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[[File:Cookhouse icon.png|border|right|link=]]
{{Version|1.8.13}}
<blockquote>Can produce [[File:Skewers.png|x16px|link=]] Skewers (★★), [[File:Biscuits.png|x16px|link=]] Biscuits (★★), [[File:Pigment.png|x16px|link=]] Pigment (★★). Can't be moved. Size: 4x3.</blockquote>
{{Buildingbox|{{PAGENAME}} }}


== Overview ==


The Cookhouse is a [[Building|Food Production Building]] that is available from the beginning of the game as a [[Blueprint]] you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.
The [[Cookhouse]] is a Human-themed Food Production building.
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.


== Construction ==
== Production Chain ==


The Cookhouse's footprint is 4x3, which is bigger than most other Buildings. It takes 00:50 to build.
=== Recipes in the {{PAGENAME}} ===


Construction requires:
{{Recipe|building={{PAGENAME}}}}
* 8 [[File:Planks.png|32px]] [[Planks]]
* 4 [[File:Bricks.png|32px]] [[Bricks]]


== Perks and Cornerstones ==


== Workers ==
{{Perks|description=Cookhouse}}


[[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]]
== Strategies ==


The Cookhouse has space for 4 [[Workers]], which is more than most other Buildings.
*The Cookhouse is the only non species-locked building that can produce {{rl|Porridge}}. If you need to produce Porridge but don't have {{species link|Humans}}, {{species link|Foxes}}, or {{species link|Frogs}}, the Cookhouse is your only option.
 
The Cookhouse's specialization is [[File:Icon Spec Fire 64x64.png|16px|link=]] [[Warmth Specialization|Warmth]]. This is a '''Comfortable''' Specialization type, so the [[Lizards]] that work in the Cookhouse will gain extra [[Resolve]].
 
 
== Recipes ==
 
The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and [[Pigment]], which is a [[Resources#Crafting Materials|Crafting Material]] used in [[Scrolls]] (for [[Education]]) and [[Cosmetics]] (for [[Cleanliness]]) or for producing [[Pack of Trade Goods|Packs of Trade Goods]].
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
| 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Meat.png|32px]] [[Meat]] <br /> 4 [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> 3 [[File:Jerky.png|32px]] [[Jerky]] || + || 4 [[File:Vegetables.png|32px]] [[Vegetables]] <br /> 4 [[File:Roots.png|32px]] [[Roots]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:Eggs.png|32px]] [[Eggs]] || = || 10 [[File:Skewers.png|64px]] [[Skewers]]
|}
 
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
| 8 [[File:Flour.png|32px]] [[Flour]] || + || 3 [[File:Berries.png|32px]] [[Berries]] <br /> 3 [[File:Herbs.png|32px]] [[Herbs]] <br /> 3 [[File:Roots.png|32px]] [[Roots]] || = || 10 [[File:Biscuits.png|64px]] [[Biscuits]]
|}
 
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight2}}
| 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> 3 [[File:Coal.png|32px]] [[Coal]] || = || 10 [[File:Pigment.png|64px]] [[Pigment]]
|}
 
 
== Strategy ==
 
Being able to make both [[Skewers]] and [[Biscuits]] in one Building means the Cookhouse can satisfy at least one [[Complex Food Need]] from any [[Species]] in your settlement. It is especially great for [[Harpies]], who only need [[Jerky]] from elsewhere to have all their Complex Food Needs met.
 
If you don't have [[Beavers]] in your map, then [[Jerky]] is everyone's Complex Food. Be careful not to spend all of your Jerky as ingredients for [[Skewers]].
 
 
The Cookhouse is one of just a few [[Buildings]] that can produce two different [[Complex Food Need|Complex Foods]]. This short list includes:
* [[Bakery]] produces [[Biscuits]] (★★) and [[Pie]] (★★)
* [[Butcher]] produces [[Skewers]] (★★) and [[Jerky]] (★★), which leaves out [[Beavers]]' Complex Food Needs
* [[Cellar]] produces [[Pickled Goods]] (★) and [[Jerky]] (★)
* [[Cookhouse]] produces [[Skewers]] (★★) and [[Biscuits]] (★★)
 
 
[[Berries]] are an important ingredient in the Cookhouse's [[Recipes]]. And [[Insects]] are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and [[Flour]], then you can make everything the Cookhouse offers.
 
If your settlement produces excess [[Grain]] (or Flour from Grain), consider adding a [[Ranch]], which can use that Grain to produce both the [[Meat]] and [[Eggs]] that the Cookhouse can turn into Skewers.
 
 
Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective. Make sure you get a [[Provisioner]] (★★), [[Supplier]] (★★), or [[Rain Mill]] (★★★) going first, so your [[Workers]] can start making [[Biscuits]] right away.
 
 
You can park extra [[Lizards]] in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.

Latest revision as of 20:23, 23 October 2025

This article was last updated during version 1.8.13. The game is now in 1.11.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cookhouse

Production Building
(Food Production)

Can produce: Skewers Skewers (★★), Biscuits Biscuits (★★), Porridge Porridge (★★). Rain engine: Drizzle Water Drizzle Water.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Cooperation Cooperation (Comfort) Foxes

4 Workers

Recipes

8 Storage

Construction

8Planks Planks
4Bricks Bricks
5City score
50Build time
4 × 3Building size

Not movable

ID = 'Cookhouse'

Overview

The Cookhouse is a Human-themed Food Production building. Cookhouse doesn't need to be unlocked. It is available as a potential blueprint from the start.

Production Chain

Recipes in the Cookhouse

3 Recipes in the Cookhouse
Buildings Grade Ingredient #1 Ingredient #2 # Product
Cookhouse ★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
3 Eggs Eggs
3 Salt Salt
10 Biscuits Biscuits
Cookhouse ★★
2:06
5 Grain Grain
5 Vegetables Vegetables
5 Mushrooms Mushrooms
5 Herbs Herbs
5 Fish Fish
7 Drizzle Water Drizzle Water
9 Clearance Water Clearance Water
11 Storm Water Storm Water
10 Porridge Porridge
Cookhouse ★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

No matching Perks found.

Strategies

  • The Cookhouse is the only non species-locked building that can produce Porridge Porridge. If you need to produce Porridge but don't have Humans Humans, Foxes Foxes, or Frogs Frogs, the Cookhouse is your only option.