinery|Fuming Machinery]], and with 2 [[Forest_Mysteries#Simple_Positive_Forest_Mysteries|Drizzle Mysteries]]:
{{Perks|id=Makeshift Extractor - Water Per Minute And Tank|caption=Groundwater Extraction|skip_sources=skip|show_price=no}}
| The rain seems to fall... slower. Gain 15 {{rl|Drizzle Water}} per minute during the drizzle.
| {{bl|Furnace|med}}
|-
|-
| {{bl|Cooperage|med}}
| style="text-align:center;" | {{Perk|LimeGreen|File:R 33.png}}<br /> Golden Dust
| {{bl|Cookhouse|med}}
| Some raindrops seem to have a golden hue. Gain 5 {{rl|Clearance Water}} for every 10 {{rl|Drizzle Water}} gathered.
| {{bl|Kiln|med}}
|-
| {{bl|Druid's Hut|med}}
| {{bl|Distillery|med}}
| {{bl|Lumber Mill|med}}
|-
| {{bl|Leatherworker|med}}
| {{bl|Field Kitchen|med}}
| {{bl|Manufactory|med}}
|-
| {{bl|Makeshift Post|med}}
| {{bl|Granary|med}}
| {{bl|Smelter|med}}
|-
| {{bl|Press|med}}
| {{bl|Greenhouse|med}}
| {{bl|Smithy|med}}
|-
| {{bl|Provisioner|med}}
| {{bl|Grill|med}}
| {{bl|Tinkerer|med}}
|-
| {{bl|Rain Mill|med}}
| {{bl|Ranch|med}}
| {{bl|Toolshop|med}}
|-
| {{bl|Scribe|med}}
| {{bl|Smokehouse|med}}
| {{bl|Workshop|med}}
|-
| {{bl|Stamping Mill|med}}
| {{bl|Teahouse|med}}
|
|-
| {{bl|Supplier|med}}
| {{bl|Tinctury|med}}
|
|-
| {{bl|Weaver|med}}
|
|
|}
|}
== Sourcing Rainwater ==
There are two ways of sourcing Rainwater:
* Collecting Rainwater from the sky via buildings such as the Rainwater Collector and Advanced Rainwater Collector.
* Building [[Geyser Pumps]] on top of [[Water Geysers]].
==== Rainwater Collectors ====
[[File:Rain Collector icon.png|right|thumb|150px|A Rainwater Collector]] Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so [[File:StormWaterCircle.png|16px]] [[Storm water]] can only be collected during the [[Storm Season]], and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.<br />
==== Rainwater Geysers ====
[[File:Geysers.png|left|thumb|150px|A Geyser and Geyser Pump]]<br /> Geyser Pumps are buildings you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 200 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
Viceroys can control how much water, and for what purpose, is used in a [[Building]]. To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|med}}.
Viceroys can control how much water, and for what purpose, is used in a [[Building]].
To the left we can see a Viceroy clicked on the 3rd panel of a [[Building]] information box to open the engine controls of a {{bl|Manufactory|medium}}.
We can see:
# The 3rd panel with Rainpunk Information.
# The option and cost associated with installing Rainpunk.
Here you can select which perks you would like to enjoy when using Rainwater, as well as how much Rainwater you would like to use. On the bottom left of the information box, we can see a Blightrot meter. This meter shows you how much Blightrot your engines are spawning.
On the right, we see:
# The 3rd panel with Rainpunk Information.
# The Controls. Click '''on''' this button with LMB to increase, and RMB to decrease usage.
# The Blightrot meter. Viceroys can '''hover''' on this panel so see how much [[Blightrot]] is being generated.
</br>
Engine Controls are as follows:
Engine Controls are as follows:
Left:
Left: (Uses 2 Units of Water per Level per Recipe / Minute )
*1 - Increase production speed by 50%.
*1 - Increase production speed by 50%.
*2 - Increase chance of double production yields by 25%.
*2 - Increase chance of double production yields by 25%.
*3 - Increase production speed by a further 50%.
*3 - Increase production speed by a further 50%.
Right:
Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)
*1 - Workers gain 5 [[Resolve]].
*1 - Workers gain 5 [[Resolve]].
*2 - Workers gain a further 5 [[Resolve]]
*2 - Workers gain a further 5 [[Resolve]]
It is important to note that as long as there are workers assigned and the engines are turned on, the Rainwater will be used and Blightrot will generate, '''even if no products are being produced.'''
It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, '''even if no products are being produced.''' This can be useful sometimes to generate Blightrot Cysts. The '''rate of Rainwater usage''' depends on the amount of workers assigned, with more workers using more Rainwater.
