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| [[File:Cookhouse icon.png|border|right|link=]]
| | {{Version|1.8.13}} |
| <blockquote>Can produce [[File:Skewers.png|x16px|link=]] Skewers (★★), [[File:Biscuits.png|x16px|link=]] Biscuits (★★), [[File:Pigment.png|x16px|link=]] Pigment (★★). Can't be moved. Size: 4x3.</blockquote>
| | {{Buildingbox|{{PAGENAME}} }} |
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| | == Overview == |
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| The Cookhouse is a [[Building|Food Production Building]] that is available from the beginning of the game as a [[Blueprint]] you can choose on each mission. It has a larger footprint than the other Buildings that make similar products. | | The [[Cookhouse]] is a Human-themed Food Production building. |
| | {{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start. |
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| == Construction == | | == Production Chain == |
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| The Cookhouse's footprint is 4x3, which is bigger than most other Buildings. It takes 00:50 to build.
| | === Recipes in the {{PAGENAME}} === |
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| Construction requires:
| | {{Recipe|building={{PAGENAME}}}} |
| * 8 [[File:Planks.png|32px]] [[Planks]]
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| * 4 [[File:Bricks.png|32px]] [[Bricks]]
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| | == Perks and Cornerstones == |
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| == Workers == | | {{Perks|description=Cookhouse}} |
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| [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]]
| | == Strategies == |
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| The Cookhouse has space for 4 [[Workers]], which is more than most other Buildings. | | *The Cookhouse is the only non species-locked building that can produce {{rl|Porridge}}. If you need to produce Porridge but don't have {{species link|Humans}}, {{species link|Foxes}}, or {{species link|Frogs}}, the Cookhouse is your only option. |
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| The Cookhouse's [[Specialization]] is [[File:Icon Spec Fire 64x64.png|16px|link=]] [[Warmth Specialization|Warmth]]. This is a '''Comfortable''' Specialization type, so the [[Lizards]] that work in the Cookhouse will gain +5 to their [[Resolve]].
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| == Recipes ==
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| The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and [[Pigment]], which is a [[Resources#Crafting Materials|Crafting Material]] used in [[Scrolls]] (for [[Education]]) and [[Cosmetics]] (for [[Cleanliness]]) or for producing [[Pack of Trade Goods|Packs of Trade Goods]].
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| {|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
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| | [[File:Cookhouse icon.png|86px]]
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| | [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
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| | 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Meat.png|32px]] [[Meat]] <br /> 4 [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> 3 [[File:Jerky.png|32px]] [[Jerky]] || + || 4 [[File:Vegetables.png|32px]] [[Vegetables]] <br /> 4 [[File:Roots.png|32px]] [[Roots]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:Eggs.png|32px]] [[Eggs]] || = || 10 [[File:Skewers.png|64px]] [[Skewers]]
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| |}
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| {|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
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| | [[File:Cookhouse icon.png|86px]]
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| | [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
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| | 8 [[File:Flour.png|32px]] [[Flour]] || + || 3 [[File:Berries.png|32px]] [[Berries]] <br /> 3 [[File:Herbs.png|32px]] [[Herbs]] <br /> 3 [[File:Roots.png|32px]] [[Roots]] || = || 10 [[File:Biscuits.png|64px]] [[Biscuits]]
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| |}
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| {|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
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| | [[File:Cookhouse icon.png|86px]]
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| | [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight2}}
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| | 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> 3 [[File:Coal.png|32px]] [[Coal]] || = || 10 [[File:Pigment.png|64px]] [[Pigment]]
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| |}
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| == Strategy ==
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| Being able to make both [[Skewers]] and [[Biscuits]] in one Building means the Cookhouse can satisfy at least one [[Complex Food Need]] from any [[Species]] in your settlement. It is especially great for [[Harpies]], who only need [[Jerky]] from elsewhere to have all their Complex Food Needs met.
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| If you don't have [[Beavers]] in your map, then [[Jerky]] is everyone's Complex Food. Be careful not to spend all of your Jerky as ingredients for [[Skewers]], despite the efficiency of using the Jerky as the Skewers ingredient.
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| The Cookhouse is one of just a few [[Buildings]] that can produce two different [[Complex Food Need|Complex Foods]]. This short list includes:
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| * [[Bakery]] produces [[Biscuits]] (★★) and [[Pie]] (★★)
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| * [[Butcher]] produces [[Skewers]] (★★) and [[Jerky]] (★★), which leaves out [[Beavers]]' Complex Food Needs
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| * [[Cellar]] produces [[Pickled Goods]] (★) and [[Jerky]] (★)
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| * [[Cookhouse]] produces [[Skewers]] (★★) and [[Biscuits]] (★★)
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| You can park extra [[Lizards]] in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.
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| === Production Chains ===
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| ''Main articles: [[Skewers#Production Chain|Skewers]], [[Biscuits#Production Chain|Biscuits]], and [[Pigment#Production Chain|Pigment]]''
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| [[Berries]] are an important ingredient in the Cookhouse's [[Recipes]]. And [[Insects]] are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and [[Flour]], then you can make everything the Cookhouse offers.
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| If your settlement produces excess [[Grain]] (or Flour from Grain), consider adding a [[Ranch]], which can use that Grain to produce both the [[Meat]] and [[Eggs]] that the Cookhouse can turn into Skewers.
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| Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its [[Complex Food]]s. Make sure you get a [[Provisioner]] (★★), [[Supplier]] (★★), or [[Rain Mill]] (★★★) going first, so your [[Workers]] can start making [[Biscuits]] right away.
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| Making [[Jerky]] first is a big multiplier for turning [[Insects]] or [[Meat]] into Skewers. If you have the [[Smokehouse]] or [[Butcher]], for example, and can afford to spend [[Fuel]]-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky.
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