<br /><br /><br />
<br />
== Blightrot ==
[[File:BlightrotLevel.png|right|border|Blightrot %]] Blightrot is sometimes described as a tax on Rainwater usage. Blightrot generates Blight Cysts and these cysts generate [[Hearth Corruption]] with continued Rainwater usage. The '''more water you use, the more Blight Cysts and [[Corruption]]''' generate. You can view your [[Hearth#Corruption|Hearth Corruption]] percentage on the bottom right of your screen. Clicking on the [[File:Icon_UI_Blightrot.png|32px|link=Hearth#Corruption|Blightrot]] Icon will take you to the [[Hearth#Corruption|Hearth Corruption]] information page, where you can view how many Blightrot Cysts have generated as well as how much Blightrot generation you can spare until 3 random [[Villagers]] die.
From [[Veteran]] to [[Prestige 10]] difficulty, the rate of [[Corruption]] generation is 60% [[Corruption]] a minute per [[Blightrot Cyst]]. It multiplies by 1.5x starting from [[Prestige 11]].
==== Blightpost, Blightfighters and Purging Fire ====
[[File:Blight Post icon.png|left|thumb|150px|A Blightpost]]
[[File:Blightfighter.png|right|thumb|150px|A Blightfighter burning a Blight Cyst]]
On the left is a Blightpost, an essential [[Building]] used to produce [[File:Icon Resource PurgingFire.png|16px]] Purging Fire which Blightfighters (Villagers assigned to the Blightpost) then use to burn off Blight Cysts during the [[Storm Season]]. Viceroys can also build a Hydrant to store extra Purging Fire near buildings that have grown a lot of Cysts. {{rl|Purging Fire}} is made by using {{rl|Coal}} , {{rl|Sea Marrow}}, {{rl|Oil}} or {{rl|Wood}}.
A single Blightpost can handle a maximum of approximately 20-25 Blightrot Cysts per [[Storm Season]] on Veteran to Prestige 10 difficulty (this number goes down to around 15 at Prestige 11 and above). Beyond this point, multiple Blightposts will be needed.<br /><br /><br /><br /><br />
==== The Hydrant ====
[[File:Hydrant icon.png|left|thumb|150px|A Hydrant]] The exact number of cysts a Blightpost can handle varies depending on the movement speed and Global Work Speed of your Blight Fighters, and also by cyst location – the less time your Blight Fighters spend walking between the Blight Post and the cysts, the more cysts they will be able to burn. A well-placed Hydrant will greatly reduce this travel time, and may be essential if the distance between your Blightpost and the infested buildings is too great.
{{Species link|Harpies}} in a Blightpost have a +10% chance to double their Purging Fire production, and {{Species link|Lizards}} in a Blightpost get +5 to their Resolve.
<br /><br /><br /><br /><br />
== Blightrot Cysts and Removal ==
Blightfighters (Villagers assigned to the Blightpost)) will burn Blightrot Cysts with {{rl|Purging Fire}} produced in the Blightpost. This will remove [[Corruption]].
See the Main page on [[Blightrot]] for further information.
[[File:Opencyst.png|right|thumb|150px|An open Blightrot Cyst]] <br /><br />
On the left is a closed Blightrot Cyst, cysts will remain closed during [[Drizzle Season]] and [[Clearance Season]], and they are invulnerable during this time. On the right is an open Blightrot Cyst, cysts will open during the [[Storm Season]], and they are now vulnerable and able to be burned off with [[File:Icon Resource PurgingFire.png|16px]] Purging Fire by [[Blightfighters]].
<br /><br /><br /><br />
== Difficulty Modifiers influencing Blightrot==
== References ==
# Geyser chance table was datamined by @ryguy9999 on Discord. Game version 1.6.2, https://discord.com/channels/418545968666116096/884401723559538748/1319901792896811042
| [[Blightrot Cyst]] generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts.
| Machinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread.
| Once this effect activates, you have to pay X amount of {{rl|Drizzle Water}} (multiplied by the number of years). If you don't, 3 Blightrot Cysts will spawn in your settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Rotfromthesky.png}}<br />Rot from the Sky
| The rain smells like Blightrot...
| Global food production is slowed by X for each Hostility level.
| style="text-align:center;" | {{Perk|Red|File:Growth_Medium.png}}<br />Growth Medium
| Rainpunk Cauldron
| The Blightrot inside the Rainpunk Cauldron feeds on everything it encounters. For every X food produced, X Blightrot Cysts are spawned in the settlement.
|-
| style="text-align:center;" | {{Perk|Red|File:Voice_of_the_Forest.png}}<br />Voice of the Forest
| Withered Tree
| Trees communicate with each other through their roots, making the forest aware of your every move. Spawns X Blightrot Cysts every X seconds for every X Dangerous Glade discovered.
|-
| style="text-align:center;" | {{Perk|Red|File:Friend_or_Foe.png}}<br />Friend or Foe
| Corrupted Caravan
| The forest is merciless to those who exploit it. To protect itself, it may even sometimes ally with the Blightrot. Every X seconds, Blightrot Cysts X are spawned for each earned Hostility level.
| A powerful, necrotic curse. Burning Blightrot Cysts takes X more seconds. Hostility is increased by X points for every Wildfire Essence stored in the settlement's Warehouse.
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Amber_for_Water.png}}<br />Amber for Water
| Cornerstone<br />Legendary
| style="vertical-align:middle;" | Apparently, there is a technique for extracting crystals similar to Amber from rainwater.
| style="vertical-align:middle;" | Gain 10{{rl|Amber}} every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines.
| style="vertical-align:middle;" | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater..
| style="vertical-align:middle;" | Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points.
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Burnt_to_a_Crisp.png}}<br />Burnt to a Crisp
| Cornerstone<br />Legendary
| style="vertical-align:middle;" |
| style="vertical-align:middle;" | Gain 20 {{rl| Coal}} for every 3 burned Blightrot Cysts.
|-
| style="vertical-align:middle;" | {{Perk|Chocolate|File:Baptism_of_Fire.png}}<br />Baptism of Fire
| Cornerstone<br />Legendary
| style="vertical-align:middle;" |
| style="vertical-align:middle;" | Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources.
| style="vertical-align:middle;" | The Blightrot feeds on the tree's valuable nutrients, making new cysts much more resilient. Cysts burn for X seconds longer.
| style="vertical-align:middle;" | The settlement is slowly engulfed in darkness. Each Blightrot Cyst increases Hostility by X points during the storm.
| style="vertical-align:middle;" | Contaminated liquid gets inside Rain Engines through underground pipes. Using water in Rain Engines generates Blightrot Cysts X quicker.
|-
| style="vertical-align:middle;" | {{Perk|Red|File:Straight_to_the_Hearth.png}}<br />Straight to the Hearth
| style="vertical-align:middle;" | Your settlement's strongest and weakest point has become a direct target for the Blightrot. Corruption in the Ancient Hearth grows X quicker.
| style="vertical-align:middle;" | The explosion of the machine will not only destroy everything within a X field radius, but will also cause X Blightrot Cysts to spawn in the settlement.
| style="text-align:center;" | {{Perk|Red|File:Plague_of_Corrupted_Water.png}}<br />Plague of Corrupted Water
| The rainwater has become contaminated, so rainpunk machinery is now even more hazardous.
| Using rainwater in rain engines generates Blightrot cysts X quicker.
|}
Latest revision as of 20:51, 16 September 2025
This article was last updated during version 1.8.12. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.
Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! Blightrot will grow in Rain Engines as Viceroys use them, the more Rainwater that runs through an engine, the faster Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher Prestige levels...
Types of Rainwater
There are 3 types of Rainwater: Each type will power a different type of building. Drizzle Water powers buildings that produce food, Clearance Water powers crafting and artistry buildings, and Storm Water powers heavy industrial buildings that produce fuels and metals.
Most players will start with building a Rain Collector that collects Rainwater during the season. Collection is based on seasons, so Storm Water can only be collected during the Storm Season, and so forth. Rain Collectors have tanks with a capacity of 50 units and collect 2 units every 16 seconds, and Advanced Rain Collectors, which you unlock in later levels, has double the capacity and speed.
Rainwater Geysers
A Geyser Pump is a building you can place on top of Rainwater Geysers to collect Rainwater, they have a base capacity of 50 units, upgradable to 100 units. Geysers produce 2 units of water every 6 seconds. They have two worker slots, upgradable to place two Automatons in worker slots for uninterrupted collection. It is important to note that a Rainwater Geyser will only produce Rainwater of the type that is the colour of the geyser, it does not change with seasons.
Viceroys can control how much water, and for what purpose, is used in a Building.
To the left we can see a Viceroy clicked on the 3rd panel of a Building information box to open the engine controls of a Manufactory.
We can see:
The 3rd panel with Rainpunk Information.
The option and cost associated with installing Rainpunk.
On the right, we see:
The 3rd panel with Rainpunk Information.
The Controls. Click on this button with LMB to increase, and RMB to decrease usage.
The Blightrot meter. Viceroys can hover on this panel so see how much Blightrot is being generated.
Engine Controls are as follows:
Left: (Uses 2 Units of Water per Level per Recipe / Minute )
1 - Increase production speed by 50%.
2 - Increase chance of double production yields by 25%.
3 - Increase production speed by a further 50%.
Right: (Uses 1 Unit of Rainwater per Level per Worker / Minute)
It is important to note that as long as there are workers assigned and the secondary resolve-boosting engines are turned on, the Rainwater will be used and Blightrot will generate, even if no products are being produced. This can be useful sometimes to generate Blightrot Cysts. The rate of Rainwater usage depends on the amount of workers assigned, with more workers using more Rainwater.
Blightrot
See the Main page on Blightrot for further information.